#include "base/logging.h" #include "base/stringutil.h" #include "thin3d/thin3d.h" #include "util/hash/hash.h" #include "util/text/utf8.h" #include "gfx_es2/draw_text.h" #ifdef USING_QT_UI #include #include #include #include #endif #if defined(_WIN32) && !defined(USING_QT_UI) #define WIN32_LEAN_AND_MEAN #include enum { MAX_TEXT_WIDTH = 1024, MAX_TEXT_HEIGHT = 512 }; struct TextDrawerFontContext { HFONT hFont; }; struct TextDrawerContext { HDC hDC; HBITMAP hbmBitmap; int *pBitmapBits; }; TextDrawer::TextDrawer(Thin3DContext *thin3d) : thin3d_(thin3d), ctx_(NULL) { fontScaleX_ = 1.0f; fontScaleY_ = 1.0f; ctx_ = new TextDrawerContext(); ctx_->hDC = CreateCompatibleDC(NULL); BITMAPINFO bmi; ZeroMemory( &bmi.bmiHeader, sizeof(BITMAPINFOHEADER) ); bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = MAX_TEXT_WIDTH; bmi.bmiHeader.biHeight = -MAX_TEXT_HEIGHT; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biCompression = BI_RGB; bmi.bmiHeader.biBitCount = 32; ctx_->hbmBitmap = CreateDIBSection(ctx_->hDC, &bmi, DIB_RGB_COLORS, (VOID**)&ctx_->pBitmapBits, NULL, 0); SetMapMode(ctx_->hDC, MM_TEXT); SelectObject(ctx_->hDC, ctx_->hbmBitmap); } TextDrawer::~TextDrawer() { for (auto iter = cache_.begin(); iter != cache_.end(); ++iter) { if (iter->second->texture) iter->second->texture->Release(); delete iter->second; } cache_.clear(); for (auto iter = fontMap_.begin(); iter != fontMap_.end(); ++iter) { DeleteObject(iter->second->hFont); delete iter->second; } fontMap_.clear(); DeleteObject(ctx_->hbmBitmap); DeleteDC(ctx_->hDC); delete ctx_; } uint32_t TextDrawer::SetFont(const char *fontName, int size, int flags) { std::wstring fname; if (fontName) fname = ConvertUTF8ToWString(fontName); else fname = L"Tahoma"; uint32_t fontHash = hash::Fletcher((const uint8_t *)fontName, strlen(fontName)); fontHash ^= size; fontHash ^= flags << 10; auto iter = fontMap_.find(fontHash); if (iter != fontMap_.end()) { fontHash_ = fontHash; return fontHash; } TextDrawerFontContext *font = new TextDrawerFontContext(); float textScale = 1.0f; INT nHeight = -MulDiv( size, (INT)(GetDeviceCaps(ctx_->hDC, LOGPIXELSY) * textScale), 72 ); int dwBold = FW_LIGHT; ///FW_BOLD font->hFont = CreateFont(nHeight, 0, 0, 0, dwBold, 0, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH, fname.c_str()); fontMap_[fontHash] = font; fontHash_ = fontHash; return fontHash; } void TextDrawer::SetFont(uint32_t fontHandle) { auto iter = fontMap_.find(fontHandle); if (iter != fontMap_.end()) { fontHash_ = fontHandle; } } void TextDrawer::MeasureString(const char *str, float *w, float *h) { auto iter = fontMap_.find(fontHash_); if (iter != fontMap_.end()) { SelectObject(ctx_->hDC, iter->second->hFont); } SIZE size; std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n")); GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size); *w = size.cx * fontScaleX_; *h = size.cy * fontScaleY_; } void TextDrawer::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) { if (!strlen(str)) return; uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str)); uint32_t entryHash = stringHash ^ fontHash_; target.Flush(true); TextStringEntry *entry; auto iter = cache_.find(entryHash); if (iter != cache_.end()) { entry = iter->second; entry->lastUsedFrame = frameCount_; } else { // Render the string to our bitmap and save to a GL texture. std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n")); SIZE size; auto iter = fontMap_.find(fontHash_); if (iter != fontMap_.end()) { SelectObject(ctx_->hDC, iter->second->hFont); } // Set text properties SetTextColor(ctx_->hDC, 0xFFFFFF); SetBkColor(ctx_->hDC, 0); SetTextAlign(ctx_->hDC, TA_TOP); RECT textRect = {0}; DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &textRect, DT_HIDEPREFIX|DT_TOP|DT_LEFT|DT_CALCRECT, 0); size.cx = textRect.right; size.cy = textRect.bottom; // GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size); RECT rc = {0}; rc.right = size.cx + 4; rc.bottom = size.cy + 4; FillRect(ctx_->hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH)); //ExtTextOut(ctx_->hDC, 0, 0, ETO_OPAQUE | ETO_CLIPPED, NULL, wstr.c_str(), (int)wstr.size(), NULL); DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &rc, DT_HIDEPREFIX|DT_TOP|DT_LEFT, 0); if (size.cx > MAX_TEXT_WIDTH) size.cx = MAX_TEXT_WIDTH; if (size.cy > MAX_TEXT_HEIGHT) size.cy = MAX_TEXT_HEIGHT; entry = new TextStringEntry(); entry->width = size.cx; entry->height = size.cy; entry->bmWidth = (size.cx + 3) & ~3; entry->bmHeight = (size.cy + 3) & ~3; entry->lastUsedFrame = frameCount_; entry->texture = thin3d_->CreateTexture(LINEAR2D, RGBA4444, entry->bmWidth, entry->bmHeight, 1, 1); // Convert the bitmap to a gl-compatible array of pixels. uint16_t *bitmapData = new uint16_t[entry->bmWidth * entry->bmHeight]; for (int y = 0; y < entry->bmHeight; y++) { for (int x = 0; x < entry->bmWidth; x++) { BYTE bAlpha = (BYTE)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4); bitmapData[entry->bmWidth * y + x] = (bAlpha) | 0xfff0; // ^ rand(); } } entry->texture->SetImageData(0, 0, 0, entry->bmWidth, entry->bmHeight, 1, 0, entry->bmWidth * 2, (const uint8_t *)bitmapData); entry->texture->Finalize(0); delete [] bitmapData; cache_[entryHash] = entry; } thin3d_->SetTexture(0, entry->texture); // Okay, the texture is bound, let's draw. float w = entry->bmWidth * fontScaleX_; float h = entry->bmHeight * fontScaleY_; DrawBuffer::DoAlign(align, &x, &y, &w, &h); target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color); target.Flush(true); } #else TextDrawer::TextDrawer(Thin3DContext *thin3d) : thin3d_(thin3d), ctx_(NULL) { fontScaleX_ = 1.0f; fontScaleY_ = 1.0f; } TextDrawer::~TextDrawer() { for (auto iter = cache_.begin(); iter != cache_.end(); ++iter) { iter->second->texture->Release(); delete iter->second; } cache_.clear(); } uint32_t TextDrawer::SetFont(const char *fontName, int size, int flags) { #ifdef USING_QT_UI // We will only use the default font uint32_t fontHash = 0; //hash::Fletcher((const uint8_t *)fontName, strlen(fontName)); fontHash ^= size; fontHash ^= flags << 10; auto iter = fontMap_.find(fontHash); if (iter != fontMap_.end()) { fontHash_ = fontHash; return fontHash; } QFont* font = new QFont(); font->setPixelSize(size + 6); fontMap_[fontHash] = font; fontHash_ = fontHash; return fontHash; #else ELOG("System fonts not supported on this platform"); return 0; #endif } void TextDrawer::SetFont(uint32_t fontHandle) { } void TextDrawer::MeasureString(const char *str, float *w, float *h) { #ifdef USING_QT_UI QFont* font = fontMap_.find(fontHash_)->second; QFontMetrics fm(*font); QSize size = fm.size(0, QString::fromUtf8(str)); *w = (float)size.width() * fontScaleX_; *h = (float)size.height() * fontScaleY_; #else *w = 0; *h = 0; #endif } void TextDrawer::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) { if (!strlen(str)) return; #ifdef USING_QT_UI uint32_t stringHash = hash::Fletcher((const uint8_t *)str, strlen(str)); uint32_t entryHash = stringHash ^ fontHash_; target.Flush(true); TextStringEntry *entry; auto iter = cache_.find(entryHash); if (iter != cache_.end()) { entry = iter->second; entry->lastUsedFrame = frameCount_; thin3d_->SetTexture(0, entry->texture); } else { QFont *font = fontMap_.find(fontHash_)->second; QFontMetrics fm(*font); QSize size = fm.size(0, QString::fromUtf8(str)); QImage image((size.width() + 3) & ~ 3, (size.height() + 3) & ~ 3, QImage::Format_ARGB32_Premultiplied); if (image.isNull()) { return; } image.fill(0); QPainter painter; painter.begin(&image); painter.setFont(*font); painter.setPen(color); painter.drawText(image.rect(), Qt::AlignTop | Qt::AlignLeft, QString::fromUtf8(str).replace("&&", "&")); painter.end(); entry = new TextStringEntry(); entry->bmWidth = entry->width = image.width(); entry->bmHeight = entry->height = image.height(); entry->lastUsedFrame = frameCount_; entry->texture = thin3d_->CreateTexture(LINEAR2D, RGBA4444, entry->bmWidth, entry->bmHeight, 1, 0); uint16_t *bitmapData = new uint16_t[entry->bmWidth * entry->bmHeight]; for (int x = 0; x < entry->bmWidth; x++) { for (int y = 0; y < entry->bmHeight; y++) { bitmapData[entry->bmWidth * y + x] = 0xfff0 | image.pixel(x, y) >> 28; } } entry->texture->SetImageData(0, 0, 0, entry->bmWidth, entry->bmHeight, 1, 0, entry->bmWidth * 2, (const uint8_t *)bitmapData); entry->texture->Finalize(0); delete [] bitmapData; cache_[entryHash] = entry; } float w = entry->bmWidth * fontScaleX_; float h = entry->bmHeight * fontScaleY_; DrawBuffer::DoAlign(align, &x, &y, &w, &h); target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color); target.Flush(true); #endif } #endif void TextDrawer::SetFontScale(float xscale, float yscale) { fontScaleX_ = xscale; fontScaleY_ = xscale; } void TextDrawer::DrawStringRect(DrawBuffer &target, const char *str, const Bounds &bounds, uint32_t color, int align) { float x = bounds.x; float y = bounds.y; if (align & ALIGN_HCENTER) { x = bounds.centerX(); } else if (align & ALIGN_RIGHT) { x = bounds.x2(); } if (align & ALIGN_VCENTER) { y = bounds.centerY(); } else if (align & ALIGN_BOTTOM) { y = bounds.y2(); } DrawString(target, str, x, y, color, align); } void TextDrawer::OncePerFrame() { frameCount_++; // Use a prime number to reduce clashing with other rhythms if (frameCount_ % 23 == 0) { for (auto iter = cache_.begin(); iter != cache_.end();) { if (frameCount_ - iter->second->lastUsedFrame > 100) { if (iter->second->texture) iter->second->texture->Release(); delete iter->second; cache_.erase(iter++); } else { iter++; } } } }