Lubos
|
5be6665df8
|
Merge branch 'master' into feature_openxr_stereo
|
2022-09-04 12:37:41 +02:00 |
|
Lubos
|
1df1d79b9e
|
OpenXR - Stereo without multiview added
|
2022-09-04 12:36:52 +02:00 |
|
Henrik Rydgård
|
3d2e78fbf4
|
spaces->tabs
|
2022-09-04 00:11:22 +02:00 |
|
Henrik Rydgård
|
ec173559f8
|
Additional cleanup
|
2022-09-04 00:10:55 +02:00 |
|
Henrik Rydgård
|
ceda7aef49
|
Add log functions to state structs
|
2022-09-04 00:10:55 +02:00 |
|
Henrik Rydgård
|
d35749bfc8
|
Move the computation of simulate-logic shader type earlier
|
2022-09-04 00:10:55 +02:00 |
|
Henrik Rydgård
|
87b14fe1c2
|
Some more renaming and refactoring, extracted from a future PR
|
2022-09-04 00:10:55 +02:00 |
|
Henrik Rydgård
|
8e39018b95
|
Channel mask refactor
|
2022-09-04 00:10:54 +02:00 |
|
Henrik Rydgård
|
5f1ffeae70
|
Correct LogicOp API support detection
|
2022-09-04 00:08:40 +02:00 |
|
Henrik Rydgård
|
d3309dd8e9
|
Minor refactor with pipelines in QueueRunner (makes more information available for easier debugging)
|
2022-09-03 23:08:02 +02:00 |
|
Henrik Rydgård
|
6b1e4806cf
|
Don't parallelize shader compiles in debug mode, sync in debug allocator kills performance.
|
2022-09-03 23:07:39 +02:00 |
|
 Henrik RydgårdandGitHub
|
14465cee13
|
Merge pull request #15951 from unknownbrackets/softgpu-rectfast
Improve rectangle fast path checks in softgpu
|
2022-09-03 22:58:34 +02:00 |
|
Unknown W. Brackets
|
15b73b56bb
|
softgpu: Correct texture check in fastpath.
This is the no textures option, so we shouldn't check sampler state at
all. Presumably this was failing and reading uninitialized data...
|
2022-09-03 11:21:14 -07:00 |
|
Unknown W. Brackets
|
af004dd53d
|
softgpu: Validate alpha test properly for fastpath.
We don't want a weird LESS test being mishandled.
|
2022-09-03 11:19:24 -07:00 |
|
Unknown W. Brackets
|
ba1ced4992
|
softgpu: Avoid rect fast path with subpixel offset.
It doesn't handle it right, see #15876. We still handle these with
DrawRectangle(), which gets it right.
|
2022-09-03 11:08:11 -07:00 |
|
 Henrik RydgårdandGitHub
|
b92ea74fb3
|
Merge pull request #15589 from hrydgard/glsl-compilation-parallelization
Vulkan: Parallelize GLSL compilation
|
2022-09-03 17:00:01 +02:00 |
|
Henrik Rydgård
|
fb3f417e77
|
Fix lying comment, log level reduction
|
2022-09-03 16:15:46 +02:00 |
|
Henrik Rydgård
|
c06cf8efaa
|
Switch Vulkan pipelines to use promises for synchronization
Slightly more expensive I guess but shouldn't be much of a bottleneck.
|
2022-09-03 15:21:08 +02:00 |
|
Henrik Rydgård
|
6e605fa2bc
|
Fix silly logic, fixes the shader leak.
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
8775837c11
|
Work towards finding the leak
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
93422f6dea
|
Don't block on shader creation until it's time to create the pipeline.
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
e2c740827a
|
Use shader module promises as keys in pipeline cache instead of the actual shader modules.
Prevents early block.
