Unknown W. Brackets
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34fe95192f
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GPU: Cleanup some gstate accesses.
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2017-05-26 19:03:04 -07:00 |
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Unknown W. Brackets
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402eb143f7
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SoftGPU: Stop calling bufw pixels bytes.
This was never even bits, it was just 8 * pixels before.
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2017-05-26 19:03:03 -07:00 |
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Unknown W. Brackets
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697466ae41
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SoftGPU: Support UVGen for points and lines.
Probably not used by any real games, but better to be safe in the software
renderer.
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2017-05-26 19:03:02 -07:00 |
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Unknown W. Brackets
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f7a14889d3
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SoftGPU: Correct mipmaps for points.
Not likely to be used, but let's make const work.
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2017-05-26 18:02:55 -07:00 |
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Unknown W. Brackets
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708a54d60b
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Merge pull request #9726 from hrydgard/remove-always-depth-write
Remove "Always Depth Write" setting. One step forward for #8171
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2017-05-26 11:17:40 -04:00 |
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Unknown W. Brackets
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ba483853c5
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Merge pull request #9725 from hrydgard/remove-mipmap-setting
Remove the Mipmap setting. One step forward for #8171
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2017-05-26 11:16:37 -04:00 |
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Henrik Rydgård
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6669fd0879
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Buildfix
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2017-05-26 16:42:38 +02:00 |
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Henrik Rydgård
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0ec1e5e3b2
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Don't erase and rewrite the dispatcher when the cache is cleared. Fixes #9708
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2017-05-26 15:48:03 +02:00 |
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Henrik Rydgård
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1d96ead852
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Remove "Always Depth Write" setting. One step forward for #8171
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2017-05-26 10:23:45 +02:00 |
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Henrik Rydgård
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1b05a54800
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Remove the Mipmap setting. One step forward for #8171
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2017-05-26 10:21:20 +02:00 |
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Henrik Rydgård
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14900d4c1b
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Fix crash when pressing F12 in software mode.
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2017-05-24 11:10:03 +02:00 |
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Henrik Rydgård
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8f9e0b7fcc
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SoftGPU: Make sure transformunit.buf is properly aligned. Helps part of #9718
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2017-05-24 10:20:10 +02:00 |
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Unknown W. Brackets
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c19faf8ac8
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D3D9: Correct half-pixel offset.
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2017-05-23 23:45:55 -07:00 |
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Unknown W. Brackets
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8187927b9d
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SoftGPU: Use vertexjit for submitted primitives.
This uses the standard cache other rendering uses.
In Legend of Heroes 3, for example, this provides a 10% speed improvement.
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2017-05-20 20:22:35 -07:00 |
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Henrik Rydgård
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0f4e064053
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Remove unused methods
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2017-05-18 12:41:18 +02:00 |
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Henrik Rydgård
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ad64325876
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Merge pull request #9684 from unknownbrackets/softgpu-lines
Fix lines in the software renderer
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2017-05-15 08:53:46 +02:00 |
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Unknown W. Brackets
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9d64597fb3
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SoftGPU: Clip lines entirely outside early.
Some were getting through, which may mean the line clipping isn't working
so well...
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2017-05-14 18:28:47 -07:00 |
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Unknown W. Brackets
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672ce51a2a
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SoftGPU: Implement pretend antialias.
This doesn't really smooth, but at the very least faking it makes Persona
3 have less ugly lines.
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2017-05-14 16:11:02 -07:00 |
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Unknown W. Brackets
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5c9d223e32
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SoftGPU: Implement simple mipmapping for lines.
Mostly so the min/mag filter is correct.
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2017-05-14 16:11:01 -07:00 |
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Unknown W. Brackets
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a95170d789
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SoftGPU: Bias bottom right side of line drawing.
Fixes lines in Persona 2.
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2017-05-14 16:11:01 -07:00 |
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Unknown W. Brackets
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a26aaec528
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SoftGPU: Support flat shading for lines.
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2017-05-14 16:11:00 -07:00 |
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Unknown W. Brackets
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e4f2ff1464
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SoftGPU: Implement lines in transform mode.
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2017-05-14 16:10:59 -07:00 |
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Unknown W. Brackets
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ad17decf5c
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SoftGPU: Quick hack to fix scissor w/2x2 pixels.
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2017-05-14 16:02:27 -07:00 |
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Unknown W. Brackets
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8ee92048c0
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SoftGPU: Avoid rcp due to precision issues.
Causes artifacts in Sword Art Online, which draws a dialog box using
stretched UVs - rcp causes the edges to sample outside the original UVs.
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2017-05-14 16:02:21 -07:00 |
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Henrik Rydgård
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d13fdfbf37
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Merge pull request #9683 from unknownbrackets/ge-debugger
Minor GE debugger fixes
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2017-05-15 00:02:19 +02:00 |
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Unknown W. Brackets
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94c138fd83
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SoftGPU: Fix texture vertex preview in debugger.
