// Copyright (c) 2020 PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "ppsspp_config.h" #include #include extern uint8_t PPSSPP_ID; void InitInstanceCounter(); void ShutdownInstanceCounter(); int GetInstancePeerCount(); inline bool IsFirstInstance() { return PPSSPP_ID == 1; } // Keeps several instances on one machine in step in emulated time, for ad hoc tests: each one stops // at every emulated millisecond until all the others have reached it too, so they're never more than // a millisecond apart, however fast each one runs. They share a file of one slot per instance (the // launcher creates it, zero-filled, at least INSTANCE_SYNC_FILE_SIZE bytes); index is 1-based. constexpr int INSTANCE_SYNC_FILE_SIZE = 4096; bool InitInstanceSync(const std::string &path, int index, int count); void ShutdownInstanceSync(); bool InstanceSyncEnabled(); // Called by CoreTiming at each emulated millisecond: publishes it and waits for the others. void InstanceSyncReached(int64_t ms); // Around a wait in real time on the CPU thread for something another instance has to do (the others // would otherwise sit waiting for this one): meanwhile they run on without it, and wait for it to // catch up afterwards. void InstanceSyncStandAside(bool aside);