#pragma once // SIMD headers // Let's include these in one consistent way across the code base. // Here we'll also add wrappers that paper over differences between different versions // of an instruction set, like NEON vs ASIMD (64-bit). #pragma once #include "ppsspp_config.h" #include "stdint.h" #include #ifdef __clang__ // Weird how you can't just use #pragma in a macro. #define DO_NOT_VECTORIZE_LOOP _Pragma("clang loop vectorize(disable)") #else #define DO_NOT_VECTORIZE_LOOP #endif #if PPSSPP_ARCH(SSE2) #include #endif #if PPSSPP_ARCH(ARM_NEON) #if defined(_MSC_VER) && PPSSPP_ARCH(ARM64) #include #else #include #endif #endif #if PPSSPP_ARCH(LOONGARCH64) && PPSSPP_ARCH(LOONGARCH64_LSX) #include static inline __m128 __lsx_vreplfr2vr_s(float val) { int32_t bits; memcpy(&bits, &val, sizeof(bits)); return (__m128)__lsx_vreplgr2vr_w(bits); } static inline __m128 zero_nans_lsx(__m128 val) { // vfcmp.ceq.s compares each float lane. // NaN == NaN is false, so NaNs result in 0x00000000. // Numbers result in 0xFFFFFFFF. __m128i mask = (__m128i)__lsx_vfcmp_ceq_s(val, val); // Bitwise AND to keep non-NaNs and turn NaNs into 0.0f return (__m128)__lsx_vand_v((__m128i)val, mask); } static inline __m128 clean_nan_inf_lsx(__m128 val) { // Strip sign bit __m128i sign_mask = __lsx_vreplgr2vr_w(0x7FFFFFFF); __m128i abs_x = __lsx_vand_v((__m128i)val, sign_mask); // Infinity threshold __m128i inf_val = __lsx_vreplgr2vr_w(0x7F800000); // Compare: Is |x| < Inf? (using signed comparison since 0x7F800000 fits) __m128i finite_mask = __lsx_vslt_w(abs_x, inf_val); return (__m128)__lsx_vand_v((__m128i)val, finite_mask); } static inline __m128i zero_nans_lsx(__m128i x) { // vfcmp.ceq.s compares each float lane. // NaN == NaN is false, so NaNs result in 0x00000000. // Numbers result in 0xFFFFFFFF. __m128i mask = (__m128i)__lsx_vfcmp_ceq_s((__m128)x, (__m128)x); // Bitwise AND to keep non-NaNs and turn NaNs into 0.0f return __lsx_vand_v(x, mask); } static inline __m128 zero_nan_inf_lsx(__m128 x) { // 1. Take absolute value by masking off the sign bit // LSX doesn't have __lsx_vfabs_s, so we compute |x| manually __m128i sign_mask = __lsx_vreplgr2vr_w(0x7FFFFFFF); __m128 x_abs = (__m128)__lsx_vand_v((__m128i)x, sign_mask); // 2. Load the Positive Infinity bit pattern (0x7F800000) // Emits: vreplgr2vr.w to duplicate the GPR value into all SIMD lanes __m128i inf_bytes = __lsx_vreplgr2vr_w(0x7F800000); __m128 inf_vec = (__m128)inf_bytes; // 3. Compare x_abs < inf_vec // clt variant: Compare Less Than, returns all ones for true, zero for false/NaN // Emits: vfcmp.clt.s vr, vr, vr __m128i valid_mask = __lsx_vfcmp_clt_s(x_abs, inf_vec); // 4. Bitwise AND to clear the invalid lanes // Emits: vand.v vr, vr, vr __m128i result_bytes = __lsx_vand_v((__m128i)x, valid_mask); return (__m128)result_bytes; } #elif PPSSPP_ARCH(ARM64_NEON) // No special ones here. #elif PPSSPP_ARCH(ARM_NEON) // Compatibility wrappers making ARM64 NEON code run on ARM32 // With optimization on, these should compile down to the optimal code. static inline float32x4_t vmulq_laneq_f32(float32x4_t a, float32x4_t b, int lane) { switch (lane & 3) { case 0: return vmulq_lane_f32(a, vget_low_f32(b), 0); case 1: return vmulq_lane_f32(a, vget_low_f32(b), 1); case 2: return vmulq_lane_f32(a, vget_high_f32(b), 0); default: return vmulq_lane_f32(a, vget_high_f32(b), 1); } } static inline float32x4_t vmlaq_laneq_f32(float32x4_t a, float32x4_t b, float32x4_t c, int lane) { switch (lane & 3) { case 0: return