// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "ppsspp_config.h" #include "Common/Render/DrawBuffer.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/File/FileUtil.h" #include "Common/StringUtils.h" #include "Common/System/System.h" #include "Common/System/NativeApp.h" #include "Core/Host.h" #include "Core/Config.h" #include "Core/Reporting.h" #include "Core/System.h" #include "Core/Loaders.h" #include "UI/CwCheatScreen.h" #include "UI/EmuScreen.h" #include "UI/GameScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/GameInfoCache.h" #include "UI/MiscScreens.h" #include "UI/MainScreen.h" //#include "UI/BackgroundAudio.h" #include "Core/Reporting.h" #include "Common/Crypto/md5.h" #include #include GameScreen::GameScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) { //g_BackgroundAudio.SetGame(gamePath); } GameScreen::~GameScreen() { // if (CRC32string == "...") { // Reporting::CancelCRC(); // } } template std::string int2hexstr(I w, size_t hex_len = sizeof(I) << 1) { static const char* digits = "0123456789ABCDEF"; std::string rc(hex_len, '0'); for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4) rc[i] = digits[(w >> j) & 0x0f]; return rc; } void GameScreen::update() { UIScreen::update(); // Has the user requested a CRC32? /* if (CRC32string == "...") { // Wait until the CRC32 is ready. It might take time on some devices. if (Reporting::HasCRC(gamePath_)) { uint32_t crcvalue = Reporting::RetrieveCRC(gamePath_); CRC32string = int2hexstr(crcvalue); tvCRC_->SetVisibility(UI::V_VISIBLE); tvCRC_->SetText(CRC32string); btnCalcCRC_->SetVisibility(UI::V_GONE); } } tvMD5_->SetText(MD5string); */ //btnCalcMD5_->SetVisibility(UI::V_GONE); } UI::EventReturn GameScreen::OnCopyBaidMD5(UI::EventParams& e) { #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) auto sy = GetI18NCategory("System"); System_InputBoxGetString(sy->T("Copy Baid md5"), MD5string, [](bool result, const std::string& value) { //if (result) { //g_Config.sNickName = StripSpaces(value); } ); //System_SendMessage("setclipboardtext", MD5string.c_str()); don't work in android //tvMD5_->SetText(sy->T("Copied code")); #endif return UI::EVENT_DONE; } void GameScreen::CreateViews() { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); if (info && !info->id.empty()) { saveDirs = info->GetSaveDataDirectories(); // Get's very heavy, let's not do it in update() } auto di = GetI18NCategory("Dialog"); auto ga = GetI18NCategory("Game"); auto pa = GetI18NCategory("Pause"); // Information in the top left. // Back button to the bottom left. // Scrolling action menu to the right. using namespace UI; auto sy = GetI18NCategory("System"); //Margins actionMenuMargins(0, 100, 15, 0); Margins actionMenuMargins(0, 0, 0, 0); //root_ = new LinearLayout(ORIENT_HORIZONTAL); root_ = new LinearLayout(ORIENT_VERTICAL); #if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) root_->Add(new ChoiceWithValueDisplay(&MD5string, sy->T("Copy Baid md5"), (const char*)nullptr))->OnClick.Handle(this, &GameScreen::OnCopyBaidMD5); #elif !defined(MOBILE_DEVICE) root_->Add(new PopupTextInputChoice(&MD5string, sy->T("Copy Baid md5"), "", 254, screenManager())); #elif PPSSPP_PLATFORM(ANDROID) if (System_GetPropertyBool(SYSPROP_HAS_KEYBOARD)) root_->Add(new ChoiceWithValueDisplay(&MD5string, sy->T("Copy Baid md5"), (const char*)nullptr))->OnClick.Handle(this, &GameScreen::OnCopyBaidMD5); else root_->Add(new PopupTextInputChoice(&MD5string, sy->T("Copy Baid md5"), "", 254, screenManager())); #endif ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f)); root_->Add(leftColumn); leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack); if (info) { //leftColumn->Add(new GameIconView(gamePath_, 2.0f, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE))); LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE)); leftColumn->Add(infoLayout); //tvTitle_ = infoLayout->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); //tvTitle_->SetShadow(true); //tvID_ = infoLayout->Add(new TextView("", ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); //tvID_->SetShadow(true); // This one doesn't need to be updated. infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true); tvGameSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvGameSize_->SetShadow(true); //tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); //tvSaveDataSize_->SetShadow(true); //tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); //tvInstallDataSize_->SetShadow(true); //tvInstallDataSize_->SetVisibility(V_GONE); //tvRegion_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); //tvRegion_->SetShadow(true); //tvCRC_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); //tvCRC_->SetShadow(true); //tvCRC_->SetVisibility(Reporting::HasCRC(gamePath_) ? V_VISIBLE : V_GONE); tvMD5_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvMD5_->SetShadow(true); } else { //tvTitle_ = nullptr; tvGameSize_ = nullptr; //tvSaveDataSize_ = nullptr; //tvInstallDataSize_ = nullptr; //tvRegion_ = nullptr; //tvCRC_ = nullptr; tvMD5_ = nullptr; //tvID_ = nullptr; } ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins)); root_->Add(rightColumn); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL); rightColumnItems->SetSpacing(0.0f); rightColumn->Add(rightColumnItems); //rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay); //btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings"))); //btnGameSettings_->OnClick.Handle(this, &GameScreen::OnGameSettings); //btnDeleteGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Delete Game Config"))); //btnDeleteGameConfig_->OnClick.Handle(this, &GameScreen::OnDeleteConfig); //btnCreateGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Create Game Config"))); //btnCreateGameConfig_->OnClick.Handle(this, &GameScreen::OnCreateConfig); //btnGameSettings_->SetVisibility(V_GONE); //btnDeleteGameConfig_->SetVisibility(V_GONE); //btnCreateGameConfig_->SetVisibility(V_GONE); //btnDeleteSaveData_ = new Choice(ga->T("Delete Save Data")); //rightColumnItems->Add(btnDeleteSaveData_)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData); //btnDeleteSaveData_->SetVisibility(V_GONE); otherChoices_.clear(); rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Delete Game"))))->OnClick.Handle(this, &GameScreen::OnDeleteGame); if (host->CanCreateShortcut()) { rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Create Shortcut"))))->OnClick.Handle(this, &GameScreen::OnCreateShortcut); } if (isRecentGame(gamePath_)) { rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Remove From Recent"))))->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent); } #if (defined(USING_QT_UI) || PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(MAC)) && !PPSSPP_PLATFORM(UWP) rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Show In Folder"))))->OnClick.Handle(this, &GameScreen::OnShowInFolder); #endif if (g_Config.bEnableCheats) { rightColumnItems->Add(AddOtherChoice(new Choice(pa->T("Cheats"))))->OnClick.Handle(this, &GameScreen::OnCwCheat); } btnSetBackground_ = rightColumnItems->Add(new Choice(ga->T("Use UI background"))); btnSetBackground_->OnClick.Handle(this, &GameScreen::OnSetBackground); btnSetBackground_->SetVisibility(V_GONE); bool fileTypeSupportCRC = false; if (info) { switch (info->fileType) { case IdentifiedFileType::PSP_PBP: case IdentifiedFileType::PSP_PBP_DIRECTORY: case IdentifiedFileType::PSP_ISO_NP: case IdentifiedFileType::PSP_ISO: fileTypeSupportCRC = true; break; default: break; } } bool isHomebrew = info && info->region > GAMEREGION_MAX; /* if (fileTypeSupportCRC && !isHomebrew && !Reporting::HasCRC(gamePath_) ) { btnCalcCRC_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), (const char*)nullptr)); btnCalcCRC_->OnClick.Handle(this, &GameScreen::OnDoCRC32); } else { btnCalcCRC_ = nullptr; //btnCalcMD5_ = nullptr; } */ if (MD5string != "...") { //btnCalcMD5_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&MD5string, ga->T("Calculate MD5"), (const char*)nullptr)); //btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings"))); btnCalcMD5_ = rightColumnItems->Add(new Choice(sy->T("Calculate MD5"))); btnCalcMD5_->OnClick.Handle(this, &GameScreen::OnDoMD5); btnCalcMD5_->SetVisibility(UI::V_VISIBLE); } else { btnCalcMD5_ = nullptr; btnCalcMD5_->SetVisibility(UI::V_GONE); } } UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) { otherChoices_.push_back(choice); // While loading. choice->SetVisibility(UI::V_GONE); return choice; } UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0); if (!info) { return UI::EVENT_SKIPPED; } g_Config.createGameConfig(info->id); g_Config.saveGameConfig(info->id, info->GetTitle()); info->hasConfig = true; screenManager()->topScreen()->RecreateViews(); return UI::EVENT_DONE; } void GameScreen::CallbackDeleteConfig(bool yes) { if (yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0); if (!info) { return; } g_Config.deleteGameConfig(info->id); info->hasConfig = false; screenManager()->RecreateAllViews(); } } UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e) { auto di = GetI18NCategory("Dialog"); auto ga = GetI18NCategory("Game"); screenManager()->push( new PromptScreen(di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"), std::bind(&GameScreen::CallbackDeleteConfig, this, std::placeholders::_1))); return