Commit Graph
19 Commits
Author SHA1 Message Date
Lubos c2c0561be2 OpenXR - OPENXR ifdef removal 2022-08-27 17:33:37 +02:00
Lubos 8ba87bf9aa OpenXR - Hide options which are not relevant for VR 2022-07-07 18:20:12 +02:00
Lubos 71da6a9293 OpenXR - Quest target into Android Studio project added 2022-07-06 21:38:41 +02:00
Unknown W. Brackets b71f17586e Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
Henrik Rydgård 466a731ece Detect and specify the max available Vulkan version, up to 1.2. 2021-12-07 21:26:14 +01:00
Henrik Rydgård 8f9ce03a8d Start integrating VMA 2021-11-22 18:54:08 +01:00
Henrik Rydgård e6857388c7 Add input device debug info to touchscreen test screen
(yeah maybe there's a better place but it's fine).

Also make a slight tweak to the detection order which I don't think
matters much.
2021-10-10 11:50:20 +02:00
Bram Verweij f1f5fbd3bb Remove unintended whitespace changes 2021-08-21 12:44:25 +02:00
Bram Verweij a31cbe42d2 Rename namespace to PPSSPP_VK, remove indentation 2021-08-21 12:39:15 +02:00
Bram Verweij cc00a4132d Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so 2021-08-20 11:22:57 +02:00
Henrik RydgårdandGitHub 43ae32e5b8 Merge pull request #14713 from amverweij/vulkan-display-khr
First pass on using Display KHR, needs proper init flags
2021-08-11 01:34:38 +02:00
Unknown W. Brackets 5119d79082 Build: Remove IOS define. 2021-03-02 21:04:03 -08:00
Unknown W. Brackets 13ec384dbe Build: Explicitly include ppsspp_config.h.
This adds it to all files that use it.  Not all our builds include the
file.
2021-03-02 21:04:03 -08:00
Unknown W. Brackets f32f89dd90 Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Conrad Kreyling e3540ccd17 First pass on using Display KHR, needs proper init flags 2020-12-16 13:15:39 -05:00
Halo-Michael 0652d2b52f Change the typo 2020-12-08 14:42:07 +08:00
Halo-Michael a40674d770 Fix loader 2020-12-08 14:40:29 +08:00
Halo-Michael 277b00dfa0 Bundle libMoltenVK 2020-12-08 13:46:14 +08:00
Henrik Rydgård 0e3a84b4a8 Move most GPU things to Common.
It works after the move, on Windows and Android at least.

Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00