Commit Graph
11998 Commits
Author SHA1 Message Date
Henrik RydgårdandGitHub aff455a7e6 Merge pull request #17391 from hrydgard/key-bind-popup-workaround
Better (but not great) workaround for key bindings that pop up dialogs.
2023-05-03 08:33:01 +02:00
Henrik Rydgård b0d05a5a7c Remove some logic that did not do the right thing 2023-05-02 23:51:40 +02:00
Henrik RydgårdandGitHub 52b7bf502f Merge pull request #17392 from hrydgard/misc-crash-fixes
Misc crash fixes from mystery thread
2023-05-02 23:41:32 +02:00
Henrik Rydgård 53ed8a164e Prevent tilt-controlled left/right dpad butons from getting stuck
Silly typo from the input refactoring.

Fixes #17384
2023-05-02 22:29:30 +02:00
Henrik Rydgård 1a2d599942 JIT: Consider the block cache full a few block before it is, to allow space for proxy blocks.
Should fix the following crash:

Core/MIPS/JitCommon/JitBlockCache.cpp:190

JitBlock &b = blocks_[num_blocks_];
2023-05-02 21:53:01 +02:00
Henrik Rydgård c037f6731d Better (but not great) workaround for key bindings that pop up dialogs. 2023-05-02 21:36:17 +02:00
Henrik Rydgård a43bdd8169 ReadSFO: Fix memory safety issues 2023-05-01 13:52:16 +02:00
Henrik Rydgård 2c35c351f2 Lock around plugin key data, don't set it unless a plugin is enabled 2023-05-01 12:56:27 +02:00
Henrik Rydgård 15a0474d40 NativeKey: Only update the HLEPlugins key map if any plugins are active. 2023-05-01 12:16:45 +02:00
Henrik Rydgård c1ede07a14 Add missing JNI context to reporting thread 2023-05-01 12:02:41 +02:00
psykose ea0d5a2abc FileSystem: add missing <cstdint> header
needed for sized intXX_t types, fixes the build against gcc13
2023-05-01 04:26:42 +02:00
Henrik Rydgård 3800e88ecb Fix wrong "game is running slow" warning on high-refresh-rate devices. 2023-04-30 11:01:09 +02:00
Henrik Rydgård 7723aebb9b Buildfixes 2023-04-28 21:56:39 +02:00
Henrik Rydgård 6945deec01 Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy 2023-04-28 21:04:05 +02:00
Henrik Rydgård ab37b8dea9 Rename a couple of types to avoid clashes with a Mac header, sigh. 2023-04-28 13:38:16 +02:00
Henrik Rydgård c19b22d894 Default to OpenGL on Intel Macs for safety 2023-04-27 13:38:17 +02:00
Henrik RydgårdandGitHub 26d0128896 Merge pull request #17332 from hrydgard/socom-texcoord-issue
Fix texcoord issue with SOCOM post effect
2023-04-27 08:41:28 +02:00
Henrik Rydgård 42ce619705 Vulkan fastforward: Check the current presentation mode instead of the Vsync setting.
After 1.15, I'm gonna clean up the presentation mode/vsync management
across the code base. This works around #17308 for now.
2023-04-26 12:02:42 +02:00
Henrik Rydgård 484f2c5954 Fix texcoord issue with SOCOM post effect 2023-04-25 23:02:12 +02:00
Henrik Rydgård 4a2a9830a6 PSPOskDialog: Add sanity check.
Also shrinks some arrays.

Fixes #17313

(We really should somehow get rid of marking this file as binary in
.gitattributes).
2023-04-21 09:12:06 +02:00
Henrik Rydgård 4bb7c05132 Remove some unnecessary state clearing 2023-04-20 11:00:19 +02:00
Henrik Rydgård 7594ae8785 Resurrect and refactor the AxisSwap feature. Fixes #17292 2023-04-20 10:53:11 +02:00
Henrik RydgårdandGitHub a20c620e16 Merge pull request #17297 from hrydgard/socom-clut-trickery
Workaround for some SOCOM games' misuse of CLUT8 to texture from framebuffer
2023-04-18 10:11:20 +02:00
Henrik Rydgård b1f8830bd8 Don't try to present from little temp framebuffers used by Godfather to draw text.
The framebuffer does contain the top of the video frame at the present
time though, so things have partially gone well. However the rest of the
frame lies after it in VRAM. What we probably technically should do when
we see this is to assemble an image from both the framebuffer we find
and VRAM contents exceeding the range of that image, but seems kinda
impractical.

