// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/System/System.h" #include "Common/VR/PPSSPPVR.h" #include "Core/Config.h" #include "UI/SettingsPage.h" #include "UI/Settings/MainSettingsPages.h" void BuildVRSettings(SettingsPage *page) { using namespace UI; int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE); if (deviceType == DEVICE_TYPE_VR) { page->Header("Virtual reality"); page->Setting(&g_Config.bEnableVR); page->Setting(&g_Config.bEnable6DoF); page->Setting(&g_Config.bEnableStereo); page->Setting(&g_Config.bEnableImmersiveVR); if (IsPassthroughSupported()) { page->Setting(&g_Config.bPassthrough); } page->Setting(&g_Config.bForce72Hz); } page->Header("VR camera"); if (deviceType == DEVICE_TYPE_VR) { page->Setting(&g_Config.fCanvasDistance); page->Setting(&g_Config.fCanvas3DDistance); } page->Setting(&g_Config.fFieldOfViewPercentage); page->Setting(&g_Config.bRescaleHUD); page->Setting(&g_Config.fHeadUpDisplayScale).Enabled(&g_Config.bRescaleHUD); page->Setting(&g_Config.bManualForceVR); }