Henrik Rydgård
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77535c8132
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Fix feature check for wrapping of non-pow-2 textures
May fix some problems with using 3x/5x upscaling or 3x/5x resolution on some
hardware.
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2022-08-06 23:54:03 +02:00 |
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Henrik Rydgård
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46d6b43618
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Support 3D textures in OpenGL ES, add feature check
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2022-07-31 10:43:48 +02:00 |
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Unknown W. Brackets
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275baccc5b
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GLES: Support GL_APPLE_clip_distance too.
Seems modern Apple mobile chips only support clip.
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2021-10-12 20:34:44 -07:00 |
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Henrik Rydgård
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2dcfa63498
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GL: Detect Apple GPUs as a category
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2020-12-14 22:10:18 +01:00 |
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Henrik Rydgård
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a3d06e366f
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OpenGL: Detect Adreno model number
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2020-11-11 22:46:25 +01:00 |
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 Henrik RydgårdandGitHub
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9f33a82b49
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Merge pull request #13646 from hrydgard/framebuffer-fetch-fixes
Framebuffer fetch fixes
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2020-11-09 19:30:35 +01:00 |
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Henrik Rydgård
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2384b7a17d
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Remove support for NV_shader_framebuffer_fetch extension, very old and rare.
Minor refactor.
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2020-11-09 13:31:39 +01:00 |
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Henrik Rydgård
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864cc54aa4
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Remove ForceGL2 flag. Add comments... hm.
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2020-11-09 11:18:43 +01:00 |
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Henrik Rydgård
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207b76da6e
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Show an error on screen if a shader fails to compile.
Part of #1 investigation of #13541
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2020-11-05 08:27:13 +01:00 |
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Henrik Rydgård
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3d4fc7c696
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Check for a couple additional GL extensions
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2020-10-31 18:32:43 +01:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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