Commit Graph
43 Commits
Author SHA1 Message Date
Unknown W. Brackets 868568a744 Postshader: Avoid treating directories as files. 2022-05-25 20:04:47 -07:00
Henrik Rydgård 6349704924 Switch texture scaling shaders to a fixed scale model, preparing for the next change. 2021-11-07 13:12:28 +01:00
Henrik Rydgård 992ad801e7 Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
2021-09-28 23:39:52 +02:00
Henrik Rydgård 5876388c65 Vulkan scissor fix (validation errors). 2021-09-10 01:15:29 +02:00
Stuart Kenny f442f4012c Expose texture shader core option. 2021-09-08 16:42:11 +01:00
Henrik Rydgård b0558b2174 Assorted directory fixes 2021-07-19 17:34:50 +02:00
Unknown W. Brackets 7bbaae492b Postshader: Let shaders use the previous frame.
This is useful for i.e. simulating the slow update speed of the PSP's LCD
screen, but could in theory be used for other effects.
2021-06-12 10:54:36 -07:00
Henrik Rydgård 0cd7af44f1 Fix ZipAssetReader file listing. Fixes post shaders on Android 2021-05-13 11:49:33 +02:00
Henrik Rydgård a40b1dec5f Use Path for fullName in dirlisting. Bugfixes.
Buildfixes

UWP: Buildfix.

headless: Buildfix.

Common: Buildfix.

iOS: Buildfixes.

libretro: Buildfix.

Qt: Buildfix.
2021-05-13 10:39:16 +02:00
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård 08843673d9 Rename a couple of functions. 2021-04-25 20:39:32 +02:00
Henrik Rydgård 1b13badeb4 Move remaining FileUtil functions into the File namespace. 2021-04-25 20:38:22 +02:00
Unknown W. Brackets ca1a936d56 GPU: Stop using Off as terminator for postshaders.
There's really no need to have a dummy entry at the end of the array.
2021-04-10 18:35:23 -07:00
Unknown W. Brackets c630d365cd Vulkan: Allow tex shaders to specify a max scale. 2021-01-28 01:03:02 -08:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik RydgårdandGitHub 4f43cff5ca Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård 9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård ed88761ecc Merge ext/native/stringutil.cpp/h into Common/StringUtils.cpp/h. 2020-09-29 15:51:51 +02:00
iota97 0c885db052 User chain support 2020-09-13 21:48:00 +02:00
Henrik Rydgård 5ec2da0f2d Move Section out of IniFile so it can be forward declared. Unlocked further improvements to build speed. 2020-08-10 15:53:52 +02:00
Unknown W. Brackets 5ff75f4ca8 UI: Add setting for texture upload shader. 2020-08-01 21:28:18 -07:00
Unknown W. Brackets ff68a0d50f UI: Translate shader setting names.
Also, only save settings in ini that have names.
2020-05-16 12:33:35 -07:00
Unknown W. Brackets 978aa89768 GPU: Prevent infinite loops in postshader chains. 2020-05-16 12:33:35 -07:00
Unknown W. Brackets 477e988a68 GPU: Allow postshaders to have parents. 2020-05-16 12:33:35 -07:00
iota97 b07874cd00 Fix per game setting and pack setting in vec4 2020-05-16 09:27:53 +02:00
iota97 a666635fa2 Post shader setting uniform 2020-05-15 18:08:52 +02:00
LunaMoo ffac542f95 Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
LunaMoo 199106cad6 Add SSAA flag for post process shaders,
enforces 2x auto resolution, to be used with blurry effects
Also includes a perf. friendly example using simplified gauss filter
2018-04-01 17:00:10 +02:00
Henrik Rydgard 9bb81a24c0 Fix bug where we'd reload the post shader information every frame. Fixes #9410 2017-03-11 12:25:43 +01:00
LunaMoo 2b0ab12c4d Add PostShader option to force 60fps for animated effects 2017-03-05 15:04:22 +01:00
LunaMooandLuna 9543250863 Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
Henrik Rydgard 1c0158bfe6 Further reduce the use of ifdef USING_GLES2 and friends. 2015-09-05 23:39:10 +02:00
Henrik Rydgard d24abb3af0 More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
Henrik Rydgård ca8311b4b8 Fix post processing shader list on Android. Fixes #5330.
This simply removes an old workaround that's no longer needed due to a
bug fix.
2014-02-04 13:20:36 +01:00
Henrik Rydgard 791f434f88 Custom postshaders now load successfully 2013-12-10 15:33:58 +01:00
Sacha bb8e364086 Fix shader path. 2013-10-28 15:46:12 +10:00
Henrik Rydgard 3a787f46a5 Hide shaders we can't run on GLES2 2013-10-23 22:58:21 +02:00
Henrik Rydgard 7d8aed096a Add proper support for upscaling shaders, add Spline36 upscaling
Spline36 isn't as amazing as I had hoped heh. And it will need work to
work in GLSL ES. Anyway...

This also renames u_texcoordDelta to u_texelDelta to fit in with u_pixelDelta.
2013-10-22 12:18:49 +02:00
Sacha eb19a8b869 Include shaders in the installable packages for Blackberry, Symbian, Meego. 2013-10-17 14:29:34 +10:00
Unknown W. Brackets 775c37f387 Override shaders by name. 2013-10-12 16:48:06 -07:00
Unknown W. Brackets 74db6d4e26 Load custom shaders from ms0:/PSP/shaders/. 2013-10-12 16:44:46 -07:00
Henrik Rydgard 33acec8263 Actually, don't ignore the first section of postshader ini files - if there's no comment there, it won't exist. 2013-10-12 02:13:51 +02:00
Henrik Rydgard e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00