Commit Graph
128 Commits
Author SHA1 Message Date
Unknown W. Brackets 536c050943 Core: Track names of connected pad devices.
Rather than just that it's a pad.  This tries to get the identifier if
possible.
2022-07-04 19:14:04 -07:00
Yifan GuandHenrik Rydgård 633a6f612b Refactor and unify analog input settings 2021-07-05 12:38:46 +02:00
Unknown W. Brackets 62da29505a iOS: Guard extended button selector access.
See #14495.
2021-06-02 21:20:18 -07:00
Henrik Rydgård 0150dcfd44 Change pointer ID allocation on iOS. Fixes part of #14240
The dialog code checks for touch.id != 0 to decide whether to close.

Not sure if really necessary, but keeping it and just changing the IDs.
2021-04-17 12:11:21 +02:00
Unknown W. Brackets b77d47e357 iOS: Undo app ID change. 2021-02-20 07:03:39 -08:00
Henrik Rydgård 224bd05b4c iOS: Fix multitouch tracking.
Patterned on #9602.

Fixes #5099.

Note that the iPhone supports max 5 touches and will cancel all on the 6th touch.
That's platform behavior that can't be changed. We interpret touch cancellation
as touch up.
2021-02-20 13:16:09 +01:00
Henrik Rydgård 1759f1fad8 CMake fixes and new --ios-xcode ./b.sh command.
Also enables stencil for the iOS backbuffer. Fixes the GPU test and will doubtlessly
fix problems with running non-buffered (which you shouldn't do anyway though).

Slim alternative to #13766 with less risk to buildbots.
2021-01-17 11:34:27 +01:00
Unknown W. Brackets 20d161f4a3 iOS: Change iOS 13 check. 2021-01-05 07:21:58 -08:00
Unknown W. Brackets 43948d4d4a iOS: Expose iOS 12.1+/13/14 buttons.
Now with corrected version checks.
2021-01-02 12:57:58 -08:00
Henrik Rydgård c4d6c19725 Revert "Merge pull request #13807 from unknownbrackets/ios-buttons"
Temporary, see #13824

This reverts commit b40385396a, reversing
changes made to 98e82c5c63.
2020-12-27 17:06:53 +01:00
Unknown W. Brackets 05b05618e2 iOS: Expose iOS 12.1+ buttons. 2020-12-23 08:49:35 -08:00
Henrik Rydgård 207b76da6e Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
2020-11-05 08:27:13 +01:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik RydgårdandGitHub 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård 6ea8af2939 iOS buildfix 2020-10-04 13:26:04 +02:00
Henrik Rydgård f01ba6dc84 Move NativeApp.h to Common/System, split into NativeApp.h and System.h
Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård b7edf75437 Move Display.cpp/h to Common. 2020-10-04 11:42:16 +02:00
Henrik Rydgård 989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård de3b46077a iOS buildfix attempt 2020-10-04 08:25:11 +02:00
Henrik Rydgård 342ed97291 Move input utilities from native to Common/Input. 2020-10-01 09:42:32 +02:00
Henrik Rydgård 054acf768c Don't cache time in a variable.
A little weirdness in the code that has stuck around for a long, long
time. It's really not necessary and mostly just confusing.
2020-09-24 23:52:43 +02:00
Henrik Rydgård ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
Henrik Rydgård 80e0f85332 Getting really close to getting rid of base/logging.h now.
Qt buildfix
2020-08-15 19:09:01 +02:00
Henrik Rydgård c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Henrik Rydgård 6560192d8e Support full VSync control in SDL OpenGL.
(Not yet Qt).

Forgot about iOS

SDL headless buildfix

Additional iOS buildfix
2020-07-19 12:07:16 +02:00
Florin9doi 1ccde0427e iOS Share PPSSPP 2020-04-25 10:07:46 +03:00
Florin9doi 92754e6c45 [iOS] Notch support 2020-04-01 00:05:11 +03:00
Unknown W. Brackets 051a84e9bd GPU: Restart when changing inflight frames setting.
We need to keep the push and pull in step, so changing at runtime is
messy.
2020-03-02 19:21:15 -08:00
Florin9doi 58b04ef77b QT Api for Camera (Linux/macOS)
Allow the use of different resolutions (win/android/iOS)
2020-02-10 08:47:55 +02:00
Florin9doi 83277680da Location: add HDOP; change speed to km/h; change altitude from geoid to sea level
The speed is now close to the value obtained on original hardware but
the altitude on original hardawre is too imprecise to tell if we're good
2020-01-26 14:19:45 +02:00
Florin9doi 2b57d2365f Android satellites info 2020-01-26 09:22:24 +02:00
Florin9doi 5fbf2d7713 Add camera/location support for iOS
Add front camera support for Android
Allow to change the active camera in-game
2020-01-25 16:54:45 +02:00
Xie Yi 1affe0bff3 Fix shutdown because of Discord deinitializer
https://github.com/hrydgard/ppsspp/blob/f94beb518504eebadb94dfdc009cf9f4461bc6a4/UI/DiscordIntegration.cpp#L40
Calling exit(0) without NativeShutdown() breaks the assertion.
2019-06-11 14:44:06 +08:00
Xie Yi d5d76b086f Do some clean up 2019-06-11 02:48:18 +08:00
Xie Yi 259f0ce22e Auto switch between internal and external display 2019-06-11 01:24:58 +08:00
Xie Yi ccfbc5fcd0 Show root view controller on external display 2019-06-09 22:15:39 +08:00
Silent bb2ba8086b Improved Show in Folder:
- Not spawning cmd.exe anymore, rather using the same way Chromium does to spawn a shell window with a file focused
- Hid a nonfunctional "Show In Folder" button for UWP builds
2019-05-23 19:59:08 +02:00
Jeeeyul Lee 53e254d352 Disables iOS exit animation to prevent freezing.
Selective PTRACE sys call.
2019-03-27 11:01:20 +09:00
Unknown W. Brackets adeca2c3ba GLES: Move some vendor bug checks to Draw. 2018-12-23 20:27:22 -08:00
Henrik Rydgård 429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash. 2018-11-21 18:14:26 +01:00
Unknown W. Brackets b4496f1975 Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Unknown W. Brackets 3f1544612b Android: Add missing graphics shutdown calls.
These were there for graphics restart (like resize) but not for full
shutdown, which was causing crashes during shutdown sometimes.

See #10931.
2018-04-21 08:33:53 -07:00
Conrad Kreyling b4e315a839 Use tabs for indentation
When those Xcode defaults bite you
2018-04-08 13:29:38 -04:00
Conrad Kreyling 3f90c97f39 fix “crash on exit”
Leaving this view here causes some kinda race condition on a lock, causing a crash on exit. Simply removing the volume from the superview fixes the issue.
2018-04-08 13:29:38 -04:00
Conrad Kreyling 2febfa1888 allow padding specification, remove NSLog 2018-04-08 13:29:38 -04:00
Conrad Kreyling cb83ff598b add updated Obj-C version of SubtleVolume 2018-04-08 13:29:38 -04:00
Henrik Rydgård 5f8118b82b Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases. 2018-02-25 10:27:59 +01:00
Kentucky Compass 149ca17df6 iOS: fix hang on exit 2018-02-22 03:04:32 -08:00
Unknown W. Brackets df5144b94c iOS: Attempt to fix shutdown race condition.
Not really tested, but should be necessary...
2018-02-11 11:47:15 -08:00
Kentucky CompassandHenrik Rydgård e7c9afd7bb another whitespace fix 2018-01-27 15:10:17 +01:00