// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "ppsspp_config.h" #include "Common/Render/DrawBuffer.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/UI/PopupScreens.h" #include "Common/UI/Notice.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Text/Parsers.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/File/FileUtil.h" #include "Common/StringUtils.h" #include "Common/System/System.h" #include "Common/System/OSD.h" #include "Common/System/Request.h" #include "Common/System/NativeApp.h" #include "Core/Config.h" #include "Core/Reporting.h" #include "Core/System.h" #include "Core/Loaders.h" #include "Core/HLE/Plugins.h" #include "Core/Util/GameDB.h" #include "Core/Util/RecentFiles.h" #include "Core/Util/PathUtil.h" #include "Core/Util/VideoPlayer.h" #include "UI/OnScreenDisplay.h" #include "UI/Background.h" #include "UI/CwCheatScreen.h" #include "UI/EmuScreen.h" #include "UI/GameScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/GameInfoCache.h" #include "UI/BaseScreens.h" #include "UI/MiscScreens.h" #include "UI/MainScreen.h" #include "UI/BackgroundAudio.h" #include "UI/SavedataScreen.h" #include "UI/MiscViews.h" // This is in an objective-C file. #if PPSSPP_PLATFORM(IOS) void copyDeepLinkForPath(std::string_view filePath); #else // dummy void copyDeepLinkForPath(std::string_view) {} #endif constexpr GameInfoFlags g_desiredFlags = GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::PIC0 | GameInfoFlags::PIC1 | GameInfoFlags::ICON1_PMF | GameInfoFlags::UNCOMPRESSED_SIZE | GameInfoFlags::SIZE | GameInfoFlags::SAVEDATA_SIZE; class PMFView : public UI::InertView { public: PMFView(std::string data, UI::LayoutParams *params) : UI::InertView(params), data_(data) { startTime_ = Instant::Now(); player_ = pmf_create(); if (0 == pmf_init(player_, (const uint8_t *)data_.data(), data_.size(), &width_, &height_)) { } else { ERROR_LOG(Log::G3D, "Couldn't load pmf"); pmf_destroy(player_); player_ = nullptr; } } ~PMFView() { if (curFrame_) { curFrame_->Release(); curFrame_ = nullptr; } if (player_) { pmf_destroy(player_); player_ = nullptr; } } void DeviceLost() override { if (curFrame_) { curFrame_->Release(); curFrame_ = nullptr; } } void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { // Just use the video size. w = width_; h = height_; } void Draw(UIContext &dc) override { if (!player_) { return; } Draw::DrawContext *draw = dc.GetDrawContext(); std::vector frame(width_ * height_ * 4); if (pmf_update(player_, startTime_.ElapsedSeconds(), frame.data())) { if (curFrame_) { curFrame_->Release(); curFrame_ = nullptr; } Draw::TextureDesc desc{}; desc.width = width_; desc.height = height_; desc.depth = 1; desc.format = Draw::DataFormat::R8G8B8A8_UNORM; desc.generateMips = false; desc.tag = "pmf_frame"; desc.type = Draw::TextureType::LINEAR2D; desc.mipLevels = 1; desc.initData.push_back(frame.data()); curFrame_ = draw->CreateTexture(desc); } if (curFrame_) { int dropsize = 5; dc.Draw()->DrawImage4Grid(dc.GetTheme().dropShadow4Grid, bounds_.x - dropsize * 1.5f, bounds_.y - dropsize * 1.5f, bounds_.x2() + dropsize * 1.5f, bounds_.y2() + dropsize * 1.5f, 0xFF000000, 1.0f); dc.Flush(); draw->BindTexture(0, curFrame_); dc.Draw()->DrawTexRect(bounds_, 0, 0, 1.0f, 1.0f, 0xFFFFFFFF); dc.Flush(); } dc.RebindTexture(); } private: std::string data_; Draw::Texture *curFrame_ = nullptr; PMFPlayer *player_ = nullptr; Instant startTime_; int width_ = 0; int height_ = 0; }; GameScreen::GameScreen(const