// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "GPU/GPUCommon.h" #include "GPU/Vulkan/DrawEngineVulkan.h" #include "GPU/Vulkan/PipelineManagerVulkan.h" #include "GPU/Vulkan/TextureCacheVulkan.h" #include "GPU/Vulkan/DepalettizeShaderVulkan.h" class FramebufferManagerVulkan; class ShaderManagerVulkan; class LinkedShader; class GPU_Vulkan : public GPUCommon { public: GPU_Vulkan(GraphicsContext *gfxCtx, Draw::DrawContext *draw); ~GPU_Vulkan(); // This gets called on startup and when we get back from settings. void CheckGPUFeatures(); // These are where we can reset command buffers etc. void BeginHostFrame() override; void EndHostFrame() override; void PreExecuteOp(u32 op, u32 diff) override; void ExecuteOp(u32 op, u32 diff) override; void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override; void GetStats(char *buffer, size_t bufsize) override; void ClearCacheNextFrame() override; void DeviceLost() override; // Only happens on Android. Drop all textures and shaders. void DeviceRestore() override; void DoState(PointerWrap &p) override; void ClearShaderCache() override; bool DecodeTexture(u8 *dest, const GPUgstate &state) override { return false; } bool FramebufferDirty() override; bool FramebufferReallyDirty() override; void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override { primaryInfo = reportingPrimaryInfo_; fullInfo = reportingFullInfo_; } typedef void (GPU_Vulkan::*CmdFunc)(u32 op, u32 diff); struct CommandInfo { uint64_t flags; GPU_Vulkan::CmdFunc func; }; void Execute_Prim(u32 op, u32 diff); void Execute_LoadClut(u32 op, u32 diff); // Using string because it's generic - makes no assumptions on the size of the shader IDs of this backend. std::vector DebugGetShaderIDs(DebugShaderType shader) override; std::string DebugGetShaderString(std::string id, DebugShaderType shader, DebugShaderStringType stringType) override; TextureCacheVulkan *GetTextureCache() { return textureCacheVulkan_; } protected: void FastRunLoop(DisplayList &list) override; void FinishDeferred() override; private: void Flush() { drawEngine_.Flush(); } void CheckFlushOp(int cmd, u32 diff); void BuildReportingInfo(); void InitClear() override; void CopyDisplayToOutput() override; void Reinitialize() override; inline void UpdateVsyncInterval(bool force); void UpdateCmdInfo(); void InitDeviceObjects(); void DestroyDeviceObjects(); static CommandInfo cmdInfo_[256]; VulkanContext *vulkan_; FramebufferManagerVulkan *framebufferManagerVulkan_; TextureCacheVulkan *textureCacheVulkan_; DepalShaderCacheVulkan depalShaderCache_; DrawEngineVulkan drawEngine_; // Manages shaders and UBO data ShaderManagerVulkan *shaderManagerVulkan_; // Manages state and pipeline objects PipelineManagerVulkan *pipelineManager_; int vertexCost_ = 0; std::string reportingPrimaryInfo_; std::string reportingFullInfo_; // Simple 2D drawing engine. Vulkan2D vulkan2D_; struct FrameData { VulkanPushBuffer *push_; }; FrameData frameData_[VulkanContext::MAX_INFLIGHT_FRAMES]{}; };