Henrik Rydgård
de0dc2d7d4
Remove the leftover geometry shader scaffolding
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Nothing has generated or used a geometry shader since the GS paths were removed
- GeometryShaderGenerator is gone, and ShaderWriter's BeginGSMain/EndGSMain had
no callers at all. Removes ShaderStage::Geometry and everything hanging off it:
the GS preambles and GSMain helpers in ShaderWriter, the stage mappings in all
three thin3d backends, the D3D11 geometry shader plumbing (curGS_, the pipeline
and module members, gs_4_0 compilation), CreateGeometryShaderD3D11, the unused
PipelineFlags::USES_GEOMETRY_SHADER and PipelineManagerVulkan's
UsesGeometryShader().
Also stop enabling the Vulkan geometryShader device feature, since we no longer
have any use for it.
Kept on purpose: the device feature is still listed in the feature dumps (like
other capabilities we don't use), and the Vulkan shader cache header keeps its
now-always-zero geometry shader count so the on-disk format stays compatible.
2026-09-03 11:24:03 -06:00
Henrik Rydgård
78f80a0010
Some tweaks to avoid name collisions in upcoming commits
2026-07-10 12:11:17 +02:00
Henrik Rydgård
9e687c3282
Make Description a member function of VShaderID / FShaderID. Assorted cleanup
2026-07-09 17:46:07 +02:00
Henrik Rydgård
f60e27a9b7
Just some refactoring of the GPUStatistics struct, and more use of StringWriter
2026-05-29 14:40:31 +02:00
Henrik Rydgård
cb2f5bf945
UI shaders: Convert the first shader to being generated
2026-05-18 14:11:39 +02:00
Henrik Rydgård
e2480b9fa0
D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
2023-12-05 14:09:14 +01:00
Unknown W. Brackets
0496ca32ff
Global: Cleanup some minor includes and typos.
2022-12-27 08:33:07 -08:00
Henrik Rydgård
15d4495f76
Pass shadergen tests
2022-10-27 11:05:59 +02:00
Henrik Rydgård
390a136cb5
Stereo now works through shader depal too
2022-10-27 11:05:59 +02:00
Henrik Rydgård
91259aaad7
Always use array textures for framebuffers in Vulkan for simplicity.
2022-10-27 11:05:58 +02:00
Henrik Rydgård
2bea495981
wip
2022-10-27 11:05:58 +02:00
Henrik Rydgård
f1b515caaf
Minor shaderwriter refactor
2022-10-27 11:05:58 +02:00
Henrik Rydgård
80e1db07a7
Minor ShaderWriter refactor, prep for later changes
2022-10-24 17:45:18 +02:00
Henrik Rydgård
e77ff0281f
Testfix
2022-10-24 00:20:45 +02:00
Henrik Rydgård
ecf2797173
Minor refactor of ShaderWriter flags. Extracted from the stereo PR
2022-10-23 21:57:01 +02:00
Henrik Rydgård
3af86ec6f7
Make it possible to specify extensions for Vulkan in the ShaderWriter
2022-10-22 17:46:57 +02:00
Unknown W. Brackets
87171cef98
GPU: Add geometry path for shader writer.
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Not yet used.
2022-10-01 12:45:43 -07:00
Henrik Rydgård
9bd8b11bf8
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
Henrik Rydgård
3c5ec25f61
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
Henrik Rydgård
5084743bbb
Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
Henrik Rydgård
ca24f1b9aa
Fixes for D3D11
2022-08-21 09:58:58 +02:00
Henrik Rydgård
31fe0fc39e
Remove some unnecessary bool returns.
2022-08-16 11:23:34 +02:00
Henrik Rydgård
252550fbd2
Enable framebuffer depth blits through raster. Fixes games like Jeanne D'Arc on D3D9.
2022-08-09 20:00:32 +02:00
Henrik Rydgård
83fd8a2fd8
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Henrik Rydgård
8aebf0dca4
Port the OpenGL depal path to thin3d
2022-08-06 18:27:02 +02:00
Henrik Rydgård
6ca47076e7
Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
2022-08-03 14:12:55 +02:00
Henrik Rydgård
269bff9c0b
Get D3D shaders to build (though not working correctly)
2022-08-03 13:31:15 +02:00
Unknown W. Brackets
2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
Henrik Rydgård
34efa1281b
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
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Might help #13464 ?
2020-11-10 22:42:41 +01:00
Henrik Rydgård
d99cba7308
Outrun on OpenGL: Fix weird purple highlight seen on some devices
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mediump int is just not enough.
2020-11-10 22:01:57 +01:00
Henrik Rydgård
f2e315b9a6
More shadergen work
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Buildfix
2020-11-08 11:32:53 +01:00
Henrik Rydgård
19b4febbbf
More reinterpret shader gen and test work.
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More work on reinterpret
Buildsystem fixes
2020-11-08 10:41:20 +01:00
Henrik Rydgård
733a152c54
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00