// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Globals.h" // TODO: Bench both ways. Result may be different on old vs new hardware though.. // #define DX9_USE_HW_ALPHA_TEST 1 namespace DX9 { struct FragmentShaderIDDX9 { FragmentShaderIDDX9() {clear();} void clear() {d[0] = 0xFFFFFFFF; d[1] = 0xFFFFFFFF;} u32 d[2]; bool operator < (const FragmentShaderIDDX9 &other) const { for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) { if (d[i] < other.d[i]) return true; if (d[i] > other.d[i]) return false; } return false; } bool operator == (const FragmentShaderIDDX9 &other) const { for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) { if (d[i] != other.d[i]) return false; } return true; } }; void ComputeFragmentShaderIDDX9(FragmentShaderIDDX9 *id); void GenerateFragmentShaderDX9(char *buffer); enum StencilValueType { STENCIL_VALUE_UNIFORM, STENCIL_VALUE_ZERO, STENCIL_VALUE_ONE, STENCIL_VALUE_KEEP, STENCIL_VALUE_INVERT, STENCIL_VALUE_INCR_4, STENCIL_VALUE_INCR_8, STENCIL_VALUE_DECR_4, STENCIL_VALUE_DECR_8, }; enum ReplaceAlphaType { REPLACE_ALPHA_NO = 0, REPLACE_ALPHA_YES = 1, REPLACE_ALPHA_DUALSOURCE = 2, }; enum ReplaceBlendType { REPLACE_BLEND_NO, REPLACE_BLEND_STANDARD, REPLACE_BLEND_PRE_SRC, REPLACE_BLEND_PRE_SRC_2X_ALPHA, REPLACE_BLEND_2X_ALPHA, REPLACE_BLEND_2X_SRC, REPLACE_BLEND_COPY_FBO, }; StencilValueType ReplaceAlphaWithStencilType(); ReplaceAlphaType ReplaceAlphaWithStencil(ReplaceBlendType replaceBlend); ReplaceBlendType ReplaceBlendWithShader(bool allowShaderBlend); #define CONST_PS_TEXENV 0 #define CONST_PS_ALPHACOLORREF 1 #define CONST_PS_ALPHACOLORMASK 2 #define CONST_PS_FOGCOLOR 3 #define CONST_PS_STENCILREPLACE 4 #define CONST_PS_BLENDFIXA 5 #define CONST_PS_BLENDFIXB 6 #define CONST_PS_FBOTEXSIZE 7 #define CONST_PS_TEXCLAMP 8 #define CONST_PS_TEXCLAMPOFF 9 // For stencil upload #define CONST_PS_STENCILVALUE 10 };