Commit Graph
130 Commits
Author SHA1 Message Date
The Dax d11deba3cd Fix HD Remasters and tidy up. This should be the final commit for the preliminary support, no further coding style issues withstanding. 2013-06-26 16:02:53 -04:00
The Dax 695f7eeec5 Fix more style issues, and abstract most of the init code from MemMap.cpp. 2013-06-26 16:02:52 -04:00
The Dax 8ab734d516 Restructure the hack to be more correct, and add support for double texture coordinates. Fixes #2314.
Also address various coding style issues.
2013-06-26 16:02:52 -04:00
The Dax 96401eae1e Make the hack less intrusive, but there's a chicken and egg problem: Memory::Init is called before LOAD_PSP_ISO, so I'm slightly perplexed on how to proceed at the moment. 2013-06-26 16:02:52 -04:00
The Dax f8d309ec99 Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of. 2013-06-26 16:02:52 -04:00
sum2012 e233dbb446 Add another patcher 2013-05-23 22:34:32 +08:00
sum2012 32fed38ddf Add another patchers 2013-05-16 21:32:08 +08:00
tpu c9af16e332 add NPUMDIMG support 2013-05-08 23:36:57 +08:00
Sacha 2396574f45 Avoid name collision with StringUtil on Windows hosts. Fixes all Linux/Unix cross-compiles from Windows, including Harmattan and Blackberry. 2013-05-03 16:22:15 +10:00
Unknown W. Brackets 439fd54378 Verify the header signature when loading a PBP.
Fixes headless tests crashing.
2013-04-27 17:57:40 -07:00
Henrik Rydgard b9f45e4530 Add stub framework for .pbp demos (nowhere near working). Fix an OSK crash. 2013-04-27 23:16:51 +02:00
Henrik Rydgard 7425532e99 Move non-Android specific stuff from android/jni to /UI.
Move source_assets one level up, too.
Also, start prototyping GameInfoCache, you'll see what it's for soon...
2013-03-30 15:46:26 +01:00
sum2012 b32411c9e0 Add more support of patchers 2013-03-02 00:48:20 +08:00
sum2012 0af9d2e360 Add support of another patchers 2013-02-24 12:16:18 +08:00
Xele02 3825df5c6a Improve sceIo to pass io autotest.
io/io, io/cwd, io/directory ok
io/file still have a file mode fail
2013-01-21 01:25:48 +01:00
Lewis Robbins e0e8ae8673 silenced compiler warnings 2013-01-12 13:35:51 +00:00
Henrik Rydgard 6a3dd792a5 Identify CISO the right way. Fixes issues with uppercase filenames.. 2013-01-12 12:52:00 +01:00
Unknown W. Brackets 6327c6e629 Make filesystem prefix matching case fold.
Even Ms0:/, disC0:/ and HoSt0:/ etc. work.
2013-01-09 00:57:44 -08:00
Unknown W. Brackets 3e3e9b761f Fix it so headless can actually mount isos. 2013-01-09 00:46:47 -08:00
Henrik Rydgard 883f61e3dd Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
Xele02 ab71c3d1d0 Save unencrypted PARAM.SFO 2012-12-14 20:55:57 +01:00
Henrik Rydgard 1189da826c Also get TITLE from PARAM.SFO 2012-11-30 22:34:08 +01:00
Henrik Rydgard a5e35ad6d9 Parse PARAM.SFO to get the disc ID, show in title bar on Windows 2012-11-30 22:32:51 +01:00
Kevin Armstrong 82abb1e296 at least one game expects the UMD to be on UMD: 2012-11-30 16:47:04 +00:00
Henrik Rydgard 90654bcd0e VFPU fixes, misc 2012-11-15 10:15:40 +01:00
Henrik Rydgard 28879934d6 Add some missing HLE functions, fix loading unencrypted EBOOT.BIN 2012-11-06 16:20:13 +01:00
Henrik Rydgard 48bc1afe26 Add vcmp ES condition code, uncached mirror of scratchpad 2012-11-06 16:01:41 +01:00
Arthur Blot 5b5618d32d Added ~PSP decryption system using kirk-engine 2012-11-05 14:59:38 +01:00
Henrik Rydgard 64cc573703 Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00