Commit Graph
3430 Commits
Author SHA1 Message Date
Henrik Rydgard 8107cb4423 Hopefully this will help issue #7969 2015-10-04 10:08:20 +02:00
Unknown W. Brackets 659ee2c3f6 Ensure we update sampling params on tex update. 2015-10-01 22:56:31 -07:00
Henrik Rydgard c2f4fad56a Fix another framebuffer race condition affecting #8002 (with postprocessing)
We can only wipe framebuffers at end of frame time when we react to the resolution change.
If we wipe at any other time, they can get recreated early and thus at the previous size.
2015-09-29 22:10:01 +02:00
Henrik Rydgard d3b265a3e4 Fix render resolution race condition. Should help #8002 2015-09-27 20:00:47 +02:00
Henrik Rydgard b07b002040 Introduce "Compatibility Flags".
These should be used very restrictively, see comment in Compatibility.h.

Should help #8004, by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00
Henrik Rydgard 70cb4372c1 Assorted fixes to auto resolution. Fixes too low resolution and also #8002, plus notification spam 2015-09-25 19:10:09 +02:00
Henrik Rydgård eed2f9d9d5 Merge pull request #8000 from unknownbrackets/gpu-minor
Allow framebufs to get smaller and affect the offset texture code
2015-09-25 09:47:16 +02:00
Henrik Rydgård d8b43dd9e9 Fix #7999 2015-09-24 11:22:20 +02:00
Unknown W. Brackets 400b8886e6 Use the framebuf->height for offset calculation.
This way if we shrunk the framebuffer, it'll still work.
2015-09-23 23:59:39 -07:00
Unknown W. Brackets bb18fa4cd9 Allow framebufs to get smaller in expected size.
This doesn't change the buffer size, but it does change the recorded size,
which effects how we calculate things about them.
2015-09-23 23:57:59 -07:00
Henrik Rydgård 5d7c4dd7c0 Merge pull request #7944 from sum2012/gpu_blacklist
Blacklist some gpu
2015-09-23 18:15:21 +02:00
Henrik Rydgard ec63663ad5 More consistent handling of resolution changes. Should help #7995 2015-09-23 12:25:38 +02:00
Henrik Rydgard 669508ed80 Restore some code that should not have been deleted (dupe on windows but not on other platforms) 2015-09-19 23:42:22 +02:00
Henrik Rydgard 4d18d478a0 Sample renderWidth/pixelWidth/height once per frame for the framebuffer manager. 2015-09-19 16:19:03 +02:00
Henrik Rydgard 3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Henrik Rydgård a71fbccfbc Warning fixes for new LLVM on mac (warns on inconsistent usage of override) 2015-09-17 20:29:37 +02:00
Unknown W. Brackets a66bc633f6 Fix nearest framebuffer check.
Broken in 454a363.
2015-09-16 20:05:55 -07:00
Unknown W. Brackets 3233116749 Use fixed regs for uv bounds check in arm64. 2015-09-13 15:06:29 -07:00
Unknown W. Brackets dff4aeb30f Correct uv bound pointers in arm vertexjit. 2015-09-13 14:55:10 -07:00
Unknown W. Brackets 93e9d6cd56 Respect framebuffer offset in fb copies.
We need to offset the copy coordinates also, or we'll copy the wrong
thing.
2015-09-13 11:35:15 -07:00
Unknown W. Brackets 62de281e35 Use texture UV range to optimize framebuf copies. 2015-09-13 11:34:52 -07:00
Unknown W. Brackets f4df7f076e Hash less of 512 tall textures when possible.
This allows xBRZ to work better on such textures, and also may reupload
them less frequently.
2015-09-13 11:15:57 -07:00
Unknown W. Brackets 88eea00fe4 Add a safety against vertcache breaking uv checks. 2015-09-13 11:09:21 -07:00
Unknown W. Brackets 31106d063c Fix MSVC 2015 highlighting for ARM/ARM64. 2015-09-13 10:02:55 -07:00
Unknown W. Brackets 72a73045bb Add uv range to arm64 and non-jit decoders. 2015-09-13 10:01:37 -07:00
Unknown W. Brackets 5c233fa545 Add initial decoding check for uv bounds. 2015-09-13 10:00:33 -07:00
Unknown W. Brackets 52c3fc221b Also split DirectX9's texture cache. 2015-09-13 09:36:17 -07:00
Unknown W. Brackets c7e6f051e4 Split the texture application into two stages.
The latter simply applies the texture.

This makes our IsAlphaTestTriviallyTrue() check correct.
2015-09-13 09:30:39 -07:00
Unknown W. Brackets a3078a6ae1 Move late state apply after sw transform decode.
Need this so ApplyDrawStateLate() can use data from the decode.
2015-09-13 06:53:55 -07:00
Unknown W. Brackets 5360422310 Defer bind of shader blend copy until after verts. 2015-09-13 06:52:47 -07:00
Unknown W. Brackets 71afaffc20 Pack texture cache entries just a bit tighter. 2015-09-13 06:43:47 -07:00
Unknown W. Brackets 7d63a10fdd Centralize texture cache entry structures. 2015-09-13 06:43:37 -07:00
Unknown W. Brackets e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
LunaMoo c20cf39d5d Update GPU.vcxproj 2015-09-07 09:56:59 +02:00
Unknown W. Brackets 85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Unknown W. Brackets e0f85a9c6b Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
Henrik Rydgard f77a2494ad DrawTriangleSlice lambda: Capture parameters by reference, not copy, to avoid alignment issues. 2015-09-06 19:32:16 +02:00
Henrik Rydgard fdea85138c Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
Henrik Rydgard ab3468ea02 Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Henrik Rydgard 08735b806f Remove silly use of gstate.SetVSyncInterval 2015-09-06 13:36:33 +02:00
Henrik Rydgard d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Henrik Rydgard 72ae497350 Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP. 2015-09-06 12:42:15 +02:00
sum2012 f6050e2c37 oop 2015-09-06 17:42:12 +08:00
sum2012 c30254a40d Rename BlacklistGPUNames to FramebufferFetchBlacklist 2015-09-06 17:40:30 +08:00
sum2012 7500145ddf Blacklist some gpu 2015-09-06 17:33:29 +08:00
Unknown W. Brackets 764539f814 Clean up GLES logic used in shader gen. 2015-09-05 16:44:17 -07:00
Unknown W. Brackets fb7c71e41d Simplify NV blit logic. 2015-09-05 16:28:59 -07:00
Unknown W. Brackets 2d0635c3e6 Cut out a bit more USING_GLES2. 2015-09-05 16:28:46 -07:00
Henrik Rydgard b22850720d Move the CheckGPUFeatures call to the Resize check 2015-09-06 00:13:46 +02:00
Henrik Rydgard 1c0158bfe6 Further reduce the use of ifdef USING_GLES2 and friends. 2015-09-05 23:39:10 +02:00