Unknown W. Brackets
fcaef648ec
Net: Fix memory corruption on save old state.
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Can't restore these if they're not inited either.
2020-09-07 07:23:13 -07:00
Unknown W. Brackets
b5712efdfb
Net: Correct save state from old loaded state.
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Fixes #13395 .
2020-09-07 07:11:33 -07:00
Unknown W. Brackets
0e98bd46e8
Merge pull request #13394 from unknownbrackets/debugger
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Debugger: Add formats to breakpoint logging
2020-09-07 09:58:17 -04:00
Henrik Rydgård
9f18489fd9
Merge pull request #13396 from unknownbrackets/ge-debugger
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GE Debugger: Include game ID inside dump file
2020-09-07 09:12:58 +02:00
Unknown W. Brackets
815580533c
GE Debugger: Include game ID inside dump file.
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Just so we're not relying on filename parsing. It's useful information.
2020-09-06 14:38:56 -07:00
Henrik Rydgård
55ca5ab1d7
Merge pull request #13393 from ANR2ME/adhocctl_fix
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Adhocctl fix - Fix SceNetAdhocctlParameter structure
2020-09-06 23:24:44 +02:00
Unknown W. Brackets
b92fab88b6
Debugger: Add formats to breakpoint logging.
2020-09-06 13:56:18 -07:00
ANR2ME
6a2de8647f
Fixed SceNetAdhocctlParameter structure
2020-09-07 03:38:47 +07:00
ANR2ME
b1d6f6aa48
Added some more info in Debug Log to help debugging
2020-09-07 03:38:45 +07:00
ANR2ME
69b3c788eb
Ignore SIGPIPE error on certain system (ie. Linux)
2020-09-07 02:38:45 +07:00
ANR2ME
c2a4d56430
An attempt to implement AdhocSocketAlert
2020-09-06 11:12:04 +07:00
ANR2ME
ff6b466eff
Oops forgot to replace these numbers with const on adhoc socket reindexing PR
2020-09-06 05:53:16 +07:00
Henrik Rydgård
5f1e3b2950
Merge pull request #13383 from ANR2ME/adhocctl_fix
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Adhocctl Fix - Valhalla Knights 2
2020-09-05 10:07:33 +02:00
Henrik Rydgård
46208f8724
Merge pull request #13384 from ANR2ME/adhocmatching_fix
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AdhocMatching Timeout Fix - Phantasy Star Portable 2 Timeout issue
2020-09-05 10:06:44 +02:00
Henrik Rydgård
75e55d5368
Merge pull request #13385 from ANR2ME/adhoc_socket
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Adhoc Socket Reindexing - Fix Crash issue due to out of bound when indexing
2020-09-05 10:06:06 +02:00
ANR2ME
00d2b488dd
Reindexing PDP and PTP socket using const/var instead of using confusing raw numbers
2020-09-05 13:44:35 +07:00
ANR2ME
19cc81fe91
Fix crash issue due to out of bound when indexing PDP socket
2020-09-05 13:17:20 +07:00
sum
37737ceaa1
Add draft sceKernelFindModuleByUID ( #13380 )
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* Add draft sceKernelFindModuleByUID
#13205
* Add KERNEL_SYSCALL flag
* oop
* oop2
* Not sure why make this change before
* Last night I might be too tried
2020-09-05 07:29:56 +02:00
ANR2ME
e79d3b8204
Fix Phantasy Star Portable 2 Timeout issue
2020-09-05 11:45:14 +07:00
ANR2ME
423a7b2391
Fix multiplayer on Valhalla Knights 2
2020-09-05 08:58:29 +07:00
ANR2ME
c564e77b9f
Fix AdhocMatching P2P Mode. This fix Bleach Heat the Soul 7
2020-09-04 16:08:07 +07:00
ANR2ME
170d313fa7
Minor changes to make sure the output struct/arg have similar value to the one from prx file (based on Kingdom Hearts BBS)
2020-09-04 13:09:46 +07:00
ANR2ME
d3157205dd
Don't allocate PSP's Memory during DoState
2020-09-04 13:09:45 +07:00
ANR2ME
a05da1a8c5
Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server
2020-09-04 13:09:45 +07:00
ANR2ME
97904d7149
Fix possible stalled thread when PPSSPP closed down
2020-09-04 13:09:44 +07:00
ANR2ME
439171fc56
An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior.
