// Cut-down version of https://code.google.com/p/d3dx9-dynamic-load/ // by ksacvet777, licensed under the MIT #pragma once #include #include // Returns the D3DX9 version we got. 0 if none. int LoadD3DX9Dynamic(bool debugVersion = false); // If debugVersion is set, load d3dx9d.dll int GetD3DXVersion(); void UnloadD3DXDynamic(); // Call these instead of the real D3DX9 functions. BOOL dyn_D3DXCheckVersion(UINT D3DSDKVersion, UINT D3DXSDKVersion); HRESULT dyn_D3DXAssembleShader(LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER * ppErrorMsgs); HRESULT dyn_D3DXCompileShader(LPCSTR pSrcData, UINT srcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE * ppConstantTable);