// This file in particular along with its cpp file is public domain, use it for whatever you want. #pragma once #include "Common/Input/InputState.h" #include "Windows/InputDevice.h" #include #include enum class HIDControllerType { DS4, DS5, SwitchPro, }; struct HIDControllerState { // Analog sticks s8 stickAxes[4]; // LX LY RX RY // Analog triggers u8 triggerAxes[2]; // Buttons. Here the mapping is specific to the controller type and resolved // later. u32 buttons; // Bitmask, PSButton enum }; struct ButtonInputMapping; // Supports a few specific HID input devices, namely DualShock and DualSense. // More may be added later. Just picks the first one available, for now. class HidInputDevice : public InputDevice { public: void Init() override; int UpdateState() override; void Shutdown() override; static void AddSupportedDevices(std::set *deviceVIDPIDs); private: void ReleaseAllKeys(const ButtonInputMapping *buttonMappings, int count); InputDeviceID DeviceID(int pad); HIDControllerState prevState_{}; HIDControllerType subType_{}; HANDLE controller_; int pad_ = 0; int pollCount_ = 0; int reportSize_ = 0; int outReportSize_ = 0; enum { POLL_FREQ = 283, // a prime number. }; };