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2017-05-14 14:56:23 -07:00 |
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Henrik Rydgård
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1f1ed5bb4d
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Merge pull request #9682 from unknownbrackets/softgpu-light
SoftGPU: Match GLES lighting better, use floats
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2017-05-14 12:59:08 +02:00 |
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Unknown W. Brackets
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01076dd959
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SoftGPU: Don't wrap negative positions.
Haven't fully verified this, but without this, Gods Eater Burst's bloom
doesn't work, since -1,-1 maps to 1023,1023 so everything is clipped.
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2017-05-13 17:28:38 -07:00 |
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Unknown W. Brackets
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b2d3058386
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SoftGPU: Correct fog for rectangles.
Gods Eater Burst uses fog in its bloom, with rectangles.
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2017-05-13 17:27:34 -07:00 |
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Unknown W. Brackets
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1a56466865
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SoftGPU: Match GLES lighting better, use floats.
Using floats simplifies things and also makes it faster.
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2017-05-13 12:54:18 -07:00 |
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Henrik Rydgård
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996c97dfd5
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Merge pull request #9681 from unknownbrackets/softgpu-center
SoftGPU: Correct for pixel centers
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2017-05-13 20:46:31 +02:00 |
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Unknown W. Brackets
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86a1898732
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SoftGPU: Correct rendering for pixel centers.
This should theoretically calculate everything more correctly.
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2017-05-13 08:03:08 -07:00 |
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Henrik Rydgård
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8cff9f8bc9
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Merge pull request #9678 from unknownbrackets/mipmaps
Make const mipmaps more consistent
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2017-05-13 16:58:55 +02:00 |
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Unknown W. Brackets
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9e34601be2
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SoftGPU: Correct texturing for pixel centers.
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2017-05-13 07:53:39 -07:00 |
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LunaMoo
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5637ae1190
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Fix typo in VertexDecoder
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2017-05-13 16:27:26 +02:00 |
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Unknown W. Brackets
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6b0c9a5531
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SoftGPU: Improve wsum recip SIMD.
A bit faster.
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2017-05-13 06:56:33 -07:00 |
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Unknown W. Brackets
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7c526acc69
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SoftGPU: Multiply S/T early via SIMD.
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2017-05-13 06:49:27 -07:00 |
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Unknown W. Brackets
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10e511273a
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GPU: Flush on mipmap slope change.
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2017-05-12 20:30:48 -07:00 |
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Unknown W. Brackets
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c4d1863ded
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GPU: Consistently bias const mip levels.
Since SLOPE is just a more complicated CONST, we can treat them the same.
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2017-05-12 20:30:47 -07:00 |
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Henrik Rydgård
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6d6c1f66fc
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Merge pull request #9673 from unknownbrackets/softgpu
SoftGPU: Implement mipmapping
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2017-05-09 09:35:34 +02:00 |
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Unknown W. Brackets
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50a775d31f
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SoftGPU: Calculate mip level based on float bits.
This is probably what the hardware does and much faster.
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2017-05-08 20:43:02 -07:00 |
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Henrik Rydgård
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f06daba448
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Merge pull request #9674 from unknownbrackets/vertexjit
Implement a few x86 vertexjit optimizations
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2017-05-08 19:38:15 +02:00 |
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Unknown W. Brackets
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37a4d1308f
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SoftGPU: Round screencoords.
It seems like this is what the PSP does, or maybe this is just correcting
for floating point error...
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2017-05-08 06:50:25 -07:00 |
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Unknown W. Brackets
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92ba91366c
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SoftGPU: Process mipmaps in texturing.
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2017-05-08 06:50:25 -07:00 |
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Unknown W. Brackets
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3944a07bf7
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SoftGPU: Fix separate mipmap cluts.
These should only be used for CLUT4.
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2017-05-08 06:50:24 -07:00 |
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Unknown W. Brackets
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f5dd3b9716
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SoftGPU: Refactor mask calculation and use SSE.
A tiny bit faster.
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2017-05-08 06:50:23 -07:00 |
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Unknown W. Brackets
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1f2c2b6d42
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SoftGPU: Improve texcoord rounding.
This fixes several obvious issues in Crisis Core, but it's still wrong
when texcoords go the other direction. Need to use the deltas.
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2017-05-08 06:50:23 -07:00 |
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Unknown W. Brackets
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7ffc891522
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SoftGPU: Apply clamp/wrap in through.
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2017-05-08 06:50:21 -07:00 |
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Unknown W. Brackets
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dacb776300
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x86: Minor optimization for s16 through positions.
This takes it from 150% to 390% non-jit for pos only verts.
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2017-05-07 12:20:56 -07:00 |
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Unknown W. Brackets
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0fe927aaa7
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x86: Minor memory copy perf improvement.
This was actually 270% -> 340% non-jit for pos-only verts.
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2017-05-07 12:18:47 -07:00 |
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