2020-09-04 13:09:44 +07:00
ANR2ME
7d2236db2f
Increasing the shutdown delay so that there will be at least one "4=sceUtilityNetconfGetStatus()" after "0=sceUtilityNetconfShutdownStart()" instead of directly to "0=sceUtilityNetconfGetStatus()" (just like what happen when using utility.prx file with KHBBS on JPCSP)
2020-09-04 13:09:44 +07:00
ANR2ME
6a9cf0f575
An attempt to differentiate adhoc connect, create, and join.
2020-09-04 13:09:44 +07:00
ANR2ME
db3e7d80d9
Oops we already have local mac stored in context, no longer need to getLocalMac again
2020-09-04 08:35:40 +07:00
ANR2ME
5155925516
Fix connection issue on games using AdhocMatching due to sometimes events are removed prematurely before being processed. This fix Gran Turismo where some peers could permanently be in "busy data" state.
2020-09-04 02:39:00 +07:00
ANR2ME
d99f55465e
Fixed possible crash issue due to lingering leftover callback events from previous multiplayer session.
2020-09-04 02:39:00 +07:00
ANR2ME
7083342046
Avoid using hleLog during a Shutdown
2020-09-04 02:38:58 +07:00
ANR2ME
804dd07c93
An attempt to sort AdhocMatching Member List in order to make a consistent list on all players (based on Host). Also fixed some disconnection issue on other players when a player is leaving the room on Gran Turismo and Patapon 3.
2020-09-04 01:32:15 +07:00
ANR2ME
405863c579
An attempt to make PDP and PTP ID to be unique so they can be polled properly together without getting conflicted ID. This fixes Gran Turismo.
2020-09-03 05:27:51 +07:00
ANR2ME
577209752e
An attempt to fix sceNetAdhocPollSocket to works properly. This fixes one of the multiplayer mode on Bleach Heat the Soul 7
2020-09-03 05:17:44 +07:00
ANR2ME
ca059bc962
Making sure the 1st 2-bits on the 1st byte of MAC address' OUI are zero to prevent issue with some games (ie. Gran Turismo)
2020-09-03 05:17:42 +07:00
ANR2ME
9c5f02fbf5
Default to P2P/Parent's MAC address if the target MAC on sceNetAdhocMatchingSendData is 00:00:00:00:00:00 (need to confirm whether this is correct or an error should be returned instead)
2020-09-02 21:17:38 +07:00
ANR2ME
a76a5bdf56
Ignores the 1st byte of MAC address when comparing, since there might be games (ie. Gran Turismo) that tries to tamper/change the 1st byte during multiplayer upon use.
2020-09-02 21:17:38 +07:00
sum2012
f5937d0c6a
Use >= 0x03080000 instead of 0x0307FFFF
2020-09-02 20:31:06 +08:00
sum2012
f13c69a0e1
Add a check in sceKernelTerminateThread
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https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3971
2020-09-02 20:26:45 +08:00
Henrik Rydgård
a22181df1c
Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
2020-09-01 22:54:36 +02:00
shenweip
8b5530e626
Reschedule after resuming thread from suspend.
2020-09-01 19:10:57 +08:00
Henrik Rydgård
b23434cc73
Merge pull request #13360 from hrydgard/ge-dump-guess-discid
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GE dump loading: Try to use the correct GameID so compat.ini flags apply.
2020-08-30 16:20:37 +02:00
Henrik Rydgård
b0365bd6ee
GE dump loading: Try to use the correct GameID so compat.ini flags apply.
2020-08-30 11:48:58 +02:00
sum2012
000c20ee44
Add a check in sceKernelTerminateDeleteThread
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https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/HLE/modules/ThreadManForUser.java#L3998
2020-08-30 17:44:17 +08:00
Henrik Rydgård
e33c31e187
Merge pull request #13353 from unknownbrackets/texcache
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TexCache: Improve QuickTexHash a little, cleanup ARM64 defines
2020-08-29 18:35:06 +02:00
Unknown W. Brackets
6b8f7294b3
Global: Remove ARM64 define.
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Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
shenweip
0f45e17f09
Only clear when initializating kernelMemory and userMemory.
2020-08-29 19:51:11 +08:00
shenweip
df82673116
Actually clear memory when initializating.
2020-08-29 15:26:44 +08:00
Henrik Rydgård
cb3ed8f4a1
Merge pull request #13343 from unknownbrackets/xxhash
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Switch to XXH3
2020-08-28 12:20:26 +02:00