#include "ppsspp_config.h" #include #include "Common/System/Request.h" #include "Common/System/System.h" #include "Common/Log.h" #include "Common/File/Path.h" #include "Common/TimeUtil.h" #if PPSSPP_PLATFORM(ANDROID) // Maybe not the most natural place for this, but not sure what would be. It needs to be in the Common project // unless we want to make another System_ function to retrieve it. #include JavaVM *gJvm = nullptr; #endif RequestManager g_requestManager; const char *RequestTypeAsString(SystemRequestType type) { switch (type) { case SystemRequestType::BROWSE_FOR_IMAGE: return "BROWSE_FOR_IMAGE"; case SystemRequestType::BROWSE_FOR_FILE: return "BROWSE_FOR_FILE"; case SystemRequestType::BROWSE_FOR_FOLDER: return "BROWSE_FOR_FOLDER"; case SystemRequestType::BROWSE_FOR_FILE_SAVE: return "BROWSE_FOR_FILE_SAVE"; case SystemRequestType::INPUT_TEXT_MODAL: return "INPUT_TEXT_MODAL"; case SystemRequestType::ASK_USERNAME_PASSWORD: return "ASK_USERNAME_PASSWORD"; case SystemRequestType::EXIT_APP: return "EXIT_APP"; case SystemRequestType::RESTART_APP: return "RESTART_APP"; case SystemRequestType::RECREATE_ACTIVITY: return "RECREATE_ACTIVITY"; case SystemRequestType::COPY_TO_CLIPBOARD: return "COPY_TO_CLIPBOARD"; case SystemRequestType::SHARE_TEXT: return "SHARE_TEXT"; case SystemRequestType::SET_WINDOW_TITLE: return "SET_WINDOW_TITLE"; case SystemRequestType::APPLY_FULLSCREEN_STATE: return "SET_FULLSCREEN_STATE"; case SystemRequestType::GRAPHICS_BACKEND_FAILED_ALERT: return "GRAPHICS_BACKEND_FAILED_ALERT"; case SystemRequestType::CREATE_GAME_SHORTCUT: return "CREATE_GAME_SHORTCUT"; case SystemRequestType::SHOW_FILE_IN_FOLDER: return "SHOW_FILE_IN_FOLDER"; case SystemRequestType::SEND_DEBUG_OUTPUT: return "SEND_DEBUG_OUTPUT"; case SystemRequestType::SEND_DEBUG_SCREENSHOT: return "SEND_DEBUG_SCREENSHOT"; case SystemRequestType::NOTIFY_UI_EVENT: return "NOTIFY_UI_EVENT"; case SystemRequestType::SET_KEEP_SCREEN_BRIGHT: return "SET_KEEP_SCREEN_BRIGHT"; case SystemRequestType::CAMERA_COMMAND: return "CAMERA_COMMAND"; case SystemRequestType::GPS_COMMAND: return "GPS_COMMAND"; case SystemRequestType::INFRARED_COMMAND: return "INFRARED_COMMAND"; case SystemRequestType::MICROPHONE_COMMAND: return "MICROPHONE_COMMAND"; case SystemRequestType::RUN_CALLBACK_IN_WNDPROC: return "RUN_CALLBACK_IN_WNDPROC"; case SystemRequestType::MOVE_TO_TRASH: return "MOVE_TO_TRASH"; case SystemRequestType::IAP_RESTORE_PURCHASES: return "IAP_RESTORE_PURCHASES"; case SystemRequestType::IAP_MAKE_PURCHASE: return "IAP_MAKE_PURCHASE"; default: return "N/A"; } } bool RequestManager::MakeSystemRequest(SystemRequestType type, RequesterToken token, RequestCallback callback, RequestFailedCallback failedCallback, std::string_view param1, std::string_view param2, int64_t param3, int64_t param4) { if (token == NO_REQUESTER_TOKEN) { _dbg_assert_(!callback); _dbg_assert_(!failedCallback); } if (callback || failedCallback) { _dbg_assert_(token != NO_REQUESTER_TOKEN); } int requestId = idCounter_++; // NOTE: We need to register immediately, in order to support synchronous implementations. if (callback || failedCallback) { std::lock_guard guard(callbackMutex_); callbackMap_[requestId] = { callback, failedCallback, token }; } VERBOSE_LOG(Log::System, "Making system request %s: id %d", RequestTypeAsString(type), requestId); std::string p1(param1); std::string p2(param2); // TODO: Convert to string_view if (!System_MakeRequest(type, requestId, p1, p2, param3, param4)) { if (callback || failedCallback) { std::lock_guard guard(callbackMutex_); callbackMap_.erase(requestId); } return