This works, but there seems to be some other issue with how the text is
rendered or copied. Could be a color precision issue confusing the game
I suppose.
2023-04-17 12:24:31 +02:00
Henrik Rydgård 9a3ff69091 Workaround for some SOCOM game's misuse of CLUT8 textures.
Emulating this correctly would be possible too but would only work at 1x
rendering resolution.
2023-04-17 09:34:26 +02:00
Unknown W. Brackets e7ebb03103 Module: Save ELFs by name and fix when compressed.
Causes confusion for people using this feature.
2023-04-16 19:28:15 -07:00
Unknown W. Brackets 1faa4031e6 HLE: Log longer string args.
Sometimes was hiding useful parts of filenames, etc.
2023-04-16 19:17:45 -07:00
Unknown W. Brackets 129700596f x86jit: Correct wrong PC after bad mem access. 2023-04-16 19:11:20 -07:00
Unknown W. Brackets 1676f18dd3 UI: Fix PC display on fast mem crash. 2023-04-16 19:10:20 -07:00
Henrik Rydgård 237c3ce128 Apply the fix to avoid jit clearing for rewind savestates to all platforms
Silly oversight made in commit 718cb9e .
2023-04-16 00:02:16 +02:00
Henrik Rydgård 9612bff2ac Properly fix the analog limiter feature ("lightly"). 2023-04-15 19:56:27 +02:00
Henrik Rydgård 471941cca7 Fix the analog limiter deadzone setting. 2023-04-15 10:14:19 +02:00
Henrik Rydgård 23c940370e abs->fabsf. Might fix #17284 2023-04-15 10:13:57 +02:00
Henrik RydgårdandGitHub 39d7651866 Merge pull request #17270 from unknownbrackets/debugger-cond
Debugger: Add memory breakpoint conditions
2023-04-12 23:13:26 +02:00
Henrik RydgårdandGitHub 178fe27263 Merge pull request #17269 from unknownbrackets/debugger-minor
Debugger: Avoid unaligned reads in expressions
2023-04-12 10:38:08 +02:00
Unknown W. Brackets 6998b188f3 Debugger: Fix disasm at start of kernel RAM.
We ended up with an unaligned start address for our window.
2023-04-12 01:14:30 -07:00
Unknown W. Brackets 9cebfc31b3 Debugger: Avoid unaligned reads in expressions.
Potentially, a watch or break condition could crash if it was unaligned
between mirrors.  This might happen if it's not the condition you wanted,
especially.  Play it safe.
2023-04-12 01:14:30 -07:00
Unknown W. Brackets 069ff3e58c Debugger: Add memory bp conditions to websockets. 2023-04-12 01:07:56 -07:00
Unknown W. Brackets c47e88529d Debugger: Add memory check conditions.
Currently, this isn't exposed anywhere.
2023-04-12 01:07:56 -07:00
Unknown W. Brackets 0f5859510e x86jit: Simplify memcheck handling.
Now it's mostly the same as the other jits.
2023-04-12 01:07:48 -07:00
Nemoumbra 5bf22c15d0 sceKernelPrintf improvement, QOL adjustments 2023-04-11 15:47:50 +03:00
Unknown W. Brackets a37f0c256d Debugger: Correct stack walk at start of func. 2023-04-09 16:05:47 -07:00
Henrik RydgårdandGitHub 7f60acf898 Merge pull request #17259 from unknownbrackets/debugger-minor
A few more debugger things
2023-04-09 22:25:04 +02:00
Unknown W. Brackets 8a74d95eb2 Debugger: Fix format for 32-bit OS. 2023-04-09 12:07:41 -07:00
Unknown W. Brackets 1fc74b1980 Debugger: Format vfpu offsets as hex.
Let's be consistent across FP and VFPU, it's confusing otherwise.
2023-04-09 10:44:19 -07:00
Unknown W. Brackets f6640cf5e5 Debugger: Fix viim disassembly. 2023-04-09 10:36:51 -07:00
Unknown W. Brackets 5233a3bc84 Debugger: Cleanup some sign extends in disassembly. 2023-04-09 10:36:20 -07:00
Henrik Rydgård 88a209a342 Move the report bool into the flags field 2023-04-08 09:22:02 +02:00
Henrik Rydgård d077a75aa4 Merge "save" and "perGame" into a flags field 2023-04-08 09:22:02 +02:00
Henrik Rydgård b84f723a7f Make the save and per-game flags non-optional 2023-04-08 09:22:02 +02:00