// Copyright (c) 2026- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include // Demangler for Itanium C++ ABI symbol names ("_Z..."), which is what GCC and Clang // produce - and thus what the PSP toolchain produces. Handy for homebrew built from C++, // where the ELF symbol table is otherwise unreadable. // // Handles the constructs that show up in practice, and simply fails on the rest (complex // template expressions, mostly) rather than emitting something wrong. // Returns false and leaves *out alone if this isn't a mangled name, or we can't parse it. bool DemangleItanium(std::string_view mangled, std::string *out); // Convenience wrapper: returns the demangled name, or a copy of the input if it isn't // something we can demangle. std::string DemangleSymbolName(std::string_view name);