Commit Graph
17 Commits
Author SHA1 Message Date
Unknown W. Brackets 58b5a74748 Allow audio to be enabled in the menu.
Previously, if it was disabled at first, enabling it wouldn't work - you
still would not get the audio.
2015-08-30 10:05:13 -07:00
Henrik Rydgard 3587b36f86 Minor cleanups in BackgroundAudio and ARM64 vtx dec. Update native. 2015-06-22 00:09:02 +02:00
Unknown W. Brackets be26455f73 Fix size of first bg audio read.
Otherwise we get static at the start.
2015-02-28 13:29:51 -08:00
Unknown W. Brackets d2960b23e8 Stop background audio if disabled while playing. 2015-02-28 12:42:32 -08:00
The Dax 31fafe3b32 If audio is disabled, don't play background audio. 2015-02-23 03:07:34 -05:00
Unknown W. Brackets a8b59e171b Fix a few type comparison warnings. 2015-02-22 13:31:23 -08:00
Henrik Rydgard 2792602252 Pass the game selection screen audio through the resampler. Fixes #7316 . 2015-01-29 14:58:03 +01:00
Unknown W. Brackets d4e8bd96af Handle disk full more properly in sceIoWrite(). 2014-11-02 10:55:27 -08:00
Henrik Rydgard e539c7009f Hook up DX9 backend. Not really working though, it seems. 2014-08-22 20:55:12 +02:00
Sacha cd20288d99 Fix some compiler warnings. 2014-07-17 00:49:58 +10:00
Unknown W. Brackets f39b1625af Add a safety check. 2014-06-22 10:05:27 -07:00
Unknown W. Brackets 47ad97617e Play AT3 files in background audio too.
Fixes 3rd Birthday and PQ2, at least.
2014-06-22 09:55:14 -07:00
Henrik Rydgard 29e9d0caa3 More focus handling issue fixing 2014-06-22 18:32:57 +02:00
Henrik Rydgard 3b55d1190d BG music: Zero the sample buffer on decode fail 2014-06-22 17:57:12 +02:00
Henrik Rydgard 3b4e30d50f bg audio: Sprinkle on some thread safety 2014-06-22 17:26:15 +02:00
Henrik Rydgard f8e32f4a71 Just zero the buffer if we failed to open the file 2014-06-22 17:18:40 +02:00
Henrik Rydgard cefc0bc96f Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen". 2014-06-22 17:02:04 +02:00