// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once // Simple wrapper around FBO functionality. // Very C-ish API because that's what I felt like, and it's cool to completely // hide the data from callers... #include "gfx/gl_common.h" struct FBO; enum FBOColorDepth { FBO_8888, FBO_565, FBO_4444, FBO_5551, }; // Creates a simple FBO with a RGBA32 color buffer stored in a texture, and // optionally an accompanying Z/stencil buffer. // No mipmap support. // num_color_textures must be 1 for now. // you lose bound texture state. // On some hardware, you might get a 24-bit depth buffer even though you only wanted a 16-bit one. FBO *fbo_create(int width, int height, int num_color_textures, bool z_stencil, FBOColorDepth colorDepth = FBO_8888); // Create an opaque FBO from a native GL FBO, optionally reusing an existing FBO structure. // Useful for overriding the backbuffer FBO that is generated outside of this wrapper. FBO *fbo_create_from_native_fbo(GLuint native_fbo, FBO *fbo = NULL); int fbo_check_framebuffer_status(FBO *fbo); // These functions should be self explanatory. void fbo_bind_as_render_target(FBO *fbo); // color must be 0, for now. void fbo_bind_color_as_texture(FBO *fbo, int color); void fbo_bind_for_read(FBO *fbo); void fbo_unbind(); void fbo_unbind_render_target(); void fbo_unbind_read(); void fbo_destroy(FBO *fbo); void fbo_get_dimensions(FBO *fbo, int *w, int *h); int fbo_get_color_texture(FBO *fbo); int fbo_get_depth_buffer(FBO *fbo); int fbo_get_stencil_buffer(FBO *fbo); void fbo_override_backbuffer(FBO *fbo); // Makes unbind bind this instead of the real backbuffer.