#pragma once #include #include "base/display.h" #include "ui/ui_context.h" #include "ui/view.h" #include "ui/viewgroup.h" #include "ui/ui.h" #include "Common/LogManager.h" #include "UI/MiscScreens.h" #include "thin3d/thin3d.h" class GPUDriverTestScreen : public UIDialogScreenWithBackground { public: GPUDriverTestScreen(); ~GPUDriverTestScreen(); void CreateViews() override; void render() override; private: void DiscardTest(); Draw::ShaderModule *discard_ = nullptr; Draw::Pipeline *discardWriteDepthStencil_ = nullptr; Draw::Pipeline *drawTestStencilEqual_ = nullptr; Draw::Pipeline *drawTestStencilNotEqual_ = nullptr; Draw::Pipeline *drawTestStencilEqualDepthAlways_ = nullptr; Draw::Pipeline *drawTestStencilNotEqualDepthAlways_ = nullptr; Draw::Pipeline *drawTestDepthLessEqual_ = nullptr; Draw::Pipeline *drawTestDepthGreater_ = nullptr; Draw::SamplerState *samplerNearest_ = nullptr; UI::TabHolder *tabHolder_ = nullptr; };