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
fc418ee16f
|
Create shader modules (and compile GLSL) on worker threads
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
ec0586ba50
|
Use promises to hold shader modules, for later asyncification
|
2022-09-03 15:21:07 +02:00 |
|
Henrik Rydgård
|
c846c2dfa8
|
Remove confusing resetFramebufferRead flag from secondary framebuffer binding
|
2022-09-03 14:48:07 +02:00 |
|
Henrik Rydgård
|
8c56abd3dc
|
Remove setting "Disable slower framebuffer effects"
|
2022-09-03 11:06:43 +02:00 |
|
Henrik Rydgård
|
68d88726ae
|
Remove unused function
|
2022-09-03 11:06:43 +02:00 |
|
 Henrik RydgårdandGitHub
|
88694bde0c
|
Merge pull request #15943 from unknownbrackets/softgpu-vertex
vertexjit: Clamp through float pos during decode
|
2022-09-03 07:02:46 +02:00 |
|
Henrik Rydgård
|
fd6ab4c495
|
Avoid recomputing the shaderblend setup in ComputeFragmentShaderID.
|
2022-09-02 23:06:41 +02:00 |
|
Henrik Rydgård
|
0fe064d970
|
Small steps
|
2022-09-02 22:43:58 +02:00 |
|
Henrik Rydgård
|
f81a28f661
|
Some reordering
|
2022-09-02 22:40:15 +02:00 |
|
Henrik Rydgård
|
de712b7804
|
More renaming
|
2022-09-02 22:20:11 +02:00 |
|
Henrik Rydgård
|
b84cda2876
|
Plumb the computed pipeline state into ComputeFragmentShaderID.
|
2022-09-02 22:16:57 +02:00 |
|
Henrik Rydgård
|
c784c0e94b
|
Some renaming. Store the BlendState/MaskState.
|
2022-09-02 21:07:29 +02:00 |
|
Unknown W. Brackets
|
470d2f0f4e
|
vertexjit: Remove unused ReadUV() cases.
|
2022-09-01 23:33:52 -07:00 |
|
Unknown W. Brackets
|
f2d5d668a5
|
vertexjit: Remove unused ReadPos() cases.
|
2022-09-01 23:33:52 -07:00 |
|
Unknown W. Brackets
|
9f48ddb18c
|
vertexjit: Clamp through float pos during decode.
Rather than decoding it on read, better to decode it right away.
|
2022-09-01 23:33:52 -07:00 |
|
Unknown W. Brackets
|
c5fbb400de
|
Replacement: Detect OOM even with replacements.
Also allow saving video textures if so configured.
|
2022-09-01 19:05:20 -07:00 |
|
Unknown W. Brackets
|
1033fa6cd7
|
Vulkan: Prevent saving tex during replace load.
|
2022-09-01 18:52:52 -07:00 |
|
Lubos
|
00aaf9e1a6
|
Merge branch 'master' into feature_openxr_stereo
|
2022-09-01 18:09:21 +02:00 |
|
Henrik Rydgård
|
2bf0c86ac7
|
Fix image format when dumping textures.
Fixes #15831
|
2022-09-01 15:04:59 +02:00 |
|
Henrik Rydgård
|
11d4f9acb6
|
Fix texture saving for Vulkan
|
2022-09-01 15:04:59 +02:00 |
|
Henrik Rydgård
|
9097fdaae6
|
Shrink VkRenderData from 88 to 64 bytes.
|
2022-09-01 14:21:34 +02:00 |
|
Henrik Rydgård
|
ecb84987ef
|
Remove allocation from the heaviest MemBlockInfo path (BlockTransfer). Required some refactoring.
|
2022-09-01 11:59:35 +02:00 |
|
Henrik Rydgård
|
c9048c3748
|
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
|
2022-09-01 11:59:33 +02:00 |
|
Henrik Rydgård
|
a854fbbe76
|
fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation.
|
2022-09-01 10:24:52 +02:00 |
|
 Henrik RydgårdandGitHub
|
608710f9f5
|
Merge pull request #15936 from hrydgard/framebuffer-cleanups
Framebuffer settings and block transfer speedup
|
2022-09-01 10:04:31 +02:00 |
|
Henrik Rydgård
|
1c9ec36fd8
|
Stricter checks for negative framebuffer offsets. Fixes #15937
|
2022-09-01 08:26:23 +02:00 |
|
Henrik Rydgård
|
470efac7d8
|
Merge GetFramebufferCandidates and GetBestCandidateIndex into one function.
|
2022-09-01 00:35:43 +02:00 |
|
Henrik Rydgård
|
a8a9fb4206
|
Much faster framebuffer matching (no more ToString every time there's more than 1 candidate, etc).
|
2022-08-31 14:23:56 +02:00 |
|