Henrik Rydgård
01d81ffa72
OpenGL: Fix texture wrapping of render targets.
2018-03-28 11:23:41 +02:00
Henrik Rydgård
f967e206b8
Remove the last remains of the idea that textures can be efficiently updated instead of recreated. Accidentally fixes #10697 somehow.
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Also this is good for terminology, no more confusion with the texture
replacement facility :)
2018-03-25 10:50:37 +02:00
Henrik Rydgård
99af1d58ad
OpenGL task switching fix
2018-03-17 13:45:12 +01:00
Henrik Rydgård
9761d8930d
Bump GL shader cache version
2018-03-17 02:01:11 +01:00
Henrik Rydgård
6858c77612
Don't allow wrapping on framebuffer textures. Fixes GTA on old NV Shield
2018-03-17 01:54:11 +01:00
Henrik Rydgård
614cabb115
Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
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The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
2018-03-16 21:03:03 +01:00
Henrik Rydgård
2d33d526b8
Remove some remains of software skinning
2018-03-16 20:38:05 +01:00
Carlos Estrague / Mrc_munir
f3040949a3
Fix a typo extra " in some header
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Fix a typo introduced in https://github.com/hrydgard/ppsspp/pull/10715
2018-03-13 20:16:41 +01:00
Henrik Rydgård
7a8310ae5e
Tiny unification of code. Save the GL shader cache a bit less often.
2018-03-13 13:35:58 +01:00
Henrik Rydgård
a0fa199ce3
Merge pull request #10715 from unknownbrackets/loading
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UI: Show more detailed loading status
2018-03-13 10:44:07 +01:00
Unknown W. Brackets
88e01c7944
UI: Show more detailed loading status.
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It's sometimes taking longer, so this may make it easier to identify.
See #10673 .
2018-03-12 18:06:46 -07:00
Henrik Rydgård
d8651fd85b
Combine the lightAngle and spotCoef float uniforms into one float2. Saves 64 bytes from the light uniform buffer, making it an even 512.
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Probably a very small perf optimization.
2018-03-12 11:17:45 +01:00
Henrik Rydgård
6fa9fcefb2
Comment fixes, reindentation.
2018-03-05 00:03:47 +01:00
Henrik Rydgård
40db61a680
Remove further remains of hardware skinning. Fixes #10661
2018-03-05 00:03:47 +01:00
Henrik Rydgård
28e202a089
Buildfix, oops
2018-02-28 19:15:29 +01:00
Henrik Rydgård
83c82a5ebd
GL: Fix depal issue where we forgot to set vp/scissor properly. Update some asserts.
2018-02-28 18:45:14 +01:00
Henrik Rydgård
f5dd9c17cd
Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
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This reverts commit 10be0cad96 .
2018-02-27 22:04:24 +01:00
Henrik Rydgård
4b784e6035
Merge pull request #10653 from hrydgard/submitprim-unify
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Unify the SubmitPrim function, and some others, between the HW backends
2018-02-26 16:17:16 +01:00
Henrik Rydgård
10be0cad96
GL: Don't wait-for-idle when shutting down the PSP GPU, it's the wrong place. Should fix #10652
2018-02-26 15:48:45 +01:00
Henrik Rydgård
64ec46e705
Unify FramebufferDirty()/FramebufferReallyDirty() for the hw backends
2018-02-26 11:58:17 +01:00
Henrik Rydgård
78467d6092
Unify FastRunLoop for the hardware backends.
2018-02-26 11:52:16 +01:00
Henrik Rydgård
6a2f45c2e1
Unify UpdateCmdInfo
2018-02-26 11:48:56 +01:00
Henrik Rydgård
8cef1f0f8d
GPU: Unify command table (cmdInfo_)
2018-02-26 11:44:02 +01:00
Henrik Rydgård
a8a34fef9c
Virtualize CheckGPUFeatures
2018-02-26 11:35:37 +01:00
Henrik Rydgård
feb4694acc
Unify DispatchSubmitPrim as much as possible
2018-02-26 11:33:17 +01:00
Henrik Rydgård
967018b7f8
Unify Execute_LoadClut
2018-02-26 11:32:02 +01:00
Henrik Rydgård
c7f8f4c5ca
Unify Execute_Prim
2018-02-26 11:22:27 +01:00
Henrik Rydgård
23980065ba
Unify all the DrawEngine::SubmitPrim
2018-02-26 11:07:30 +01:00
Unknown W. Brackets
506dfcb916
GLES: Fix texture scaling.
