// Copyright (c) 2015- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Common/Data/Collections/Hashmaps.h" #include "GPU/GPUState.h" #include "Common/GPU/Vulkan/VulkanContext.h" #include "GPU/Common/TextureCacheCommon.h" #include "GPU/Common/TextureShaderCommon.h" #include "GPU/Vulkan/VulkanUtil.h" struct VirtualFramebuffer; struct TextureShaderInfo; class FramebufferManagerVulkan; class DepalShaderCacheVulkan; class ShaderManagerVulkan; class DrawEngineVulkan; class VulkanContext; class VulkanTexture; class StringWriter; class SamplerCache { public: SamplerCache(VulkanContext *vulkan) : vulkan_(vulkan), cache_(16) {} ~SamplerCache(); VkSampler GetOrCreateSampler(const SamplerCacheKey &key); void DeviceLost(); void DeviceRestore(VulkanContext *vulkan); std::vector DebugGetSamplerIDs() const; static std::string DebugGetSamplerString(const std::string &id, DebugShaderStringType stringType); private: VulkanContext *vulkan_; DenseHashMap cache_; }; class TextureCacheVulkan : public TextureCacheCommon { public: TextureCacheVulkan(Draw::DrawContext *draw, Draw2D *draw2D, VulkanContext *vulkan); ~TextureCacheVulkan(); void StartFrame() override; void DeviceLost() override; void DeviceRestore(Draw::DrawContext *draw) override; void SetFramebufferManager(FramebufferManagerVulkan *fbManager); void SetDrawEngine(DrawEngineVulkan *td) { drawEngine_ = td; } void ForgetLastTexture() override {} void NotifyConfigChanged() override; void GetVulkanHandles(VkImageView &imageView, VkSampler &sampler) { imageView = imageView_; sampler = curSampler_; } bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override; void GetStats(StringWriter &w); std::vector DebugGetSamplerIDs() const; std::string DebugGetSamplerString(const std::string &id, DebugShaderStringType stringType); void *GetNativeTextureView(const TexCacheEntry *entry, bool flat) const override; protected: void BindTexture(TexCacheEntry *entry, bool flatZ) override; void Unbind() override; void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override; void BindAsClutTexture(Draw::Texture *tex, bool smooth) override; void ApplySamplingParams(const SamplerCacheKey &key) override; void BoundFramebufferTexture() override; private: enum class TextureScalePipelineType { NONE, SINGLE_PASS, MULTIPASS, }; struct MultipassScratchDesc { const char *tag; uint8_t widthScale; uint8_t heightScale; }; struct MultipassStageDesc { uint8_t shaderIndex; int8_t inputScratch; // -1 means the original upload buffer. int8_t outputScratch; // -1 means the final destination image. uint8_t srcWidthScale; uint8_t srcHeightScale; uint8_t dstWidthScale; uint8_t dstHeightScale; bool useFinalOutputSize; }; void LoadVulkanTextureLevel(TexCacheEntry &entry, uint8_t *writePtr, int rowPitch, int level, int scaleFactor, VkFormat dstFmt); static VkFormat GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) ; void BuildTexture(TexCacheEntry *const entry) override; void CompileScalingShader(); bool CompileMultipassShader(VulkanContext *vulkan, const TextureShaderInfo &shaderInfo, std::string *error); void ClearScalingShaders(VulkanContext *vulkan); bool HasScalingShader() const; bool RunMultipassCompute(VulkanContext *vulkan, VkCommandBuffer cmdInit, VkImageView dstView, VkBuffer texBuf, uint32_t bufferOffset, int srcSize, int srcWidth, int srcHeight, int dstWidth, int dstHeight); bool ScaleBufferToImage(VulkanContext *vulkan, VkCommandBuffer cmdInit, VkImageView dstView, VkBuffer texBuf, uint32_t bufferOffset, int srcSize, int srcWidth, int srcHeight, int dstWidth, int dstHeight); void LoadConstantBuffer(VulkanContext *vulkan, VkCommandBuffer cmdInit); VulkanComputeShaderManager computeShaderManager_; SamplerCache samplerCache_; DrawEngineVulkan *drawEngine_; std::string textureShader_; TextureScalePipelineType textureScalePipeline_ = TextureScalePipelineType::NONE; VkShaderModule singlePassCS_ = VK_NULL_HANDLE; std::vector multipassCS_; std::vector multipassScratchDescs_; std::vector multipassStageDescs_; // Bound state to emulate an API similar to the others VkImageView imageView_ = VK_NULL_HANDLE; VkSampler curSampler_ = VK_NULL_HANDLE; VkSampler samplerNearest_ = VK_NULL_HANDLE; Path cbufferPath_; VulkanBuffer textureScaleCBuffer_; bool cbufferInited_ = true; };