Commit Graph
23 Commits
Author SHA1 Message Date
fp64 5b6a14edeb Add a newline to "Leaving main" message.
Also implement SYSPROP_DISPLAY_XRES/SYSPROP_DISPLAY_YRES for SDL.
Also fix couple of warnings.
2022-08-16 18:29:14 -04:00
Unknown W. Brackets cf030c3bce Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård a44bee6f85 Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be.
Fixes #15732. (Split/Second environment mapping problem in the menu).
2022-07-27 10:59:39 +02:00
Henrik RydgårdandGitHub a831cab14c Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Henrik Rydgård e1daccddfd Add check that makes PPSSPP work on Xbox through the debugger
Not sure why needed, seems maybe some different event order during
window creation...
2022-07-07 00:08:50 +02:00
Henrik Rydgård ce2995f952 Add UI Tint/Saturation settings
Does the color tinting in the vertex shader.
2022-02-18 14:23:57 +01:00
Unknown W. Brackets 3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Unknown W. Brackets eb81d5b30b UI: Support a second texture for just fonts.
Will still allow using fonts between both.
2021-10-19 10:01:17 -07:00
Unknown W. Brackets 799a4de23e Windows: Improve rect measurement precision.
Not seeing issues here like Android, but let's make them match.
2021-09-25 08:02:58 -07:00
Unknown W. Brackets 72663aeefb Android: Improve precision on text measure.
We want this to come to the same values that measuring the first line
would, so let's multiply in the same way.
2021-09-25 07:58:28 -07:00
Henrik Rydgård d3abcf1b56 Draw bullet points as circles for a consistent look regardless of system font. 2021-09-10 23:41:44 +02:00
iota97 9283d14a3d Fix wave on different dps 2021-09-09 11:58:02 +02:00
Henrik Rydgård 68f7c9e9ff Round the location of single-pixel lines to the nearest pixel.
Should hopefully help #14204.
2021-09-08 00:19:01 +02:00
Unknown W. Brackets 202a9db885 UI: Add a screen to visualize PSP controls.
Currently, doesn't do anything.  But looks about right.
2021-08-28 14:09:06 -07:00
Silent c4572afdb1 UWP: Add a missing bounds check from TextDrawerWin32::DrawStringBitmap
Fixes a crash on switching tabs
2021-06-27 17:55:42 +02:00
Unknown W. Brackets 08eda131c4 UI: Load/save compressed atlas metadata. 2021-04-11 09:13:10 -07:00
Unknown W. Brackets 13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Henrik Rydgård 5e501fa9fc Fix minor rendering glitch in PPSSPP's menus on iOS 2021-01-31 15:49:52 +01:00
Henrik Rydgård a30b521257 Adds two new tests to GPU driver test screen: Adreno shader logic test and flat shading
The adreno test tests for the bug mentioned in #13910.
Very clear repro on Adreno 630, Pocophone F1.

The flat shading test is an untested attempt at a repro of

(will test that tomomorrow).
2021-01-17 13:29:36 +01:00
Henrik Rydgård 7d43ca5125 Fix Qt build by simply moving the offending file to the native project. No idea why Qt include paths only work there. 2020-10-05 10:36:57 +02:00
Henrik Rydgård 8761bf2bc9 Move text rendering to Common. 2020-10-05 00:05:28 +02:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00