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Oops, and I had broken it again.
2018-02-22 19:58:52 -08:00
Unknown W. Brackets
4b8d8c875d
Qt: Remove old texture debug API.
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No one's testing it and it's not the best way. We have a better
implemented API and should use it instead.
2018-02-19 09:09:35 -08:00
Unknown W. Brackets
ecd1a04e44
GLES: Fix unpack misalignment, Qt debugger freeing.
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We no longer use unpack, so we should always decode to w not bufw.
2018-02-19 09:02:22 -08:00
Henrik Rydgård
8fcaa651a5
Merge pull request #10627 from unknownbrackets/gl-aligned
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GLES: Properly free when upscaling textures
2018-02-19 10:08:41 +01:00
Unknown W. Brackets
438951f844
GLES: Properly free when upscaling textures.
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Oops. Fixes crash introduced by #10603 .
2018-02-18 19:03:31 -08:00
Henrik Rydgård
88e8229159
GL: Need to recompile postshaders on Resized() (which is a bit of a misnomer)
2018-02-12 14:01:52 +01:00
Unknown W. Brackets
0474ff5c23
GLES: Use aligned memory for textures.
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We use SSE on them, and they used to be aligned, and must be aligned in
PSP RAM, so keep them aligned.
This only really affects 32-bit, since allocs will typically be aligned on
64-bit anyway.
Fixes #10601 .
2018-02-11 08:13:57 -08:00
Henrik Rydgård
3c93eaf164
GL: Fix clearing alpha on stencil uploads.
2018-02-10 17:18:18 +01:00
Henrik Rydgård
625595c6cc
For some reason we use DrawActiveTexture in the GL stencil stuff, don't want to disable stencil unconditionally..
2018-02-08 16:59:03 +01:00
Henrik Rydgård
86cfc411a4
Remove the confusing "DisableState" across the codebase
2018-02-08 16:27:36 +01:00
Henrik Rydgård
b9081dd624
GL: Set a plain render state in DrawActiveTexture, without relying on the caller having called DisableState
2018-02-08 16:21:34 +01:00
Henrik Rydgård
b9b41f52c5
Add a simple spinner to the game load screen to not look frozen.
2018-02-08 12:03:29 +01:00
Henrik Rydgård
ce16547854
GL render manager: Fix bug when setting texture sampler if the wrong GL texture slot is active. Will likely help #10583
2018-02-07 19:49:58 +01:00
Henrik Rydgård
b3f4a923ca
GLES: Fix minor memory leak
2018-02-07 16:55:03 +01:00
Henrik Rydgård
c21b02a22d
gl-render-manager: Use properly scaled scissor rectangle, oops. Fixes higher resolutions.
2018-01-31 19:36:32 +01:00
Henrik Rydgård
982a1710ae
gl-render-manager: Fix postprocessing shaders. Fixes #10566 . Live switching is broken though for some reason.
2018-01-31 17:23:24 +01:00
Henrik Rydgård
5351c9ddb3
gl-render-manager: Support scissored clears, as used by the GL backend. Fixes GT.
2018-01-31 17:07:20 +01:00
Unknown W. Brackets
0399088fc7
GLES: Handle glGetString() on GL thread.
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We only use a few strings, so should be fine to cache them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
e280cbbc3c
GLES: Correct shader blending.
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Lunar's spell effects were blending completely wrong, and are a good
example of shader blending. This fixes them.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
30a60018a0
GLES: Fix race crash on shutdown.
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This happens when there are pointers in step commands that get freed.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
acc3e39b67
GLES: Reintroduce out of memory checks.
2018-01-27 15:10:17 +01:00
Unknown W. Brackets
900e53b6dc
GLES: Re-enable texture scaling.
2018-01-27 15:10:17 +01:00