// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "ppsspp_config.h" #include "Common/Render/DrawBuffer.h" #include "Common/UI/Context.h" #include "Common/UI/View.h" #include "Common/UI/ViewGroup.h" #include "Common/Data/Text/I18n.h" #include "Common/Data/Text/Parsers.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/File/FileUtil.h" #include "Common/StringUtils.h" #include "Common/System/System.h" #include "Common/System/OSD.h" #include "Common/System/Request.h" #include "Common/System/NativeApp.h" #include "Core/Config.h" #include "Core/Reporting.h" #include "Core/System.h" #include "Core/Loaders.h" #include "Core/Util/GameDB.h" #include "Core/HLE/Plugins.h" #include "Core/Util/RecentFiles.h" #include "UI/OnScreenDisplay.h" #include "UI/CwCheatScreen.h" #include "UI/EmuScreen.h" #include "UI/GameScreen.h" #include "UI/GameSettingsScreen.h" #include "UI/GameInfoCache.h" #include "UI/MiscScreens.h" #include "UI/MainScreen.h" #include "UI/BackgroundAudio.h" #include "UI/SavedataScreen.h" constexpr GameInfoFlags g_desiredFlags = GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::PIC0 | GameInfoFlags::PIC1 | GameInfoFlags::UNCOMPRESSED_SIZE | GameInfoFlags::SIZE; GameScreen::GameScreen(const Path &gamePath, bool inGame) : UIDialogScreenWithGameBackground(gamePath), inGame_(inGame) { g_BackgroundAudio.SetGame(gamePath); System_PostUIMessage(UIMessage::GAME_SELECTED, gamePath.ToString()); // Start fetching info, we'll display it as it arrives. We keep the known fetch status in knownFlags_, // and recreate views whenever info->hasFlags != knownFlags_. g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &knownFlags_); } GameScreen::~GameScreen() { if (CRC32string == "...") { Reporting::CancelCRC(); } System_PostUIMessage(UIMessage::GAME_SELECTED, ""); } template std::string int2hexstr(I w, size_t hex_len = sizeof(I) << 1) { static const char* digits = "0123456789ABCDEF"; std::string rc(hex_len, '0'); for (size_t i = 0, j = (hex_len - 1) * 4; i < hex_len; ++i, j -= 4) rc[i] = digits[(w >> j) & 0x0f]; return rc; } void GameScreen::update() { UIScreen::update(); GameInfoFlags hasFlags; g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &hasFlags); bool recreate = false; if (knownFlags_ != hasFlags) { knownFlags_ = hasFlags; recreate = true; } // Has the user requested a CRC32? if (CRC32string == "...") { // Wait until the CRC32 is ready. It might take time on some devices. const bool hasCRC = Reporting::HasCRC(gamePath_); if (hasCRC != knownHasCRC_) { knownHasCRC_ = hasCRC; recreate = true; RecreateViews(); } } if (recreate) { RecreateViews(); } } void GameScreen::CreateViews() { GameInfoFlags hasFlags; std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &hasFlags); if (!info) { // Shouldn't happen return; } auto di = GetI18NCategory(I18NCat::DIALOG); auto ga = GetI18NCategory(I18NCat::GAME); // Information in the top left. // Back button to the bottom left. // Scrolling action menu to the right. using namespace UI; Margins actionMenuMargins(0, 15, 15, 0); root_ = new LinearLayout(ORIENT_HORIZONTAL); ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f)); root_->Add(leftColumn); bool fileTypeSupportCRC = false; if (info) { switch (info->fileType) { case IdentifiedFileType::PSP_PBP: case IdentifiedFileType::PSP_PBP_DIRECTORY: case IdentifiedFileType::PSP_ISO_NP: case IdentifiedFileType::PSP_ISO: fileTypeSupportCRC = true; break; default: break; } } leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack); ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(10, 10, 110, NONE)); LinearLayout *mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f)); mainGameInfo->SetSpacing(3.0f); // Need an explicit size here because homebrew uses