// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/Common.h" class Path; enum class WebServerFlags { NONE = 0, DISCS = 1, DEBUGGER = 2, FILE_UPLOAD = 4, ALL = 1 | 2 | 4, }; ENUM_CLASS_BITOPS(WebServerFlags); bool StartWebServer(WebServerFlags flags); bool StopWebServer(WebServerFlags flags); bool WebServerStopping(WebServerFlags flags); bool WebServerStopped(WebServerFlags flags); bool WebServerRunning(WebServerFlags flags); void ShutdownWebServer(); // By default, if g_Config.iRemoteISOPort is taken we quietly fall back to any free port - fine for // the "Local Server Port" preference, where the user just wants the thing to come up. It's the // wrong behavior for --debugger=PORT: an automation client was told to connect to that exact port, // so landing on a different one leaves it connecting to nothing (or, worse, to some other PPSSPP // instance that got there first). Set this to make the bind failure fatal instead. void WebServerSetRequireExactPort(bool require); // Blocks until the server thread has either started listening or given up, and returns whether // it's actually listening. Only meaningful right after StartWebServer(). bool WebServerWaitForStartup(); bool RemoteISOFileSupported(const std::string &filename); void WebServerSetUploadPath(const Path &path); int WebServerPort(); // Will start the webserver if not running. void OpenWebDebugger(); struct UploadProgress { s64 totalBytes = 0; s64 uploadedBytes = 0; s64 currentFileSize = 0; std::string filename; }; std::vector GetUploadsInProgress();