// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "ppsspp_config.h" #include #include #include #include "Common/UI/UIScreen.h" #include "Common/UI/PopupScreens.h" #include "Core/ConfigValues.h" #include "UI/BaseScreens.h" #include "UI/TabbedDialogScreen.h" #include "Core/Config.h" class Path; // Per-game settings screen - enables you to configure graphic options, control options, etc // per game. class GameSettingsScreen : public UITabbedBaseDialogScreen { public: GameSettingsScreen(const Path &gamePath, std::string gameID = "", bool editThenRestore = false); ~GameSettingsScreen(); const char *tag() const override { return "GameSettings"; } protected: void CallbackRestoreDefaults(bool yes); void CallbackMemstickFolder(bool yes); void dialogFinished(const Screen *dialog, DialogResult result) override; void CreateTabs() override; bool ShowSearchControls() const override { return true; } private: void PreCreateViews() override; void CreateGraphicsSettings(UI::ViewGroup *graphicsSettings); void CreateControlsSettings(UI::ViewGroup *tools); void CreateAudioSettings(UI::ViewGroup *audioSettings); void CreateNetworkingSettings(UI::ViewGroup *networkingSettings); void CreateToolsSettings(UI::ViewGroup *tools); void CreateSystemSettings(UI::ViewGroup *systemSettings); void CreateVRSettings(UI::ViewGroup *vrSettings); std::string gameID_; #ifdef _WIN32 UI::CheckBox *SavePathInMyDocumentChoice = nullptr; UI::CheckBox *SavePathInOtherChoice = nullptr; // Used to enable/disable the above two options. bool installed_ = false; bool otherinstalled_ = false; #endif std::string memstickDisplay_; // Global settings handlers void OnChangeBackground(UI::EventParams &e); void OnRestoreDefaultSettings(UI::EventParams &e); void OnRenderingBackend(UI::EventParams &e); void OnRenderingDevice(UI::EventParams &e); void OnInflightFramesChoice(UI::EventParams &e); void OnAudioDevice(UI::EventParams &e); void OnJitAffectingSetting(UI::EventParams &e); void OnShowMemstickScreen(UI::EventParams &e); #if defined(_WIN32) && !PPSSPP_PLATFORM(UWP) void OnMemoryStickMyDoc(UI::EventParams &e); void OnMemoryStickOther(UI::EventParams &e); #endif void OnImmersiveModeChange(UI::EventParams &e); void OnSustainedPerformanceModeChange(UI::EventParams &e); void TriggerRestartOrDo(std::function callback); // Temporaries to convert setting types, cache enabled, etc. int iAlternateSpeedPercent1_ = 0; int iAlternateSpeedPercent2_ = 0; int iAlternateSpeedPercentAnalog_ = 0; int prevInflightFrames_ = -1; bool enableReports_ = false; bool enableReportsSet_ = false; bool analogSpeedMapped_ = false; // edit the game-specific settings and restore the global settings after exiting bool editGameSpecificThenRestore_ = false; // Android-only std::string pendingMemstickFolder_; }; class GestureMappingScreen : public UITabbedBaseDialogScreen { public: GestureMappingScreen(const Path &gamePath) : UITabbedBaseDialogScreen(gamePath) {} void CreateTabs() override; const char *tag() const override { return "GestureMapping"; } bool ShowSearchControls() const override { return false; } protected: void CreateGestureTab(UI::LinearLayout *parent, int zoneIndex, bool portrait); }; class RestoreSettingsScreen : public UI::PopupScreen { public: RestoreSettingsScreen(std::string_view title); void CreatePopupContents(UI::ViewGroup *parent) override; const char *tag() const override { return "RestoreSettingsScreen"; } private: void OnCompleted(DialogResult result) override; int restoreFlags_ = (int)(RestoreSettingsBits::SETTINGS); // RestoreSettingsBits enum }; void TriggerRestart(const char *why, bool editThenRestore, const Path &gamePath); #if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS) void SetMemStickDirDarwin(int requesterToken); #endif