// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "UI/MiscScreens.h" #include "Common/UI/UIScreen.h" #include "Common/File/Path.h" #include "UI/GameInfoCache.h" class NoticeView; // Game screen: Allows you to start a game, delete saves, delete the game, // set game specific settings, etc. // Uses GameInfoCache heavily to implement the functionality. // Should possibly merge this with the PauseScreen. class GameScreen : public UIDialogScreenWithGameBackground { public: GameScreen(const Path &gamePath, bool inGame); ~GameScreen(); void update() override; ScreenRenderFlags render(ScreenRenderMode mode) override; const char *tag() const override { return "Game"; } protected: void CreateViews() override; private: // Event handlers UI::EventReturn OnPlay(UI::EventParams &e); UI::EventReturn OnGameSettings(UI::EventParams &e); UI::EventReturn OnDeleteSaveData(UI::EventParams &e); UI::EventReturn OnDeleteGame(UI::EventParams &e); UI::EventReturn OnSwitchBack(UI::EventParams &e); UI::EventReturn OnRemoveFromRecent(UI::EventParams &e); UI::EventReturn OnCreateConfig(UI::EventParams &e); UI::EventReturn OnDeleteConfig(UI::EventParams &e); UI::EventReturn OnCwCheat(UI::EventParams &e); UI::EventReturn OnSetBackground(UI::EventParams &e); std::string CRC32string; bool isHomebrew_ = false; bool inGame_ = false; // Keep track of progressive loading of metadata. GameInfoFlags knownFlags_ = GameInfoFlags::EMPTY; bool knownHasCRC_ = false; };