// Copyright (c) 2018- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/Debugger/WebSocket/GameBroadcaster.h" #include "Core/Debugger/WebSocket/WebSocketUtils.h" #include "Core/ELF/ParamSFO.h" #include "Core/System.h" struct GameStatusEvent { const char *ev; operator std::string() { JsonWriter j; j.begin(); j.writeString("event", ev); if (PSP_GetBootState() == BootState::Complete) { j.pushDict("game"); j.writeString("id", g_paramSFO.GetDiscID()); j.writeString("version", g_paramSFO.GetValueString("DISC_VERSION")); j.writeString("title", g_paramSFO.GetValueString("TITLE")); j.pop(); } else { j.writeNull("game"); } j.end(); return j.str(); } }; // Game started (game.start) // // Sent unexpectedly with these properties: // - game: null or an object with properties: // - id: string disc ID (such as ULUS12345.) // - version: string disc version. // - title: string game title. // Game quit / ended (game.quit) // // Sent unexpectedly with these properties: // - game: null // Game paused (game.pause) // // Note: this is not the same as stepping. This means the user went to the pause menu. // // Sent unexpectedly with these properties: // - game: null or an object with properties: // - id: string disc ID (such as ULUS12345.) // - version: string disc version. // - title: string game title. // Game resumed (game.resume) // // Note: this is not the same as stepping. This means the user resumed from the pause menu. // // Sent unexpectedly with these properties: // - game: null or an object with properties: // - id: string disc ID (such as ULUS12345.) // - version: string disc version. // - title: string game title. std::string GameBroadcaster::PollChange() { // Tracked globally rather than per connection: this runs on the CPU thread, which owns the state // being read, and the resulting event is then handed to every connected debugger. static GlobalUIState prevState = GetUIState(); const GlobalUIState state = GetUIState(); if (prevState == state) return std::string(); const char *ev = nullptr; if (state == UISTATE_PAUSEMENU) { ev = "game.pause"; } else if (state == UISTATE_INGAME && prevState == UISTATE_PAUSEMENU) { ev = "game.resume"; } else if (state == UISTATE_INGAME && PSP_GetBootState() == BootState::Complete) { ev = "game.start"; } else if (state == UISTATE_MENU && PSP_GetBootState() != BootState::Complete) { ev = "game.quit"; } if (!ev) return std::string(); prevState = state; return GameStatusEvent{ev}; }