#include "UI/ImDebugger/ImGe.h" #include "UI/ImDebugger/ImDebugger.h" #include "GPU/Common/FramebufferManagerCommon.h" void DrawFramebuffersWindow(ImConfig &cfg, FramebufferManagerCommon *framebufferManager) { if (!ImGui::Begin("Framebuffers", &cfg.framebuffersOpen)) { ImGui::End(); return; } framebufferManager->DrawImGuiDebug(cfg.selectedFramebuffer); ImGui::End(); }