// Copyright (c) 2025- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/HLE/NetAdhocCommon.h" #include "sceKernelMemory.h" #include "Core/MemMapHelpers.h" u32 dummyThreadHackAddr = 0; u32_le dummyThreadCode[3]; void netAdhocValidateLoopMemory() { // Allocate Memory if it wasn't valid/allocated after loaded from old SaveState if (!dummyThreadHackAddr || strcmp("dummythreadhack", kernelMemory.GetBlockTag(dummyThreadHackAddr)) != 0) { u32 blockSize = sizeof(dummyThreadCode); dummyThreadHackAddr = kernelMemory.Alloc(blockSize, false, "dummythreadhack"); if (dummyThreadHackAddr) Memory::Memcpy(dummyThreadHackAddr, dummyThreadCode, sizeof(dummyThreadCode)); } } int netAdhocEnterGameModeTimeout = 15000000; // 15 sec as default timeout, to wait for all players to join std::recursive_mutex adhocEvtMtx; int IsAdhocctlInCB = 0; u32 matchingThreadHackAddr = 0; u32_le matchingThreadCode[3]; bool g_adhocServerConnected = false;