Commit Graph
3360 Commits
Author SHA1 Message Date
Henrik Rydgard fee776b6e0 Correct scale factors for through mode depth rounding. 2015-08-26 15:55:58 +02:00
Henrik Rydgard 9e18fb7e90 Round Z in the vertex shader to match a 16-bit Z buffer.
However this inexplicably does still not solve the Phantasy Star issue!
2015-08-26 15:25:21 +02:00
Henrik Rydgard a5fb4cffd5 Failed quick attempt at Z rounding in the vshader 2015-08-26 15:25:20 +02:00
Henrik Rydgard 1e8a1b801f Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
Henrik Rydgard 29fc9e81a4 Use the gstate.getViewport* accessors. 2015-08-26 15:24:35 +02:00
Unknown W. Brackets 95d4f88e01 Read depth values as floats on OpenGL.
This preserves the full precision better than a 16-bit value does.
2015-08-23 17:52:15 -07:00
Unknown W. Brackets ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Henrik Rydgård 22e5431b1b operator precedence fix 2015-08-05 13:39:05 +02:00
Henrik Rydgard d7f4c47c22 Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
Henrik Rydgard d7c76cb1da Refactor: More work towards getting rid of gstate accesses from the framebuffer manager 2015-08-05 11:51:24 +02:00
Henrik Rydgard 454a363876 Reorganize all the gstate fetching in FramebufferCommon to one place 2015-08-05 11:36:02 +02:00
Henrik Rydgard d26b74d4d6 GPU refactor: Move accesses to gstate out of leaf functions 2015-08-05 01:03:49 +02:00
Henrik Rydgard 1c68069083 refactor: Get rid of gstate from depalshadercache 2015-07-29 14:28:51 +02:00
Henrik Rydgard b5f7d9346f Minor cleanups in GPU 2015-07-29 13:08:02 +02:00
Henrik Rydgard c8fe0b2690 Minor simplification, buildfixes 2015-07-29 12:38:31 +02:00
Henrik Rydgard 2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Henrik Rydgard 33246ffc8d Non-x86 buildfix 2015-07-29 12:19:15 +02:00
Henrik Rydgard 38a31fbd8b Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
Henrik Rydgard cde585a29a Include dependency cleanup 2015-07-29 11:48:20 +02:00
Henrik Rydgard 53f062b7b2 refactor: Remove some uses of gstate from SplineCommon and a fex texcache functions 2015-07-29 11:40:45 +02:00
Henrik Rydgard e857bd9a1c Minor code simplification in texcache 2015-07-29 10:59:02 +02:00
Henrik Rydgard aae254254b Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f 2015-07-28 01:09:48 +02:00
Henrik Rydgård 07b17560f4 Add some useful accessors to GPUState (backported from a work-in-progress branch) 2015-07-26 12:24:16 +02:00
Henrik Rydgård 6fee2b456c GPU classes: Replace "virtual" with "override" for free function type checking 2015-07-25 14:23:02 +02:00
Henrik Rydgård 0726912f09 sceDisplay, GPUState cleanup and comments 2015-07-25 09:46:11 +02:00
Unknown W. Brackets 7f8cf7f800 arm64: Use XXH64 for vertex hashing, etc.
Based on benchmarks, it performs better than XXH32 on an A57.
2015-07-22 21:38:01 -07:00
Henrik Rydgard ea33f50a8a Minor optimization: Help stupid compilers avoid a division (and a multiplication). 2015-07-22 21:03:27 +02:00
Henrik Rydgard 73e9c3b3a2 profiler: Track framebuffer reads in its own category 2015-07-12 00:44:11 +02:00
Unknown W. Brackets a98706f813 arm64: Correct some offset snapping. 2015-07-05 08:59:36 -07:00
Unknown W. Brackets 46c1030530 arm64: small optimization for weights. 2015-07-05 08:35:51 -07:00
Unknown W. Brackets 809f398760 arm64: Set vertexFullAlpha. 2015-07-05 00:17:06 -07:00
Unknown W. Brackets 37bc3cd347 arm64: Optimize some texcoord and normal decode. 2015-07-04 23:40:11 -07:00
Unknown W. Brackets f8bb7f3c52 arm64: Optimize pos and nrm conversions. 2015-07-04 18:22:16 -07:00
Unknown W. Brackets 75c8ccd2c1 arm64: Update emitter from Dolphin.
From dolphin-emu/dolphin@d09d59007a.
2015-07-04 00:00:28 -07:00
Unknown W. Brackets 8fdceba7ca Add timing for all the basics.
This way we can see overall stats for a frame.
2015-07-03 12:05:08 -07:00
vnctdj e791bea8a9 Consistently use *gr for the Graphics i18n category 2015-07-01 23:50:16 +02:00
Unknown W. Brackets a5cfd1a319 Oops, typo. 2015-06-21 19:58:42 -07:00
Henrik Rydgard 3587b36f86 Minor cleanups in BackgroundAudio and ARM64 vtx dec. Update native. 2015-06-22 00:09:02 +02:00
Unknown W. Brackets 2013034bd6 d3d9: Log better when offscreen surface fails.
We're getting reporting that this is happening.
2015-06-21 12:50:02 -07:00
Unknown W. Brackets 33d8c3c1af Don't report software clut zeroing.
This has been tested, no need to report anymore.
2015-06-21 12:25:38 -07:00
Unknown W. Brackets 0597b92998 For consistency, push fp regs here too. 2015-06-14 09:24:56 -07:00
Henrik Rydgard e848247f88 ARM64: Also save FP registers around the JIT dispatcher loop 2015-06-14 13:03:46 +02:00
Henrik Rydgard 2c05334d47 ARM64: Fix bug where we didn't save the FP registers correctly in the vertex decoder.
Also port a few ops from dolphin's ARM64 emitter.
2015-06-14 12:56:44 +02:00
Henrik Rydgard cc6db7a8df Declare DoTexSwizzle16 outside #ifdef _M_SSE, fixing build on ARM 2015-06-14 11:25:18 +02:00
Unknown W. Brackets 401bd35691 Swizzle video texture data on write to mirrors. 2015-06-13 16:29:56 -07:00
Henrik Rydgard 159c8baeef Do framebuffer download color conversion using the CPU on old nVidias.
May fix issue 228 in the native project.
2015-06-13 11:27:06 +02:00
Henrik Rydgård 00e57b1483 Merge pull request #7808 from hrydgard/savedata-screen
Savedata management screen
2015-06-12 23:18:25 +02:00
Henrik Rydgard b56f21e4f0 More savedata UI polish 2015-06-12 14:46:34 +02:00
Henrik Rydgard f356b0c644 Minor swrast opt 2015-06-11 20:23:53 +02:00
Henrik Rydgard 8ec48507f1 Software rasterizer: Fix skinning transforms 2015-06-11 17:00:44 +02:00