// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "Common/Log.h" class Path; class ParamSFOData { public: void SetValue(std::string_view key, unsigned int value, int max_size); void SetValue(std::string_view key, std::string_view value, int max_size); void SetValue(std::string_view key, const u8 *value, unsigned int size, int max_size); int GetValueInt(std::string_view key) const; std::string GetValueString(std::string_view key) const; // Common keys: "TITLE", "DISC_VERSION" bool HasKey(std::string_view key) const; const u8 *GetValueData(std::string_view key, unsigned int *size) const; std::vector GetKeys() const; std::string GenerateFakeID(const Path &filename) const; std::string GetDiscID(); // This allocates a buffer (*paramsfo) using new[], whose size is zero-filled up to a multiple of 16 bytes. // This is required for SavedataParam::BuildHash. void WriteSFO(u8 **paramsfo, size_t *size) const; bool ReadSFO(const u8 *paramsfo, size_t size); bool ReadSFO(const std::vector ¶msfo) { if (!paramsfo.empty()) { return ReadSFO(¶msfo[0], paramsfo.size()); } else { return false; } } // If not found, returns a negative value. int GetDataOffset(const u8 *paramsfo, const char *dataName); bool IsValid() const { return !values.empty(); } void Clear(); enum ValueType { VT_INT, VT_UTF8, VT_UTF8_SPE // raw data in u8 }; class ValueData { public: ValueType type = VT_INT; int max_size = 0; // Is this meaningful for non-strings? std::string s_value; int i_value = 0; std::vector u_value; void SetData(const u8* data, int size) { u_value = std::vector(data, data + size); } }; // ImDebugger access to the map. const std::map> &Values() { return values; } static const char *ValueTypeToString(ValueType t) { switch (t) { case ParamSFOData::VT_INT: return "INT"; case ParamSFOData::VT_UTF8: return "UTF8"; case ParamSFOData::VT_UTF8_SPE: return "UTF8_SPE"; default: return "N/A"; } } private: std::map> values; }; // Utilities for parsing the information. // Guessed from GameID, not necessarily accurate // Can't change the order of these. enum class GameRegion { JAPAN, USA, EUROPE, HONGKONG, ASIA, KOREA, COUNT, HOMEBREW = COUNT, UNKNOWN, INTERNAL, TEST, DIAGNOSTIC, FIRMWARE, }; GameRegion DetectGameRegionFromID(std::string_view id_version); std::string_view GameRegionToString(GameRegion region); // These strings can be looked up I18NCat::GAME.