screenshots as icons. badgeHolder->Add(new GameIconView(gamePath_, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0)))); badgeHolder->Add(mainGameInfo); leftColumn->Add(badgeHolder); LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE)); leftColumn->Add(infoLayout); if (hasFlags & GameInfoFlags::PARAM_SFO) { // TODO: Add non-translated title here if available in gameDB. TextView *tvTitle = mainGameInfo->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvTitle->SetShadow(true); TextView *tvID = mainGameInfo->Add(new TextView(ReplaceAll(info->id_version, "_", " v"), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvID->SetShadow(true); TextView *tvRegion = mainGameInfo->Add(new TextView(ga->T(GameRegionToString(info->region)), ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvRegion->SetShadow(true); } if ((hasFlags & GameInfoFlags::UNCOMPRESSED_SIZE) && (hasFlags & GameInfoFlags::SIZE)) { char temp[256]; snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("Game"), NiceSizeFormat(info->gameSizeOnDisk).c_str()); if (info->gameSizeUncompressed != info->gameSizeOnDisk) { size_t len = strlen(temp); snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info->gameSizeUncompressed).c_str()); } TextView *tvGameSize = mainGameInfo->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvGameSize->SetShadow(true); if (info->saveDataSize > 0) { snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info->saveDataSize).c_str()); TextView *tvSaveDataSize = infoLayout->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvSaveDataSize->SetShadow(true); } if (info->installDataSize > 0) { snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float)(info->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB")); TextView *tvInstallDataSize = infoLayout->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvInstallDataSize->SetShadow(true); } } infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true); std::string str; if (g_Config.TimeTracker().GetPlayedTimeString(info->id, &str)) { TextView *tvPlayTime = infoLayout->Add(new TextView(str, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvPlayTime->SetShadow(true); tvPlayTime->SetText(str); } LinearLayout *crcHoriz = infoLayout->Add(new LinearLayout(ORIENT_HORIZONTAL)); if (fileTypeSupportCRC) { if (Reporting::HasCRC(gamePath_)) { auto rp = GetI18NCategory(I18NCat::REPORTING); uint32_t crcVal = Reporting::RetrieveCRC(gamePath_); std::string crc = StringFromFormat("%08X", crcVal); // CRC button makes sense. TextView *tvCRC = crcHoriz->Add(new TextView(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc), ALIGN_LEFT, true, new LinearLayoutParams(0.0, G_VCENTER))); tvCRC->SetShadow(true); if (System_GetPropertyBool(SYSPROP_HAS_TEXT_CLIPBOARD)) { Button *tvCRCCopy = crcHoriz->Add(new Button(di->T("Copy to clipboard"), new LinearLayoutParams(0.0, G_VCENTER))); tvCRCCopy->OnClick.Add([this](UI::EventParams &) { u32 crc = Reporting::RetrieveCRC(gamePath_); char buffer[16]; snprintf(buffer, sizeof(buffer), "%08X", crc); System_CopyStringToClipboard(buffer); // Success indication. Not worth a translatable string. g_OSD.Show(OSDType::MESSAGE_SUCCESS, buffer, 1.0f); return UI::EVENT_DONE; }); } // Let's check the CRC in the game database, looking up the ID and also matching the crc. std::vector dbInfos; if ((hasFlags & GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info->id_version, &dbInfos)) { bool found = false; for (auto &dbInfo : dbInfos) { if (dbInfo.crc == crcVal) { found = true; } } if (found) { NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("ISO OK according to the ReDump project"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvVerified->SetLevel(NoticeLevel::SUCCESS); } } } else