Path &gamePath, bool inGame) : UITwoPaneBaseDialogScreen(gamePath, TwoPaneFlags::SettingsToTheRight | TwoPaneFlags::CustomContextMenu), inGame_(inGame) { g_BackgroundAudio.SetGame(gamePath); System_PostUIMessage(UIMessage::GAME_SELECTED, gamePath.ToString()); // We want to re-fetch savedata size when opening this screen. We re-fetch PARAM_SFO because it's connected to updating the hasConfig bool. constexpr GameInfoFlags refetchFlags = GameInfoFlags::SAVEDATA_SIZE | GameInfoFlags::PARAM_SFO; info_ = g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &knownFlags_, refetchFlags); } GameScreen::~GameScreen() { if (CRC32string == "...") { Reporting::CancelCRC(); } System_PostUIMessage(UIMessage::GAME_SELECTED, ""); } template std::string int2hexstr(I w, size_t hex_len = sizeof(I) << 1) { static const char* digits = "0123456789ABCDEF"; std::string rc(hex_len, '0'); for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4) rc[i] = digits[(w >> j) & 0x0f]; return rc; } void GameScreen::update() { UIScreen::update(); GameInfoFlags hasFlags; g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &hasFlags); bool recreate = false; if (knownFlags_ != hasFlags) { bool justAudio = ((u32)knownFlags_ ^ (u32)hasFlags) == (u32)GameInfoFlags::SND; knownFlags_ = hasFlags; // don't need to recreate if the audio loaded. if (!justAudio) { recreate = true; } } // Has the user requested a CRC32? if (CRC32string == "...") { // Wait until the CRC32 is ready. It might take time on some devices. const bool hasCRC = Reporting::HasCRC(gamePath_); if (hasCRC != knownHasCRC_) { knownHasCRC_ = hasCRC; recreate = true; } } if (recreate) { RecreateViews(); } } static bool FileTypeSupportsCRC(IdentifiedFileType fileType) { switch (fileType) { case IdentifiedFileType::PSP_PBP: case IdentifiedFileType::PSP_PBP_DIRECTORY: case IdentifiedFileType::PSP_ISO_NP: case IdentifiedFileType::PSP_ISO: return true; default: return false; } } static bool FileTypeHasIcon(IdentifiedFileType fileType) { switch (fileType) { case IdentifiedFileType::PSP_PBP: case IdentifiedFileType::PSP_PBP_DIRECTORY: case IdentifiedFileType::PSP_ISO_NP: case IdentifiedFileType::PSP_ISO: case IdentifiedFileType::PSP_UMD_VIDEO_ISO: case IdentifiedFileType::PSP_DISC_DIRECTORY: return true; default: return false; } } static bool FileTypeIsPlayable(IdentifiedFileType fileType) { switch (fileType) { case IdentifiedFileType::ERROR_IDENTIFYING: case IdentifiedFileType::UNKNOWN: case IdentifiedFileType::PSX_ISO: case IdentifiedFileType::PS2_ISO: case IdentifiedFileType::PS3_ISO: case IdentifiedFileType::UNKNOWN_BIN: case IdentifiedFileType::UNKNOWN_ELF: case IdentifiedFileType::UNKNOWN_ISO: case IdentifiedFileType::NORMAL_DIRECTORY: case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY: case IdentifiedFileType::PSP_UMD_VIDEO_ISO: // Reverse logic. return false; default: return true; } } void GameScreen::CreateContentViews(UI::ViewGroup *parent) { if (!info_) { // Shouldn't happen return; } const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait; auto di = GetI18NCategory(I18NCat::DIALOG); auto ga = GetI18NCategory(I18NCat::GAME); // Information in the top left. // Back button to the bottom left. // Scrolling action menu to the right. using namespace UI; Margins actionMenuMargins(0, 15, 15, 0); ScrollView *leftScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0f, Margins(8))); ViewGroup *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); leftScroll->Add(leftColumn); parent->Add(leftScroll); const bool fileTypeSupportCRC = FileTypeSupportsCRC(info_->fileType); const bool fileTypeHasIcon = FileTypeHasIcon(info_->fileType); // Need an explicit size here because homebrew uses screenshots as icons. LinearLayout *mainGameInfo; if (portrait) { mainGameInfo = new LinearLayout(ORIENT_VERTICAL); leftColumn->Add(new Spacer(8.0f)); if (fileTypeHasIcon && !