#pragma once // Had to break this out into its own header to solve a circular include issue. #include "Common/CommonTypes.h" struct PSPThreadContext { void reset(); // r must be followed by f. u32 r[32]; union { float f[32]; u32 fi[32]; int fs[32]; }; union { float v[128]; u32 vi[128]; }; u32 vfpuCtrl[16]; union { struct { u32 pc; u32 lo; u32 hi; u32 fcr31; u32 fpcond; }; u32 other[6]; }; };