// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/HLE/HLE.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/HLE/sceVshBridge.h" #include "Core/HLE/sceCtrl.h" #include "Core/HLE/sceKernel.h" #include "Core/HLE/sceKernelModule.h" // sceVshBridge is the HLE surface of flash0:/kd/vshbridge.prx, a kernel-mode module that // exposes a bunch of otherwise-kernel-only functionality (controller reads, LoadExec // variants, audio/ME/display bits, MagicGate memory stick audio, etc.) to the VSH, which // mostly runs in user mode. // // Unlike sceVshCommonUtil/sceVshCommonGui, we intentionally only implement the handful of // NIDs that genuinely need to trap into PPSSPP's own host-level code (controller input, // process control, our own module-loading machinery) - the same reasoning that applies to // every other kernel syscall PPSSPP HLEs for regular games. We now load and start the real // vshbridge.prx as part of booting the VSH (see LoadAndStartVshKernelModules in // sceKernelModule.cpp), so registering a stub for every other NID here would silently discard // vshbridge.prx's real, working exports in favor of a placeholder that just logs an error - // Core/HLE/sceKernelModule.cpp's ExportFuncSymbol() ignores a module's real export if we claim // to already have HLE for that NID. Found this the hard way with sceVshCommonUtil first. const HLEFunction sceVshBridge[] = { {0XC9626587, &WrapI_UUUU, "vshKernelLoadModuleBufferVSH", 'i', "xxxx"}, {0XC6395C03, &WrapI_UU, "vshCtrlReadBufferPositive", 'i', "xx" }, {0X9929DDA5, &WrapV_V, "vshKernelExitVSH", 'v', "" }, }; void Register_sceVshBridge() { RegisterHLEModule("sceVshBridge", ARRAY_SIZE(sceVshBridge), sceVshBridge); }