#pragma once #include #include #include "Common/File/Path.h" // Use these in conjunction with GetSysDirectory. enum PSPDirectories { DIRECTORY_PSP, DIRECTORY_CHEATS, DIRECTORY_SCREENSHOT, DIRECTORY_SYSTEM, DIRECTORY_GAME, DIRECTORY_SAVEDATA, DIRECTORY_PAUTH, DIRECTORY_DUMP, DIRECTORY_SAVESTATE, DIRECTORY_CACHE, DIRECTORY_TEXTURES, DIRECTORY_PLUGINS, DIRECTORY_APP_CACHE, // Use the OS app cache if available DIRECTORY_VIDEO, DIRECTORY_AUDIO, DIRECTORY_MEMSTICK_ROOT, DIRECTORY_EXDATA, DIRECTORY_CUSTOM_SHADERS, DIRECTORY_CUSTOM_THEMES, COUNT, }; Path FindConfigFile(const Path &searchPath, std::string_view baseFilename, bool *exists); Path GetSysDirectory(PSPDirectories directoryType); bool CreateSysDirectories(); Path GetGameConfigFilePath(const Path &searchPath, std::string_view gameId, bool *exists); bool TryUpdateSavedPath(Path *path); Path GetFailedBackendsDir(); std::string GetFriendlyPath(Path path, const Path &rootMatch = Path(), std::string_view rootDisplay = "ms:/");