// Copyright (C) 2012 PPSSPP Project // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include #include "Common/CommonTypes.h" #include "Common/File/Path.h" #include "Core/CoreParameter.h" #include "Core/ConfigValues.h" class MetaFileSystem; class ParamSFOData; extern MetaFileSystem pspFileSystem; extern ParamSFOData g_paramSFO; extern ParamSFOData g_paramSFORaw; // To synchronize the two UIs, we need to know which state we're in. enum GlobalUIState { UISTATE_MENU, UISTATE_PAUSEMENU, UISTATE_INGAME, UISTATE_EXIT, UISTATE_EXCEPTION, }; // Use these in conjunction with GetSysDirectory. enum PSPDirectories { DIRECTORY_PSP, DIRECTORY_CHEATS, DIRECTORY_SCREENSHOT, DIRECTORY_SYSTEM, DIRECTORY_GAME, DIRECTORY_SAVEDATA, DIRECTORY_PAUTH, DIRECTORY_DUMP, DIRECTORY_SAVESTATE, DIRECTORY_CACHE, DIRECTORY_TEXTURES, DIRECTORY_PLUGINS, DIRECTORY_APP_CACHE, // Use the OS app cache if available DIRECTORY_VIDEO, DIRECTORY_AUDIO, DIRECTORY_MEMSTICK_ROOT, DIRECTORY_EXDATA, DIRECTORY_CUSTOM_SHADERS, DIRECTORY_CUSTOM_THEMES, COUNT, }; class GraphicsContext; enum class GPUBackend; void ResetUIState(); void UpdateUIState(GlobalUIState newState); GlobalUIState GetUIState(); void SetGPUBackend(GPUBackend type, std::string_view device = ""); GPUBackend GetGPUBackend(); std::string GetGPUBackendDevice(); enum class BootState { Off, Booting, Complete, Failed, }; BootState PSP_GetBootState(); inline bool PSP_IsInited() { return PSP_GetBootState() == BootState::Complete; } // Call this once, then call PSP_InitUpdate repeatedly to monitor progress. bool PSP_InitStart(const CoreParameter &coreParam); // Check the return value of this - if Booting, keep calling. // If Complete or Failed, handle as appropriate, and stop calling. BootState PSP_InitUpdate(std::string *error_string); // Blocking wrapper around the two above functions, used for convenience in a couple of places. // Should be avoided/removed eventually. // Returns either BootState::Complete or BootState::Failed. BootState PSP_Init(const CoreParameter &coreParam, std::string *error_string); void PSP_Shutdown(bool success); BootState PSP_Reboot(std::string *error_string); FileLoader *PSP_LoadedFile(); void PSP_RunLoopWhileState(); void PSP_RunLoopFor(int cycles); // Call before gpu->BeginHostFrame() in order to not miss any GPU stats. void PSP_UpdateDebugStats(bool collectStats); // Increments or decrements an internal counter. Intended to be used by debuggers. void PSP_ForceDebugStats(bool enable); void UpdateLoadedFile(FileLoader *fileLoader); // NOTE: These are almost all derived from g_Config.memStickDirectory directly - // they are not stored anywhere. Path GetSysDirectory(PSPDirectories directoryType); bool CreateSysDirectories(); extern bool coreCollectDebugStats; inline CoreParameter &PSP_CoreParameter() { extern CoreParameter g_CoreParameter; return g_CoreParameter; } // Centralized place for dumping useful files, also takes care of checking for dupes and creating a clickable UI popup. void DumpFileIfEnabled(const u8 *dataPtr, const u32 length, std::string_view name, DumpFileType type);