if (!isHomebrew_) { GameDBInfo dbInfo; std::vector dbInfos; if ((hasFlags & GameInfoFlags::PARAM_SFO) && !g_gameDB.GetGameInfos(info->id_version, &dbInfos)) { // tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database")); // tvVerified_->SetVisibility(UI::V_VISIBLE); // tvVerified_->SetLevel(NoticeLevel::WARN); } else if ((hasFlags & GameInfoFlags::UNCOMPRESSED_SIZE) && info->gameSizeUncompressed != 0) { // don't do this check if info still pending bool found = false; for (auto &dbInfo : dbInfos) { // TODO: Doesn't take CSO/CHD into account. if (info->gameSizeUncompressed == dbInfo.size) { found = true; } } if (!found) { // tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO")); // tvVerified_->SetVisibility(UI::V_VISIBLE); // tvVerified_->SetLevel(NoticeLevel::ERROR); // INFO_LOG(Log::Loader, "File size %d not matching game DB", (int)info->gameSizeUncompressed); } NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvVerified->SetVisibility(UI::V_VISIBLE); tvVerified->SetLevel(NoticeLevel::INFO); } } } NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT))); tvVerified->SetVisibility(UI::V_GONE); tvVerified->SetSquishy(true); // Show plugin info, if any. Later might add checkboxes. auto plugins = HLEPlugins::FindPlugins(info->id, g_Config.sLanguageIni); if (!plugins.empty()) { auto sy = GetI18NCategory(I18NCat::SYSTEM); infoLayout->Add(new TextView(sy->T("Plugins"), ALIGN_LEFT, true)); for (const auto &plugin : plugins) { infoLayout->Add(new TextView(ApplySafeSubstitutions("* %1", plugin.name), ALIGN_LEFT, true)); } } ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins)); root_->Add(rightColumn); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL); rightColumnItems->SetSpacing(0.0f); rightColumn->Add(rightColumnItems); if (!inGame_) { rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay); } if (!info->id.empty()) { Choice *btnGameSettings = rightColumnItems->Add(new Choice(ga->T("Game Settings"))); btnGameSettings->OnClick.Handle(this, &GameScreen::OnGameSettings); if (inGame_) btnGameSettings->SetEnabled(false); if (info->hasConfig) { Choice *btnDeleteGameConfig = rightColumnItems->Add(new Choice(ga->T("Delete Game Config"))); btnDeleteGameConfig->OnClick.Handle(this, &GameScreen::OnDeleteConfig); if (inGame_) btnDeleteGameConfig->SetEnabled(false); } else { Choice *btnCreateGameConfig = rightColumnItems->Add(new Choice(ga->T("Create Game Config"))); btnCreateGameConfig->OnClick.Handle(this, &GameScreen::OnCreateConfig); if (inGame_) btnCreateGameConfig->SetEnabled(false); } } if (info->saveDataSize) { Choice *btnDeleteSaveData = new Choice(ga->T("Delete Save Data")); rightColumnItems->Add(btnDeleteSaveData)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData); } // Don't want to be able to delete the game while it's running. Choice *deleteChoice = rightColumnItems->Add(new Choice(ga->T("Delete Game"))); deleteChoice->OnClick.Handle(this, &GameScreen::OnDeleteGame); if (inGame_) { deleteChoice->SetEnabled(false); } if ((hasFlags & GameInfoFlags::PARAM_SFO) && System_GetPropertyBool(SYSPROP_CAN_CREATE_SHORTCUT)) { rightColumnItems->Add(new Choice(ga->T("Create Shortcut")))->OnClick.Add([this](UI::EventParams &e) { GameInfoFlags hasFlags; std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO, &hasFlags); if (hasFlags & GameInfoFlags::PARAM_SFO) { System_CreateGameShortcut(gamePath_, info->GetTitle()); g_OSD.Show(OSDType::MESSAGE_SUCCESS, GetI18NCategory(I18NCat::DIALOG)->T("Desktop shortcut created"), 2.0f); } return UI::EVENT_DONE; }); } // TODO: This is synchronous, bad! if (g_recentFiles.ContainsFile(gamePath_.ToString())) { Choice *removeButton = rightColumnItems->Add(new Choice(ga->T("Remove From