// Copyright (c) 2014- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include "Common/File/Path.h" #include "Common/UI/UIScreen.h" #include "Common/UI/ViewGroup.h" #include "Core/ControlMapper.h" #include "UI/BaseScreens.h" #include "UI/Screen.h" #include "UI/GameInfoCache.h" class GamePauseScreen : public UIBaseDialogScreen, protected ControlListener { public: GamePauseScreen(const Path &filename, bool bootPending); ~GamePauseScreen(); void dialogFinished(const Screen *dialog, DialogResult dr) override; const char *tag() const override { return "GamePause"; } protected: void CreateViews() override; void update() override; UI::Margins RootMargins() const override; ViewLayoutMode LayoutMode() const override { return ViewLayoutMode::ApplyInsets; } // For processing of certain mapped keys. bool UnsyncKey(const KeyInput &key) override; void UnsyncAxis(const AxisInput *axes, size_t count) override; void OnVKey(VirtKey virtualKeyCode, bool down) override; private: void CreateSavestateControls(UI::LinearLayout *viewGroup, UI::LinearLayout **extraRow); void OnGameSettings(UI::EventParams &e); void OnExit(UI::EventParams &e); void OnReportFeedback(UI::EventParams &e); void OnCreateConfig(UI::EventParams &e); void OnDeleteConfig(UI::EventParams &e); void OnState(UI::EventParams &e); void ShowContextMenu(UI::View *menuButton, bool portrait); void AddExtraOptions(UI::ViewGroup *parent); // hack bool finishNextFrame_ = false; DialogResult finishNextFrameResult_ = DR_CANCEL; UI::Choice *playButton_ = nullptr; // State change tracking, a bit ugly heh, but works. bool lastOnline_ = false; bool lastNetInited_ = false; bool lastNetInetInited_ = false; bool lastAdhocServerConnected_ = false; bool lastDNSConfigLoaded_ = false; bool bootPending_ = false; std::string saveStatePrefix_; double createdTime_ = 0.0; }; std::string GetConfirmExitMessage();