Commit Graph
295 Commits
Author SHA1 Message Date
Henrik Rydgard 67c185f8ea Update native to not wait in the opensl callback. Some minor audio optimizations. Also it seems ffmpeg has changed so update it. 2013-06-22 17:37:09 +02:00
Henrik Rydgard d81533e8d8 Fix lint warning. Update native with audio buffer size detection. 2013-06-19 14:28:42 +02:00
Henrik Rydgard d220e55d4f Android: Declare support for large screens. 2013-06-16 23:48:24 +02:00
Henrik Rydgard 04df8ac4dc Crank up the compiler optimization level for android. 2013-06-11 19:25:46 +02:00
Henrik Rydgard dd41d4a85c Add 36x36 icon for android. Fixes #2168 2013-06-09 23:21:54 +02:00
Henrik Rydgard 2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
raven02 a436a2139d Buildfix (Android) 2013-06-09 17:12:22 +08:00
Henrik Rydgard 533541615f Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	UI/GameInfoCache.h
2013-06-08 23:01:49 +02:00
Henrik Rydgard 51daa1f878 Delete the "Use Media Engine" option. 2013-06-08 22:53:36 +02:00
Henrik Rydgard bb3c91f8bb Some New-UI work (disabled, it's not really ready yet). 2013-06-08 22:47:06 +02:00
Henrik Rydgard 0c7833796b Merge branch 'master' into plugindownload
Conflicts:
	Core/Core.vcxproj
	Windows/PPSSPP.vcxproj
	native
2013-06-03 23:42:49 +02:00
Henrik Rydgård 7b09062611 Merge pull request #1973 from aquanull/language
Update lang/ and zim assets.
2013-06-03 02:32:53 -07:00
aquanull 3b21e452dc Update lang/ and zim assets. 2013-06-03 17:22:58 +08:00
Henrik Rydgard 68e75ae134 More download stuff 2013-06-02 13:44:36 +02:00
Henrik Rydgard 230d0b3679 Buildfixes 2013-06-01 23:37:51 +02:00
Dzakus 837fcf4296 Hide legacy menu key
http://android-developers.blogspot.com/2012/01/say-goodbye-to-menu-button.html
2013-06-01 21:53:17 +02:00
Unknown W. Brackets ee751d6fdd Buildfix for Linux, fixes #1994. 2013-05-30 22:42:27 -07:00
Henrik Rydgard 572eb26305 Merge branch 'master' into makotech222-cwcheat
Conflicts:
	Core/Core.vcxproj.filters
	Core/HLE/__sceAudio.cpp
	Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
Henrik Rydgard f9af7007d2 Add support for loading at3plusdecoder.so on Android. Make sure the .so files are at /PSP/libs/armeabi-v7a and/or /PSP/libs/armeabi on your Android external storage. 2013-05-30 15:26:12 +02:00
Henrik Rydgard 169ca97377 Change atrac3plus decoder dll name to be neutral. Add basic non-windows support for loading it (not tested yet). 2013-05-30 13:51:44 +02:00
aquanull fb81e6b2eb Update lang/ and zim assets. 2013-05-29 12:22:55 +08:00
aquanull 87f398b1af Make more menu screen items translatable.
Update font atlas files.
2013-05-25 11:23:14 +08:00
Henrik Rydgard f184632ecd Merge branch 'master' into makotech222-cwcheat 2013-05-23 12:54:45 +02:00
Henrik Rydgard 1f50096d7f Don't save recent history from testrunner 2013-05-23 12:49:34 +02:00
Henrik Rydgard 9fa61c7110 Add cwcheat to android and cmake builds 2013-05-22 21:06:10 +02:00
Henrik Rydgard 059aed36ee Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed) 2013-05-22 18:00:06 +02:00
Henrik Rydgard 0ed09532f9 Quick sceMd5 implementation, needs tests 2013-05-22 11:05:30 +02:00
Henrik Rydgard 29ab5e7801 Shader simplification: Flip skinning math around. Remove a temporary from the texcoord generation code. Update ffmpeg submodule pointer. 2013-05-20 00:16:29 +02:00
Henrik Rydgard e307da851a Specify landscape in android manifest, should fix the wrong orientation issues. 2013-05-19 19:27:16 +02:00
Henrik Rydgard 240c504869 Add Android internet permission, for reporting to work. 2013-05-16 00:00:44 +02:00
mattweb28 d3ded6639a Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00
Henrik Rydgard 2fc0f9ecc3 Android buildfix 2013-05-08 21:41:22 +02:00
cv4720120318 413819cda1 Add FFMPEG libraries to Android build. Update ffmpeg submodule. 2013-05-08 17:51:29 +02:00
Jacky TSUI 95addc09b1 Separate sceMp3 from sceMpeg 2013-05-06 21:14:58 +08:00
Sacha 8cb0423f32 Avoid name collision with ThreadPool on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry. 2013-05-03 16:31:53 +10:00
Sacha 2396574f45 Avoid name collision with StringUtil on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry. 2013-05-03 16:22:15 +10:00
Unknown W. Brackets c73657e39a Buildfix for iOS and Android. 2013-05-01 23:31:18 -07:00
raven02 c2e8e852a3 Buildfix (non-windows) 2013-05-02 09:06:35 +08:00
nachume eac08a496c FIX unintelligible sequence of decimal characters on savedialog.
ppge_atlas JPN font define ShiftJIS -> UTF8 is all ok.
    but, cannot use all of chinese character. bacause blockAlloc failed. 
    So no change drawing Kanji.
    you can try to change native/tools/atlastool.cpp USE_LEVEL for all of chinese character.

FIX savedialog XXXGetStatus() loop. for daungeon traveler 2.
    Can now be saved it.
FIX sceAtrac getCodec  InvalidMemory
2013-05-02 00:14:41 +09:00
raven02 3be767b44b Buildfix 2013-04-30 20:54:10 +08:00
nachume 55b94900a0 UNIMPL functions replace DEBUG_LOG -> ERROR_LOG 2013-04-29 14:16:55 +09:00
sum2012 b2ee8468d7 Non Window build
I only just ref old build fix.
2013-04-28 21:02:45 +08:00
Henrik Rydgard 9eace8a80e Combine the two JitCache implementations (x86, ARM) into one. 2013-04-27 01:32:03 +02:00
Henrik Rydgard 890ce0a6ef Update Android version to 0.7.6 2013-04-22 22:47:55 +02:00
Henrik Rydgard dedc21ddee Update fonts again 2013-04-22 22:45:48 +02:00
Henrik Rydgard 7a2e39f2c0 Use the Roboto font for Latin and Russian chars, keep Arial for the rest for now. Add missing chars. 2013-04-21 21:55:08 +02:00
Henrik Rydgard 03d6fe3dbf Add the necessary Korean characters (hangul) for now. 2013-04-20 17:42:50 +02:00
Henrik Rydgard 0df4b1d17a Arial is ugly but it has all the chars we need. Will improve later by replacing it for Western characters only. 2013-04-20 00:01:29 +02:00
Henrik Rydgard fa204c6430 Fix translations on android. List all .ini files available. They're a bit ugly just showing the language code... 2013-04-18 23:42:44 +02:00
Henrik Rydgard 42e4dc897e Add most Japanese kanji, the brute force way.
Hope everything supports 2048x2048 textures.
2013-04-18 14:59:00 +02:00