(info_->icon.dataLoaded && info_->icon.data.empty())) { leftColumn->Add(new GameImageView(gamePath_, GameInfoFlags::ICON, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0)))); } leftColumn->Add(mainGameInfo); } else { mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL); if (fileTypeHasIcon && !(info_->icon.dataLoaded && info_->icon.data.empty())) { badgeHolder->Add(new GameImageView(gamePath_, GameInfoFlags::ICON, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0)))); } badgeHolder->Add(mainGameInfo); leftColumn->Add(badgeHolder); } mainGameInfo->SetSpacing(3.0f); if (pmf_player_available() && fileTypeHasIcon && (knownFlags_ & GameInfoFlags::ICON1_PMF) && !info_->icon1pmf.empty()) { std::string pmfData; { std::lock_guard guard(info_->lock); pmfData = info_->icon1pmf; } if (!pmfData.empty()) { leftColumn->Add(new PMFView(pmfData, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0, 10)))); } } std::vector dbInfos; const bool inGameDB = g_gameDB.GetGameInfos(info_->id_version, &dbInfos); // Show the game ID title below the icon. The top title will be from the DB. std::string title = info_->GetTitle(); if (knownFlags_ & GameInfoFlags::PARAM_SFO) { std::string regionID = ReplaceAll(info_->id_version, "_", " v"); if (!regionID.empty()) { regionID += ": "; TextView *tvTitle = mainGameInfo->Add(new TextView(title, ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvTitle->SetShadow(true); } if (info_->region != GameRegion::UNKNOWN) { regionID += GameRegionToString(info_->region); } else { regionID += IdentifiedFileTypeToString(info_->fileType); } TextView *tvID = mainGameInfo->Add(new TextView(regionID, ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvID->SetShadow(true); if (!info_->errorString.empty()) { mainGameInfo->Add(new NoticeView(NoticeLevel::WARN, info_->errorString, "")); } // Add information about extra memory (used by some mods). auto keys = info_->GetParamSFO().GetKeys(); for (auto &iter : keys) { if (iter == "MEMSIZE") { mainGameInfo->Add(new TextView(iter + StringFromFormat(": %d", info_->GetParamSFO().GetValueInt(iter))))->SetTextSize(UI::TextSize::Small); } // We already show the version elsewhere. // else if (iter == "DISC_VERSION") { // mainGameInfo->Add(new TextView(iter + ": " + info_->GetParamSFO().GetValueString(iter))); // } } } LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE)); leftColumn->Add(infoLayout); if (info_->fileType == IdentifiedFileType::PSP_UMD_VIDEO_ISO) { auto er = GetI18NCategory(I18NCat::ERRORS); leftColumn->Add(new NoticeView(NoticeLevel::INFO, er->T("PPSSPP doesn't support UMD Video."), "")); leftColumn->Add(new Choice(di->T("More info"), ImageID("I_LINK_OUT_QUESTION"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)))->OnClick.Add([](UI::EventParams &e) { System_LaunchUrl(LaunchUrlType::BROWSER_URL, "https://www.ppsspp.org/docs/reference/umd-video/"); }); } if ((knownFlags_ & GameInfoFlags::UNCOMPRESSED_SIZE) && (knownFlags_ & GameInfoFlags::SIZE)) { auto st = GetI18NCategory(I18NCat::STORE); // Borrow the size string from here char