Recent"))); removeButton->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent); if (inGame_) { removeButton->SetEnabled(false); } } if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) { rightColumnItems->Add(new Choice(di->T("Show in folder")))->OnClick.Add([this](UI::EventParams &e) { System_ShowFileInFolder(gamePath_); return UI::EVENT_DONE; }); } if (g_Config.bEnableCheats) { auto pa = GetI18NCategory(I18NCat::PAUSE); rightColumnItems->Add(new Choice(pa->T("Cheats")))->OnClick.Handle(this, &GameScreen::OnCwCheat); } if (info->pic1.texture) { Choice *btnSetBackground = rightColumnItems->Add(new Choice(ga->T("Use UI background"))); btnSetBackground->OnClick.Handle(this, &GameScreen::OnSetBackground); btnSetBackground->SetVisibility(V_GONE); } isHomebrew_ = info && info->region == GameRegion::HOMEBREW; if (fileTypeSupportCRC && !isHomebrew_ && !Reporting::HasCRC(gamePath_) ) { Choice *btnCalcCRC = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), I18NCat::NONE)); btnCalcCRC->OnClick.Add([this](UI::EventParams &) { CRC32string = "..."; Reporting::QueueCRC(gamePath_); return UI::EVENT_DONE; }); } } UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO); if (!info->Ready(GameInfoFlags::PARAM_SFO)) { return UI::EVENT_SKIPPED; } g_Config.createGameConfig(info->id); g_Config.saveGameConfig(info->id, info->GetTitle()); info->hasConfig = true; screenManager()->topScreen()->RecreateViews(); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e) { auto di = GetI18NCategory(I18NCat::DIALOG); const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN); screenManager()->push( new PromptScreen(gamePath_, di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [this](bool result) { if (result) { std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO); if (!info->Ready(GameInfoFlags::PARAM_SFO)) { return; } g_Config.deleteGameConfig(info->id); info->hasConfig = false; RecreateViews(); } })); return UI::EVENT_DONE; } ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) { // Draw PIC0 as an underlay. UIContext &dc = *screenManager()->getUIContext(); Draw::DrawContext *draw = dc.GetDrawContext(); GameInfoFlags hasFlags; std::shared_ptr info = g_gameInfoCache->GetInfo(draw, gamePath_, GameInfoFlags::PARAM_SFO, &hasFlags); if ((knownFlags_ & GameInfoFlags::PIC0) && info->pic0.texture) { bool draw = true; const float w = dc.GetBounds().w - 500; const float h = w * (info->pic0.texture->Height() / (float)info->pic0.texture->Width()); // Bottom align the image. Bounds bounds(180, dc.GetBounds().h - h - 10, w, h); float maxY = bounds.h / 2.0f; if (bounds.y < maxY) { // Recalculate. bounds.h = dc.GetBounds().h - 10 - maxY; if (bounds.h < 0) { // let's not draw it. draw = false; } bounds.w = bounds.h * (info->pic0.texture->Width() / (float)info->pic0.texture->Height()); bounds.y = dc.GetBounds().h - 10 - bounds.h; } if (draw) { dc.Flush(); dc.GetDrawContext()->BindTexture(0, info->pic0.texture); uint32_t color = 0xFFFFFFFF; dc.Draw()->DrawTexRect(bounds, 0, 0, 1, 1, color); dc.Flush(); dc.Begin(); } } return UIScreen::render(mode); } UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) { screenManager()->push(new CwCheatScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) { TriggerFinish(DR_OK); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) { screenManager()->switchScreen(new EmuScreen(gamePath_)); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); if (info && info->Ready(GameInfoFlags::PARAM_SFO)) { std::string discID = info->GetParamSFO().GetValueString("DISC_ID"); if ((discID.empty() || !info->disc_total) && gamePath_.FilePathContainsNoCase("PSP/GAME/")) discID = g_paramSFO.GenerateFakeID(gamePath_); screenManager()->push(new