vmlaq_lane_f32(a, b, vget_low_f32(c), 0); case 1: return vmlaq_lane_f32(a, b, vget_low_f32(c), 1); case 2: return vmlaq_lane_f32(a, b, vget_high_f32(c), 0); default: return vmlaq_lane_f32(a, b, vget_high_f32(c), 1); } } static inline float32x4_t vdupq_laneq_f32(float32x4_t vec, int lane) { switch (lane & 3) { case 0: return vdupq_lane_f32(vget_low_f32(vec), 0); case 1: return vdupq_lane_f32(vget_low_f32(vec), 1); case 2: return vdupq_lane_f32(vget_high_f32(vec), 0); default: return vdupq_lane_f32(vget_high_f32(vec), 1); } } #define vfmaq_laneq_f32 vmlaq_laneq_f32 static inline uint32x4_t vcgezq_f32(float32x4_t v) { return vcgeq_f32(v, vdupq_n_f32(0.0f)); } #endif #if PPSSPP_ARCH(ARM_NEON) || PPSSPP_ARCH(ARM64_NEON) static inline float32x4_t zero_nans_neon(float32x4_t x) { // vceqq_f32 returns 0 for NaNs (since NaN != NaN) uint32x4_t mask = vceqq_f32(x, x); // Bitwise AND the float bits with the mask return vreinterpretq_f32_u32(vandq_u32(vreinterpretq_u32_f32(x), mask)); } static inline float32x4_t clean_inf_and_nan_neon(float32x4_t x) { // Alternate solution that zeroes always uint32x4_t raw_bits = vreinterpretq_u32_f32(x); // Shift left by 1 to remove the sign bit. // Finite numbers will be less than (0x7F800000 << 1) which is 0xFF000000 uint32x4_t abs_shifted = vshlq_n_u32(raw_bits, 1); uint32x4_t inf_shifted = vdupq_n_u32(0xFF000000); // Compare less-than (unsigned) uint32x4_t finite_mask = vcltq_u32(abs_shifted, inf_shifted); return vreinterpretq_f32_u32(vandq_u32(raw_bits, finite_mask)); } #endif #if PPSSPP_ARCH(SSE2) #if defined __SSE4_2__ # define _M_SSE 0x402 #elif defined __SSE4_1__ # define _M_SSE 0x401 #elif defined __SSSE3__ # define _M_SSE 0x301 #elif defined __SSE3__ # define _M_SSE 0x300 #elif defined __SSE2__ # define _M_SSE 0x200 #elif !defined(__GNUC__) && (defined(_M_X64) || defined(_M_IX86)) # define _M_SSE 0x402 #endif // These are SSE2 versions of SSE4.1 instructions, for compatibility and ease of // writing code. // May later figure out how to use the appropriate ones depending on compile flags. inline __m128i _mm_mullo_epi32_SSE2(const __m128i v0, const __m128i v1) { __m128i a13 = _mm_shuffle_epi32(v0, 0xF5); // (-,a3,-,a1) __m128i b13 = _mm_shuffle_epi32(v1, 0xF5); // (-,b3,-,b1) __m128i prod02 = _mm_mul_epu32(v0, v1); // (-,a2*b2,-,a0*b0) __m128i prod13 = _mm_mul_epu32(a13, b13); // (-,a3*b3,-,a1*b1) __m128i prod01 = _mm_unpacklo_epi32(prod02, prod13); // (-,-,a1*b1,a0*b0) __m128i prod23 = _mm_unpackhi_epi32(prod02, prod13); // (-,-,a3*b3,a2*b2) return _mm_unpacklo_epi64(prod01, prod23); } inline __m128i _mm_max_epu16_SSE2(const __m128i v0, const __m128i v1) { return _mm_xor_si128( _mm_max_epi16( _mm_xor_si128(v0, _mm_set1_epi16((int16_t)0x8000)), _mm_xor_si128(v1, _mm_set1_epi16((int16_t)0x8000))), _mm_set1_epi16((int16_t)0x8000)); } inline __m128i _mm_min_epu16_SSE2(const __m128i v0, const __m128i v1) { return _mm_xor_si128( _mm_min_epi16( _mm_xor_si128(v0, _mm_set1_epi16((int16_t)0x8000)), _mm_xor_si128(v1, _mm_set1_epi16((int16_t)0x8000))), _mm_set1_epi16((int16_t)0x8000)); } // SSE2 replacement for half of a _mm_packus_epi32 but without the saturation. inline __m128i _mm_packu_epi32_SSE2(const __m128i v0) { __m128i temp = _mm_shufflelo_epi16(v0, _MM_SHUFFLE(3, 3, 2, 0)); __m128 temp2 = _mm_castsi128_ps(_mm_shufflehi_epi16(temp, _MM_SHUFFLE(3, 3, 2, 0))); return _mm_castps_si128(_mm_shuffle_ps(temp2, temp2, _MM_SHUFFLE(3, 3, 2, 0))); } #define _mm_splat_lane_ps(v, l) _mm_shuffle_ps((v), (v), _MM_SHUFFLE(l, l, l, l)) #ifdef __cplusplus