temp[256]; snprintf(temp, sizeof(temp), "%s: %s", st->T_cstr("Size"), NiceSizeFormat(info_->gameSizeOnDisk).c_str()); if (info_->gameSizeUncompressed != info_->gameSizeOnDisk) { size_t len = strlen(temp); snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info_->gameSizeUncompressed).c_str()); } TextView *tvGameSize = mainGameInfo->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvGameSize->SetShadow(true); } if ((knownFlags_ & GameInfoFlags::SAVEDATA_SIZE)) { char temp[256]; if (info_->saveDataSize > 0) { snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info_->saveDataSize).c_str()); TextView *tvSaveDataSize = infoLayout->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvSaveDataSize->SetShadow(true); } if (info_->installDataSize > 0) { snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float)(info_->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB")); TextView *tvInstallDataSize = infoLayout->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvInstallDataSize->SetShadow(true); } } infoLayout->Add(new TextView(GetFriendlyPath(gamePath_), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true); std::string timeStr; if (g_Config.TimeTracker().GetPlayedTimeString(info_->id, &timeStr)) { LinearLayout *timeHoriz = infoLayout->Add(new LinearLayout(ORIENT_HORIZONTAL)); TextView *tvPlayTime = timeHoriz->Add(new TextView(timeStr, ALIGN_LEFT, true, new LinearLayoutParams(0.0f, Gravity::G_VCENTER))); tvPlayTime->SetShadow(true); tvPlayTime->SetText(timeStr); auto di = GetI18NCategory(I18NCat::DIALOG); Choice *btnResetTime = timeHoriz->Add(new Choice(di->T("Reset"), new LinearLayoutParams(0.0f, Gravity::G_VCENTER))); btnResetTime->OnClick.Add([this, ga, timeStr, title](UI::EventParams &) { auto di = GetI18NCategory(I18NCat::DIALOG); auto gta = GetI18NCategory(I18NCat::GAME); std::string id = info_->id; std::string questionText(ga->T("Are you sure you want to reset the played time counter?")); questionText += "\n"; questionText += timeStr; screenManager()->push( new UI::MessagePopupScreen(title, questionText, di->T("Reset"), di->T("Cancel"), [this, id](bool reset) { if (reset) { g_Config.TimeTracker().Reset(id); RecreateViews(); } })); }); } LinearLayout *crcHoriz = infoLayout->Add(new LinearLayout(ORIENT_HORIZONTAL)); if (fileTypeSupportCRC) { if (Reporting::HasCRC(gamePath_)) { auto rp = GetI18NCategory(I18NCat::REPORTING); uint32_t crcVal = Reporting::RetrieveCRC(gamePath_); std::string crc = StringFromFormat("%08X", crcVal); // CRC button makes sense. TextView *tvCRC = crcHoriz->Add(new TextView(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc), ALIGN_LEFT, true, new LinearLayoutParams(0.0, Gravity::G_VCENTER))); tvCRC->SetShadow(true); if (System_GetPropertyBool(SYSPROP_HAS_TEXT_CLIPBOARD)) { Choice *tvCRCCopy = crcHoriz->Add(new Choice(ImageID("I_FILE_COPY"), new LinearLayoutParams(0.0, Gravity::G_VCENTER))); tvCRCCopy->OnClick.Add([this](UI::EventParams &) { auto di = GetI18NCategory(I18NCat::DIALOG); u32 crc = Reporting::RetrieveCRC(gamePath_); char buffer[16]; snprintf(buffer, sizeof(buffer), "%08X", crc); System_CopyStringToClipboard(buffer); // Success indication. Not worth a translatable string. g_OSD.Show(OSDType::MESSAGE_INFO, ApplySafeSubstitutions(di->T("Copied to clipboard: %1"), buffer), 0.0f, "copyToClip"); }); } // Let's check the CRC in the game database, looking up the ID and also matching the crc. std::vector dbInfos; if ((knownFlags_ & GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info_->id_version, &dbInfos)) { bool found = false; for (const auto &dbInfo : dbInfos) { if (dbInfo.crc == crcVal) { found = true; } } if (found) { NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("ISO OK according to the ReDump project"), "", new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT))); tvVerified->SetLevel(NoticeLevel::SUCCESS); } } } else if (!isHomebrew_) { if ((knownFlags_ & GameInfoFlags::PARAM_SFO) && !inGameDB) { // tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database")); // tvVerified_->SetVisibility(UI::V_VISIBLE); // tvVerified_->SetLevel(NoticeLevel::WARN); } else if ((knownFlags_ & GameInfoFlags::UNCOMPRESSED_SIZE) && info_->gameSizeUncompressed != 0) { // don't do this check if info_ still pending bool found = false; for (auto &dbInfo : dbInfos) { // TODO: Doesn't take CSO/CHD into account. if (info_->gameSizeUncompressed == dbInfo.size) { found = true; } } if (!found) { // tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO")); // tvVerified_->SetVisibility(UI::V_VISIBLE); // tvVerified_->SetLevel(NoticeLevel::ERROR); // INFO_LOG(Log::Loader, "File size %d not matching game DB", (int)info_->gameSizeUncompressed); } NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT))); tvVerified->SetVisibility(UI::V_VISIBLE); tvVerified->SetLevel(NoticeLevel::INFO); } } } // Show plugin info_, if any. Later might add checkboxes. auto plugins = HLEPlugins::FindPlugins(info_->id, g_Config.sLanguageIni); if (!plugins.empty()) { auto sy = GetI18NCategory(I18NCat::SYSTEM); infoLayout->Add(new ItemHeader(sy->T("Plugins"))); for (const auto &plugin : plugins) { infoLayout->Add(new TextView(plugin.name, ALIGN_LEFT, true))->SetBullet(true); } } infoLayout->Add(new GameImageView(gamePath_, GameInfoFlags::PIC0, 2.0f, new LinearLayoutParams(UI::Margins(0)))); } void GameScreen::CreateSettingsViews(UI::ViewGroup *rightColumn) { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto ga = GetI18NCategory(I18NCat::GAME); const bool fileTypeSupportCRC = FileTypeSupportsCRC(info_->fileType); const bool portrait = GetDeviceOrientation() == DeviceOrientation::Portrait; LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL); rightColumnItems->SetSpacing(0.0f); rightColumn->Add(rightColumnItems); if (!inGame_ && FileTypeIsPlayable(info_->fileType)) { rightColumnItems->Add(new Choice(ga->T("Play"), ImageID("I_PLAY")))->OnClick.Add([this](UI::EventParams &e) { screenManager()->switchScreen(new EmuScreen(gamePath_)); }); } if (!info_->id.empty() && !inGame_) { if (info_->hasConfig) { // Only show the Game Settings button here if the game has a config. Always showing it // is confusing since it'll just control the global settings. Choice *btnGameSettings = rightColumnItems->Add(new Choice(ga->T("Game Settings"), ImageID("I_GEAR"))); btnGameSettings->OnClick.Handle(this, &GameScreen::OnGameSettings); Choice *btnDeleteGameConfig = rightColumnItems->Add(new Choice(ga->T("Delete Game Config"), ImageID("I_TRASHCAN"))); btnDeleteGameConfig->OnClick.Handle(this, &GameScreen::OnDeleteConfig); } else { Choice *btnCreateGameConfig = rightColumnItems->Add(new Choice(ga->T("Create Game Config"), ImageID("I_GEAR_STAR"))); btnCreateGameConfig->OnClick.Handle(this, &GameScreen::OnCreateConfig); } } if (g_Config.bEnableCheats) { auto pa = GetI18NCategory(I18NCat::PAUSE); rightColumnItems->Add(new Choice(pa->T("Cheats"), ImageID("I_CHEAT")))->OnClick.Add([this](UI::EventParams &e) { screenManager()->push(new CwCheatScreen(gamePath_)); }); } isHomebrew_ = info_ && info_->region == GameRegion::HOMEBREW; if (fileTypeSupportCRC && !isHomebrew_ && !Reporting::HasCRC(gamePath_) ) { rightColumnItems->Add(new Choice(ga->T("Calculate CRC"), ImageID("I_CHECKMARK")))->OnClick.Add([this](UI::EventParams &) { Reporting::QueueCRC(gamePath_); CRC32string = "..."; // signal that we're waiting for it. Kinda ugly. }); } } void GameScreen::CreateContextMenu(UI::ViewGroup *parent) { using namespace UI; auto di = GetI18NCategory(I18NCat::DIALOG); auto ga = GetI18NCategory(I18NCat::GAME); if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) { parent->Add(new Choice(di->T("Show in folder"), ImageID("I_FOLDER")))->OnClick.Add([this](UI::EventParams &e) { System_ShowFileInFolder(gamePath_); }); } // TODO: This is synchronous, bad! if (!inGame_ && g_recentFiles.ContainsFile(gamePath_.ToString())) { Choice *removeButton = parent->Add(new Choice(ga->T("Remove From Recent"), ImageID("I_UNPIN"))); removeButton->OnClick.Add([this](UI::EventParams &e) { g_recentFiles.Remove(gamePath_.ToString()); System_PostUIMessage(UIMessage::GAME_SELECTED, ""); // TODO: We should be able to do TriggerFinish here, but unfortunately // the screen manager still considers the popup dialog the current dialog. screenManager()->switchScreen(new MainScreen()); }); } if (System_GetPropertyBool(SYSPROP_HAS_DEEP_LINKS)) { Choice *btnCopyDeepLink = parent->Add(new Choice(di->T("Copy deep link"), ImageID("I_FILE_COPY"))); btnCopyDeepLink->OnClick.Add([this](UI::EventParams &e) { auto di = GetI18NCategory(I18NCat::DIALOG); const std::string deepLink = gamePath_.ToString(); copyDeepLinkForPath(deepLink); // Success indication. Not worth a translatable string. g_OSD.Show(OSDType::MESSAGE_INFO, ApplySafeSubstitutions(di->T("Copied to clipboard: %1"), deepLink), 0.0f, "copyToClip"); }); } if (info_->saveDataSize) { Choice *btnDeleteSaveData = new Choice(ga->T("Delete Save Data"), ImageID("I_TRASHCAN")); parent->Add(btnDeleteSaveData)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData); } if (info_->pic1.texture) { Choice *btnSetBackground = parent->Add(new Choice(ga->T("Use background as UI background"), ImageID("I_DISPLAY"))); btnSetBackground->OnClick.Handle(this, &GameScreen::OnSetBackground); } if ((knownFlags_ & GameInfoFlags::PARAM_SFO) && System_GetPropertyBool(SYSPROP_CAN_CREATE_SHORTCUT)) { parent->Add(new Choice(ga->T("Create Shortcut"), ImageID("I_SHORTCUT")))->OnClick.Add([this](UI::EventParams &e) { GameInfoFlags hasFlags; std::shared_ptr info_ = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO, &hasFlags); if (hasFlags & GameInfoFlags::PARAM_SFO) { System_CreateGameShortcut(gamePath_, info_->GetTitle()); g_OSD.Show(OSDType::MESSAGE_SUCCESS, GetI18NCategory(I18NCat::DIALOG)->T("Desktop shortcut created"), 2.0f); } }); } // Don't want to be able to delete the game while it's running. if (!inGame_) { Choice *deleteChoice = parent->Add(new Choice(ga->T("Delete Game"), ImageID("I_WARNING"))); deleteChoice->OnClick.Handle(this, &GameScreen::OnDeleteGame); } } void GameScreen::OnCreateConfig(UI::EventParams &e) { if (!info_->Ready(GameInfoFlags::PARAM_SFO)) { return; } g_Config.CreateGameConfig(info_->id); g_Config.SaveGameConfig(info_->id, info_->GetTitle()); info_->hasConfig = true; screenManager()->topScreen()->RecreateViews(); } std::string_view GameScreen::GetTitle() const { if (!info_->Ready(GameInfoFlags::PARAM_SFO)) { return ""; } // Don't look up homebrew in the database, sometimes they take IDs from games. if (info_->fileType != IdentifiedFileType::PSP_PBP_DIRECTORY) { if (knownFlags_ & GameInfoFlags::PARAM_SFO) { titleCache_ = info_->GetDBTitle(); } } else { titleCache_ = info_->GetTitle(); } return titleCache_; } void GameScreen::OnDeleteConfig(UI::EventParams &e) { auto di = GetI18NCategory(I18NCat::DIALOG); const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN); screenManager()->push( new UI::MessagePopupScreen(di->T("Delete"), di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [this](bool result) { if (!result) { return; } std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO); if (!info->Ready(GameInfoFlags::PARAM_SFO)) { return; } g_Config.DeleteGameConfig(info->id); info->hasConfig = false; RecreateViews(); })); } void GameScreen::OnGameSettings(UI::EventParams &e) { std::shared_ptr info_ = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); if (info_ && info_->Ready(GameInfoFlags::PARAM_SFO)) { std::string discID = info_->GetParamSFO().GetValueString("DISC_ID"); if ((discID.empty() || !info_->disc_total) && gamePath_.FilePathContainsNoCase("PSP/GAME/")) discID = g_paramSFO.GenerateFakeID(gamePath_); screenManager()->push(new GameSettingsScreen(gamePath_, discID, true)); } } void GameScreen::OnDeleteSaveData(UI::EventParams &e) { std::shared_ptr info_ = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::SIZE); if (info_) { // Check that there's any savedata to delete if (info_->saveDataSize) { const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN); auto di = GetI18NCategory(I18NCat::DIALOG); Path gamePath = gamePath_; screenManager()->push( new UI::MessagePopupScreen(di->T("Delete"), di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [this, gamePath](bool yes) { if (yes) { std::shared_ptr info_ = g_gameInfoCache->GetInfo(NULL, gamePath, GameInfoFlags::PARAM_SFO); info_->DeleteAllSaveData(); info_->saveDataSize = 0; info_->installDataSize = 0; RecreateViews(); } })); } } } void GameScreen::OnDeleteGame(UI::EventParams &e) { std::shared_ptr info_ = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); if (info_->Ready(GameInfoFlags::PARAM_SFO)) { auto di = GetI18NCategory(I18NCat::DIALOG); auto ga = GetI18NCategory(I18NCat::GAME); std::string prompt; prompt = di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."); prompt += "\n\n" + GetFriendlyPath(gamePath_); const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN); Path gamePath = gamePath_; ScreenManager *sm = screenManager(); screenManager()->push( new UI::MessagePopupScreen(ga->T("Delete Game"), prompt, trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [sm, gamePath](bool yes) { if (yes) { std::shared_ptr info_ = g_gameInfoCache->GetInfo(NULL, gamePath, GameInfoFlags::PARAM_SFO); info_->Delete(); g_gameInfoCache->Clear(); g_recentFiles.Remove(gamePath.c_str()); sm->switchScreen(new MainScreen()); } })); } } void GameScreen::OnSetBackground(UI::EventParams &e) { auto ga = GetI18NCategory(I18NCat::GAME); std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PIC1); if (!info->Ready(GameInfoFlags::PIC1)) { return; } GameInfoTex *pic = nullptr; if (info->pic1.dataLoaded && info->pic1.data.size()) { pic = &info->pic1; } if (pic) { const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png"; File::WriteStringToFile(false, pic->data, bgPng); } // Reinitializes the UI background. UIBackgroundShutdown(); }