// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. // NOTE: This is now unmaintained legacy code. scePsmf/scePsmfPlayer is just a wrapper over sceMpeg // which is always shipped by games that use it, so we simply load the libraries now and focus // on emulating sceMpeg as accurately as possible. We might actually go one step deeper if we can // figure out sceVideocodec, as sceMpeg is also often shipped (but not always!) #pragma once void Register_scePsmf(); void Register_scePsmfPlayer(); void __PsmfInit(); void __PsmfPlayerLoadModule(int devkitVersion, u32 crc); void __PsmfDoState(PointerWrap &p); void __PsmfPlayerDoState(PointerWrap &p); void __PsmfShutdown();