alignas(16) static const uint32_t g_sign32[4] = { 0x00008000, 0x00008000, 0x00008000, 0x00008000 }; alignas(16) static const uint32_t g_sign16[4] = { 0x80008000, 0x80008000, 0x80008000, 0x80008000 }; // Alternate solution to the above, not sure if faster or slower. // SSE2 replacement for half of _mm_packus_epi32 but without the saturation. // Not ideal! pshufb would make this faster but that's SSSE3. inline __m128i _mm_packu1_epi32_SSE2(const __m128i v0) { // Toggle the sign bit, pack, then toggle back. __m128i toggled = _mm_sub_epi32(v0, _mm_load_si128((const __m128i *)g_sign32)); __m128i temp = _mm_packs_epi32(toggled, toggled); __m128i restored = _mm_add_epi16(temp, _mm_load_si128((const __m128i *)g_sign16)); return restored; } #endif // SSE2 replacement for the entire _mm_packus_epi32 but without the saturation. // Not ideal! pshufb would make this faster but that's SSSE3. inline __m128i _mm_packu2_epi32_SSE2(const __m128i v0, const __m128i v1) { __m128i a0 = _mm_shufflelo_epi16(v0, _MM_SHUFFLE(3, 3, 2, 0)); __m128 packed0 = _mm_castsi128_ps(_mm_shufflehi_epi16(a0, _MM_SHUFFLE(3, 3, 2, 0))); __m128i a1 = _mm_shufflelo_epi16(v1, _MM_SHUFFLE(3, 3, 2, 0)); __m128 packed1 = _mm_castsi128_ps(_mm_shufflehi_epi16(a1, _MM_SHUFFLE(3, 3, 2, 0))); return _mm_castps_si128(_mm_shuffle_ps(packed0, packed1, _MM_SHUFFLE(2, 0, 2, 0))); } // The below are not real SSE instructions in any generation, but should exist. // Return 0xFFFF where x <= y, else 0x0000. inline __m128i _mm_cmple_epu16(__m128i x, __m128i y) { return _mm_cmpeq_epi16(_mm_subs_epu16(x, y), _mm_setzero_si128()); } // Return 0xFFFF where x >= y, else 0x0000. inline __m128i _mm_cmpge_epu16(__m128i x, __m128i y) { return _mm_cmple_epu16(y, x); } // Return 0xFFFF where x > y, else 0x0000. inline __m128i _mm_cmpgt_epu16(__m128i x, __m128i y) { return _mm_andnot_si128(_mm_cmpeq_epi16(x, y), _mm_cmple_epu16(y, x)); } // Return 0xFFFF where x < y, else 0x0000. inline __m128i _mm_cmplt_epu16(__m128i x, __m128i y) { return _mm_cmpgt_epu16(y, x); } inline __m128 zero_nans_sse(__m128 x) { // Returns 0xFFFFFFFF where x is NOT NaN, 0x00000000 where it IS NaN __m128 mask = _mm_cmpord_ps(x, x); // NaN & 0 = 0.0f. Finite & 0xFF... = Finite. return _mm_and_ps(x, mask); } inline __m128 clean_nan_inf_sse(__m128 x) { #if 0 // 1. Create a mask to strip the sign bit (0x7FFFFFFF) __m128i sign_mask = _mm_set1_epi32(0x7FFFFFFF); // 2. Create a vector representing Positive Infinity (0x7F800000) __m128i inf_bytes = _mm_set1_epi32(0x7F800000); __m128 inf_vec = _mm_castsi128_ps(inf_bytes); // 3. Get absolute value: x_abs = x & 0x7FFFFFFF __m128 x_abs = _mm_and_ps(x, _mm_castsi128_ps(sign_mask)); // 4. Compare x_abs < INF // Finite numbers -> 0xFFFFFFFF // INF and NaN -> 0x00000000 __m128 valid_mask = _mm_cmplt_ps(x_abs, inf_vec); // 5. Zero out the invalid elements return _mm_and_ps(x, valid_mask); #else // 1. Establish your maximum and minimum finite bounds __m128 max_finite = _mm_set1_ps(3.40282347e+38f); // FLT_MAX __m128 min_finite = _mm_set1_ps(-3.40282347e+38f); // -FLT_MAX // 2. Clamp the upper bound. // If x is +Inf, min(Inf, FLT_MAX) -> FLT_MAX. // If x is NaN, it outputs the second operand -> max_finite (FLT_MAX). __m128 upper_clamped = _mm_min_ps(x, max_finite); // 3. Clamp the lower bound. // If upper_clamped is -Inf, max(-Inf, -FLT_MAX) -> -FLT_MAX. // If upper_clamped became FLT_MAX because it was a NaN, max(FLT_MAX, -FLT_MAX) -> FLT_MAX. return _mm_max_ps(upper_clamped, min_finite); #endif } #endif