Commit Graph
167 Commits
Author SHA1 Message Date
Henrik Rydgård 2bf0c86ac7 Fix image format when dumping textures.
Fixes #15831
2022-09-01 15:04:59 +02:00
Henrik Rydgård 08eaf7665c Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
2022-08-30 12:52:31 +02:00
Henrik Rydgård 6f2966f502 Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
2022-08-30 12:05:57 +02:00
Henrik Rydgård b529d26f3a Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
Henrik Rydgård 5084743bbb Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Henrik Rydgård 82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
Unknown W. Brackets 89a499b4d2 GLES: Correct preview of mip levels > 0.
Don't need to force level 0 anymore.  Software can show levels hardware
refuses to load.  This is consistent with other backends.
2022-08-21 16:47:46 -07:00
Henrik Rydgård 295f5f391e More consistent handling of lack of depth texture support. Small log improvement. 2022-08-20 08:05:53 +02:00
Henrik Rydgård 4e3c258140 Delete all the duplicate implementations of ApplyTextureFramebuffer 2022-08-06 18:27:03 +02:00
Henrik Rydgård 45def772ee Move the depal cache instance ownership to TextureCacheCommon 2022-08-06 18:27:03 +02:00
Henrik Rydgård e345a6ba3c Works with D3D11, except the depth texturing case 2022-08-06 18:27:03 +02:00
Henrik Rydgård 2fa9b0d0c7 Simplify 2022-08-06 18:27:03 +02:00
Henrik Rydgård 8d23c5ecfb Fixy fix 2022-08-06 18:27:03 +02:00
Henrik Rydgård da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård 08e2d951b4 State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
Henrik Rydgård 0262fbc70a Implement 3D textures for D3D11 2022-07-31 10:43:48 +02:00
Henrik Rydgård 6a5a232777 Unify the GLES LoadTextureLevel with the D3D ones. 2022-07-30 19:07:21 +02:00
Henrik Rydgård c6d7423368 Prepare to convert the GLES functions too 2022-07-30 18:37:48 +02:00
Henrik Rydgård dea979433c Share LoadTextureLevel between the two D3D backends. 2022-07-30 17:00:34 +02:00
Henrik Rydgård 9ed96921e1 Cleanup 2022-07-30 16:51:29 +02:00
Henrik Rydgård b7940f9402 Part 2 of the above 2022-07-30 16:43:31 +02:00
Henrik Rydgård 61cf3e8ba0 D3D: Part 1 of breaking out the API stuff 2022-07-30 16:38:40 +02:00
Henrik Rydgård 063cd18254 Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Henrik Rydgård d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Henrik Rydgård 1e9d85cda1 Define texture loading plan semantics better, pre-port some from Vulkan 2022-07-30 10:44:28 +02:00
Henrik Rydgård 1513978019 Use PrepareBuildTexture from DX9 backend 2022-07-30 10:44:28 +02:00
Henrik Rydgård 043989ca8a Use PrepareBuildTexture from D3D11 backend 2022-07-30 10:44:27 +02:00
Henrik Rydgård c031f3085b Additional cleanup 2022-07-30 10:44:26 +02:00
Henrik Rydgård 679a861204 Make the BuildTexture of DX9 and D3D11 backends more similar 2022-07-30 10:44:01 +02:00
Henrik Rydgård da9f03e356 Remove indentation, useless code 2022-07-30 10:42:16 +02:00
Henrik Rydgård f728faffdc Remove fake-mipmap logic from LoadTextureLevel 2022-07-30 10:38:17 +02:00
Henrik Rydgård 8b398bbbb7 Minor code simplification 2022-07-30 10:32:50 +02:00
Henrik Rydgård 4165e146e6 Remove unused parameters to some conversion functions 2022-07-30 08:52:24 +02:00
Henrik Rydgård 6f484d0aee Remove unused useBGRA parameter 2022-07-30 08:52:24 +02:00
Henrik Rydgård c41b780c8c Remove the ReplacedTextureFormat enum 2022-07-30 08:52:24 +02:00
Henrik Rydgård ef4a6cf873 Remove support for 16-bit replacement texture formats 2022-07-30 08:52:24 +02:00
Henrik Rydgård b1af940d8e Save textures on background tasks when texture dumping is enabled.
Should help #15478, at least a bit.
2022-04-18 00:26:35 +02:00
Henrik Rydgård c4dfbf4f1a Delete a lot of specialized alpha checking code.
This was now only used to check alpha in CLUTs, and the generic functions will not actually be any slower.
2022-04-15 12:34:50 +02:00
Henrik Rydgård 42cd937de2 Simplification and some cleanup 2022-04-15 00:56:25 +02:00
Henrik Rydgård 9f7e0978a9 AND together colors while decoding, and then check against fullAlphaMask. 2022-04-15 00:56:25 +02:00
Henrik Rydgård a68ddd0a8d Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM.

It's nice also to have the NEON and SSE implementations "close" to each
other, easier to port optimizations back and forth etc.
2022-04-12 23:43:21 +02:00
Unknown W. Brackets 83b7b33cfd Replacement: Centralize lookup logic.
And make sure we don't change our minds about using a replacement during a
draw.
2021-10-21 17:05:38 -07:00
Unknown W. Brackets 2356280a9c Replacement: Add structure for delayed loading. 2021-10-21 17:05:38 -07:00
Henrik Rydgård 1df31e9304 Fix windows menus for the new tex filtering options. 2021-09-05 23:54:41 +02:00
Unknown W. Brackets 82a7a26409 GPU: Look up replaced filtering options. 2021-02-27 17:17:21 -08:00
Unknown W. Brackets 557bf0d963 TexCache: Check for videos rendered as slices.
In a few places, we were checking only the start address of the video.
2021-02-20 20:59:04 -08:00
Unknown W. Brackets da2e722794 Windows: Fix some format warnings. 2021-02-14 10:30:10 -08:00
Henrik Rydgård 0c66f6c6d0 Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
Henrik Rydgård 9105249901 Add compat flag for reinterpret shader, also disable on platforms that can't support it yet 2020-11-08 11:32:55 +01:00
Henrik Rydgård 84037f448e Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00