UI::EVENT_DONE; } void GameScreen::render() { UIScreen::render(); auto ga = GetI18NCategory("Game"); Draw::DrawContext *thin3d = screenManager()->getDrawContext(); std::shared_ptr info = g_gameInfoCache->GetInfo(thin3d, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); //if (tvTitle_) { //tvTitle_->SetText(info->GetTitle()); //} if (info->gameSize) { char temp[256]; if (tvGameSize_) { snprintf(temp, sizeof(temp), "%s: %1.1f %s", ga->T("Game"), (float)(info->gameSize) / 1024.f / 1024.f, ga->T("MB")); tvGameSize_->SetText(temp); sfilesize = info->gameSize; } /* if (tvSaveDataSize_) { snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T("SaveData"), (float)(info->saveDataSize) / 1024.f / 1024.f, ga->T("MB")); tvSaveDataSize_->SetText(temp); } tvSaveDataSize_->SetText(""); if (info->installDataSize > 0 && tvInstallDataSize_) { snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T("MB")); tvInstallDataSize_->SetText(temp); tvInstallDataSize_->SetVisibility(UI::V_VISIBLE); } */ } /* if (tvRegion_) { if (info->region >= 0 && info->region < GAMEREGION_MAX && info->region != GAMEREGION_OTHER) { static const char *regionNames[GAMEREGION_MAX] = { "Japan", "USA", "Europe", "Hong Kong", "Asia", "Korea" }; tvRegion_->SetText(ga->T(regionNames[info->region])); } else if (info->region > GAMEREGION_MAX) { tvRegion_->SetText(ga->T("Homebrew")); } } */ /* if (tvCRC_ && Reporting::HasCRC(gamePath_)) { auto rp = GetI18NCategory("Reporting"); std::string crc = StringFromFormat("%08X", Reporting::RetrieveCRC(gamePath_)); tvCRC_->SetText(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc)); tvCRC_->SetVisibility(UI::V_VISIBLE); } */ /* if (tvID_) { tvID_->SetText(ReplaceAll(info->id_version, "_", " v")); } if (!info->id.empty()) { btnGameSettings_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE); btnDeleteGameConfig_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE); btnCreateGameConfig_->SetVisibility(info->hasConfig ? UI::V_GONE : UI::V_VISIBLE); if (saveDirs.size()) { btnDeleteSaveData_->SetVisibility(UI::V_VISIBLE); } if (info->pic0.texture || info->pic1.texture) { btnSetBackground_->SetVisibility(UI::V_VISIBLE); } } if (!info->pending) { // At this point, the above buttons won't become visible. We can show these now. for (UI::Choice *choice : otherChoices_) { choice->SetVisibility(UI::V_VISIBLE); } } */ } UI::EventReturn GameScreen::OnShowInFolder(UI::EventParams &e) { OpenDirectory(gamePath_.c_str()); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) { screenManager()->push(new CwCheatScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDoCRC32(UI::EventParams& e) { CRC32string = "..."; Reporting::QueueCRC(gamePath_); btnCalcCRC_->SetEnabled(false); return UI::EVENT_DONE; } static char hb2hex(unsigned char hb) { hb = hb & 0xF; return hb < 10 ? '0' + hb : hb - 10 + 'a'; } std::string MD5FullFile(const Path filename) { FILE* in = File::OpenCFile(filename, "rb"); if (!in) { WARN_LOG(COMMON, "Unable to open %s\n", filename.c_str()); return ""; } unsigned char buff[BUFSIZ]; md5_context c; md5_starts(&c); unsigned char out[16]; long long len = 0; while ((len = std::fread(buff, sizeof(char), BUFSIZ, in)) > 0) { md5_update(&c, buff, len); } md5_finish(&c, out); std::string res; for (size_t i = 0; i < 16; ++i) { res.push_back(hb2hex(out[i] >> 4)); res.push_back(hb2hex(out[i])); } fclose(in); return res; } std::string MD5_262144_File(const Path filename) { FILE* in = File::OpenCFile(filename, "rb"); if (!in) { WARN_LOG(COMMON, "Unable to open %s\n", filename.c_str()); return ""; } unsigned char buff[BUFSIZ]; md5_context c; md5_starts(&c); unsigned char out[16]; long len = 0; int bytes_read = 0; while ((len = std::fread(buff, sizeof(char), std::min(BUFSIZ, 262144 - bytes_read), in)) > 0) { md5_update(&c, buff, len); bytes_read += len; if (bytes_read == 262144) break; } md5_finish(&c, out); std::string res; for (size_t i = 0; i < 16; ++i) { res.push_back(hb2hex(out[i] >> 4)); res.push_back(hb2hex(out[i])); } fclose(in); return res; } UI::EventReturn GameScreen::OnDoMD5(UI::EventParams& e) { MD5string = ""; std::string tmpstr = gamePath_.GetFilename(); size_t pos = tmpstr.rfind('/'); tmpstr = tmpstr.substr(pos + 1); MD5string = MD5FullFile(gamePath_) + "#"; MD5string = MD5string + MD5_262144_File(gamePath_); MD5string = MD5string + "#" + std::to_string(sfilesize) + "#" + tmpstr; btnCalcMD5_->SetEnabled(false); tvMD5_->SetText(MD5string); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) { TriggerFinish(DR_OK); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) { screenManager()->switchScreen(new EmuScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); if (info && info->paramSFOLoaded) { std::string discID = info->paramSFO.GetValueString("DISC_ID"); if ((discID.empty() || !info->disc_total) && gamePath_.FilePathContainsNoCase("PSP/GAME/")) discID = g_paramSFO.GenerateFakeID(gamePath_.ToString()); screenManager()->push(new GameSettingsScreen(gamePath_, discID, true)); } return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) { auto di = GetI18NCategory("Dialog"); auto ga = GetI18NCategory("Game"); std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); if (info) { // Check that there's any savedata to delete if (saveDirs.size()) { screenManager()->push( new PromptScreen(di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"), std::bind(&GameScreen::CallbackDeleteSaveData, this, std::placeholders::_1))); } } RecreateViews(); return UI::EVENT_DONE; } void GameScreen::CallbackDeleteSaveData(bool yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0); if (yes) { info->DeleteAllSaveData(); info->saveDataSize = 0; info->installDataSize = 0; } } UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) { auto di = GetI18NCategory("Dialog"); auto ga = GetI18NCategory("Game"); std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); if (info) { screenManager()->push( new PromptScreen(di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."), ga->T("ConfirmDelete"), di->T("Cancel"), std::bind(&GameScreen::CallbackDeleteGame, this, std::placeholders::_1))); } return UI::EVENT_DONE; } void GameScreen::CallbackDeleteGame(bool yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0); if (yes) { info->Delete(); g_gameInfoCache->Clear(); screenManager()->switchScreen(new MainScreen()); } } UI::EventReturn GameScreen::OnCreateShortcut(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, 0); if (info) { host->CreateDesktopShortcut(gamePath_.ToString(), info->GetTitle()); } return UI::EVENT_DONE; } bool GameScreen::isRecentGame(const Path &gamePath) { if (g_Config.iMaxRecent <= 0) return false; const std::string resolved = File::ResolvePath(gamePath.ToString()); for (auto iso : g_Config.RecentIsos()) { const std::string recent = File::ResolvePath(iso); if (resolved == recent) return true; } return false; } UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) { g_Config.RemoveRecent(gamePath_.ToString()); screenManager()->switchScreen(new MainScreen()); return UI::EVENT_DONE; } class SetBackgroundPopupScreen : public PopupScreen { public: SetBackgroundPopupScreen(const std::string &title, const Path &gamePath); protected: bool FillVertical() const override { return false; } bool ShowButtons() const override { return false; } void CreatePopupContents(UI::ViewGroup *parent) override; void update() override; private: Path gamePath_; double timeStart_; double timeDone_ = 0.0; enum class Status { PENDING, DELAY, DONE, }; Status status_ = Status::PENDING; }; SetBackgroundPopupScreen::SetBackgroundPopupScreen(const std::string &title, const Path &gamePath) : PopupScreen(title), gamePath_(gamePath) { timeStart_ = time_now_d(); } void SetBackgroundPopupScreen::CreatePopupContents(UI::ViewGroup *parent) { auto ga = GetI18NCategory("Game"); parent->Add(new UI::TextView(ga->T("One moment please..."), ALIGN_LEFT | ALIGN_VCENTER, false, new UI::LinearLayoutParams(UI::Margins(10, 0, 10, 10)))); } void SetBackgroundPopupScreen::update() { PopupScreen::update(); std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTBGDATA); if (status_ == Status::PENDING && info && !info->pending) { GameInfoTex *pic = nullptr; if (info->pic1.dataLoaded && info->pic1.data.size()) { pic = &info->pic1; } else if (info->pic0.dataLoaded && info->pic0.data.size()) { pic = &info->pic0; } if (pic) { const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png"; File::WriteStringToFile(false, pic->data, bgPng); } NativeMessageReceived("bgImage_updated", ""); // It's worse if it flickers, stay open for at least 1s. timeDone_ = timeStart_ + 1.0; status_ = Status::DELAY; } if (status_ == Status::DELAY && timeDone_ <= time_now_d()) { TriggerFinish(DR_OK); status_ = Status::DONE; } } UI::EventReturn GameScreen::OnSetBackground(UI::EventParams &e) { auto ga = GetI18NCategory("Game"); // This popup is used to prevent any race condition: // g_gameInfoCache may take time to load the data, and a crash could happen if they exit before then. SetBackgroundPopupScreen *pop = new SetBackgroundPopupScreen(ga->T("Setting Background"), gamePath_); if (e.v) pop->SetPopupOrigin(e.v); screenManager()->push(pop); return UI::EVENT_DONE; }