GameSettingsScreen(gamePath_, discID, true)); } return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::SIZE); if (info) { // Check that there's any savedata to delete if (info->saveDataSize) { const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN); auto di = GetI18NCategory(I18NCat::DIALOG); Path gamePath = gamePath_; screenManager()->push( new PromptScreen(gamePath_, di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [gamePath](bool yes) { if (yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath, GameInfoFlags::PARAM_SFO); info->DeleteAllSaveData(); info->saveDataSize = 0; info->installDataSize = 0; } })); } } RecreateViews(); return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO); if (info->Ready(GameInfoFlags::PARAM_SFO)) { auto di = GetI18NCategory(I18NCat::DIALOG); std::string prompt; prompt = di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this."); prompt += "\n\n" + gamePath_.ToVisualString(g_Config.memStickDirectory.c_str()); const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN); Path gamePath = gamePath_; ScreenManager *sm = screenManager(); screenManager()->push( new PromptScreen(gamePath_, prompt, trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"), [sm, gamePath](bool yes) { if (yes) { std::shared_ptr info = g_gameInfoCache->GetInfo(NULL, gamePath, GameInfoFlags::PARAM_SFO); info->Delete(); g_gameInfoCache->Clear(); g_recentFiles.Remove(gamePath.c_str()); sm->switchScreen(new MainScreen()); } })); } return UI::EVENT_DONE; } UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) { g_recentFiles.Remove(gamePath_.ToString()); screenManager()->switchScreen(new MainScreen()); return UI::EVENT_DONE; } class SetBackgroundPopupScreen : public PopupScreen { public: SetBackgroundPopupScreen(std::string_view title, const Path &gamePath) : PopupScreen(title), gamePath_(gamePath) { timeStart_ = time_now_d(); } const char *tag() const override { return "SetBackgroundPopup"; } protected: bool FillVertical() const override { return false; } bool ShowButtons() const override { return false; } void CreatePopupContents(UI::ViewGroup *parent) override; void update() override; private: Path gamePath_; double timeStart_; double timeDone_ = 0.0; enum class Status { PENDING, DELAY, DONE, }; Status status_ = Status::PENDING; }; void SetBackgroundPopupScreen::CreatePopupContents(UI::ViewGroup *parent) { auto ga = GetI18NCategory(I18NCat::GAME); parent->Add(new UI::TextView(ga->T("One moment please..."), ALIGN_LEFT | ALIGN_VCENTER, false, new UI::LinearLayoutParams(UI::Margins(10, 0, 10, 10)))); } void SetBackgroundPopupScreen::update() { PopupScreen::update(); std::shared_ptr info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PIC1); if (status_ == Status::PENDING && info->Ready(GameInfoFlags::PIC1)) { GameInfoTex *pic = nullptr; if (info->pic1.dataLoaded && info->pic1.data.size()) { pic = &info->pic1; } if (pic) { const Path bgPng = GetSysDirectory(DIRECTORY_SYSTEM) / "background.png"; File::WriteStringToFile(false, pic->data, bgPng); } UIBackgroundShutdown(); // It's worse if it flickers, stay open for at least 1s. timeDone_ = timeStart_ + 1.0; status_ = Status::DELAY; } if (status_ == Status::DELAY && timeDone_ <= time_now_d()) { TriggerFinish(DR_OK); status_ = Status::DONE; } } UI::EventReturn GameScreen::OnSetBackground(UI::EventParams &e) { auto ga = GetI18NCategory(I18NCat::GAME); // This popup is used to prevent any race condition: // g_gameInfoCache may take time to load the data, and a crash could happen if they exit before then. SetBackgroundPopupScreen *pop = new SetBackgroundPopupScreen(ga->T("Setting Background"), gamePath_); if (e.v) pop->SetPopupOrigin(e.v); screenManager()->push(pop); return UI::EVENT_DONE; }