// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "android/app-android.h" #include "input/input_state.h" #include "ui/ui.h" #include "i18n/i18n.h" #include "Core/Core.h" #include "UI/OnScreenDisplay.h" #include "UI/ui_atlas.h" #include "UI/GamepadEmu.h" #include "UI/UIShader.h" #include "UI/MainScreen.h" #include "UI/EmuScreen.h" #include "UI/GameInfoCache.h" #include "UI/MiscScreens.h" #include "UI/CwCheatScreen.h" #include "UI/view.h" static std::vector cheatList; extern void DrawBackground(float alpha); static CWCheatEngine *cheatEngine2; std::vector CwCheatScreen::CreateCodeList() { cheatEngine2 = new CWCheatEngine(); cheatList = cheatEngine2->GetCodesList(); int j = 0; for (size_t i = 0; i < cheatList.size(); i++) { if (cheatList[i].substr(0, 3) == "_C1") { formattedList.push_back(cheatList[i].substr(4)); enableCheat[j++] = true; locations.push_back(i); } if (cheatList[i].substr(0, 3) == "_C0") { formattedList.push_back(cheatList[i].substr(4)); enableCheat[j++] = false; } } delete cheatEngine2; return formattedList; } void CwCheatScreen::CreateViews() { using namespace UI; std::vector formattedList; I18NCategory *k = GetI18NCategory("CwCheats"); formattedList = CreateCodeList(); root_ = new LinearLayout(ORIENT_HORIZONTAL); LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT)); leftColumn->Add(new Choice(k->T("Back")))->OnClick.Handle(this, &CwCheatScreen::OnBack); ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); rightScroll->SetScrollToTop(false); LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); rightScroll->Add(rightColumn); root_->Add(leftColumn); root_->Add(rightScroll); rightColumn->Add(new ItemHeader(k->T("Cheats"))); for (size_t i = 0; i < formattedList.size(); i++) { name = formattedList[i].c_str(); rightColumn->Add(new CheatCheckBox(&enableCheat[i], k->T(name)))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox); } } UI::EventReturn CwCheatScreen::OnBack(UI::EventParams ¶ms) { screenManager()->finishDialog(this, DR_OK); g_Config.bReloadCheats = true; return UI::EVENT_DONE; } UI::EventReturn CwCheatScreen::OnCheckBox(UI::EventParams ¶ms) { return UI::EVENT_DONE; } void CwCheatScreen::processFileOn(std::string activatedCheat) { for (int i = 0; i < cheatList.size(); i++) { if (cheatList[i].substr(4) == activatedCheat) { cheatList[i] = "_C1 " + activatedCheat; } } os.open(activeCheatFile.c_str()); for (int j = 0; j < cheatList.size(); j++) { os << cheatList[j]; if (j < cheatList.size() - 1) { os << "\n"; } } os.close(); } void CwCheatScreen::processFileOff(std::string deactivatedCheat) { for (int i = 0; i < cheatList.size(); i++) { if (cheatList[i].substr(4) == deactivatedCheat) { cheatList[i] = "_C0 " + deactivatedCheat; } } os.open(activeCheatFile.c_str()); for (int j = 0; j < cheatList.size(); j++) { os << cheatList[j]; if (j < cheatList.size() - 1) { os << "\n"; } } os.close(); } void CheatCheckBox::Draw(UIContext &dc) { ClickableItem::Draw(dc); int paddingX = 12; int paddingY = 8; int image = *toggle_ ? dc.theme->checkOn : dc.theme->checkOff; Style style = dc.theme->itemStyle; if (!IsEnabled()) style = dc.theme->itemDisabledStyle; dc.Draw()->DrawText(dc.theme->uiFont, text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); dc.Draw()->DrawImage(image, bounds_.x2() - paddingX, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER); }