false; } return true; } void RequestManager::ForgetRequestsWithToken(RequesterToken token) { for (auto &iter : callbackMap_) { if (iter.second.token == token) { INFO_LOG(Log::System, "Forgetting about requester with token %d", token); iter.second.callback = nullptr; iter.second.failedCallback = nullptr; } } } void RequestManager::PostSystemSuccess(int requestId, std::string_view responseString, int responseValue) { std::lock_guard guard(callbackMutex_); auto iter = callbackMap_.find(requestId); if (iter == callbackMap_.end()) { ERROR_LOG(Log::System, "PostSystemSuccess: Unexpected request ID %d (responseString=%.*s)", requestId, (int)responseString.size(), responseString.data()); return; } std::lock_guard responseGuard(responseMutex_); PendingSuccess response; response.callback = iter->second.callback; response.responseString = responseString; response.responseValue = responseValue; pendingSuccesses_.push_back(response); DEBUG_LOG(Log::System, "PostSystemSuccess: Request %d (%.*s, %d)", requestId, (int)responseString.size(), responseString.data(), responseValue); callbackMap_.erase(iter); } void RequestManager::PostSystemFailure(int requestId, int responseValue) { std::lock_guard guard(callbackMutex_); auto iter = callbackMap_.find(requestId); if (iter == callbackMap_.end()) { ERROR_LOG(Log::System, "PostSystemFailure: Unexpected request ID %d", requestId); return; } WARN_LOG(Log::System, "PostSystemFailure: Request %d failed", requestId); std::lock_guard responseGuard(responseMutex_); PendingFailure response; response.failedCallback = iter->second.failedCallback; response.responseValue = responseValue; pendingFailures_.push_back(response); callbackMap_.erase(iter); } void RequestManager::ProcessRequests() { std::lock_guard guard(responseMutex_); for (auto &iter : pendingSuccesses_) { if (iter.callback) { iter.callback(iter.responseString.c_str(), iter.responseValue); } } pendingSuccesses_.clear(); for (auto &iter : pendingFailures_) { if (iter.failedCallback) { iter.failedCallback(iter.responseValue); } } pendingFailures_.clear(); } void RequestManager::Clear() { std::lock_guard guard(callbackMutex_); std::lock_guard responseGuard(responseMutex_); pendingSuccesses_.clear(); pendingFailures_.clear(); callbackMap_.clear(); } void System_CreateGameShortcut(const Path &path, std::string_view title) { g_requestManager.MakeSystemRequest(SystemRequestType::CREATE_GAME_SHORTCUT, NO_REQUESTER_TOKEN, nullptr, nullptr, path.ToString(), title, 0); } // Also acts as just show folder, if you pass in a folder. void System_ShowFileInFolder(const Path &path) { g_requestManager.MakeSystemRequest(SystemRequestType::SHOW_FILE_IN_FOLDER, NO_REQUESTER_TOKEN, nullptr, nullptr, path.ToString(), "", 0); } void System_BrowseForFolder(RequesterToken token, std::string_view title, const Path &initialPath, RequestCallback callback, RequestFailedCallback failedCallback) { g_requestManager.MakeSystemRequest(SystemRequestType::BROWSE_FOR_FOLDER, token, callback, failedCallback, title, initialPath.ToCString(), 0); } void System_RunCallbackInWndProc(void (*callback)(void *, void *), void *userdata) { int64_t castPtr = (int64_t)callback; int64_t castUserData = (int64_t)userdata; g_requestManager.MakeSystemRequest(SystemRequestType::RUN_CALLBACK_IN_WNDPROC, NO_REQUESTER_TOKEN, nullptr, nullptr, "", "", castPtr, castUserData); } void System_MoveToTrash(const Path &path) { g_requestManager.MakeSystemRequest(SystemRequestType::MOVE_TO_TRASH, NO_REQUESTER_TOKEN, nullptr, nullptr, path.ToString(), "", 0); }