Commit Graph
2451 Commits
Author SHA1 Message Date
Henrik Rydgård 6ca47076e7 Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen 2022-08-03 14:12:55 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård d26e637bb8 Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
2022-08-03 13:33:53 +02:00
Henrik Rydgård 269bff9c0b Get D3D shaders to build (though not working correctly) 2022-08-03 13:31:15 +02:00
Henrik Rydgård 787de81437 Switch to ShaderWriter. Works in OpenGL 2022-08-03 13:31:15 +02:00
Henrik Rydgård 9bead443c3 Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation). 2022-08-03 13:31:13 +02:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård 19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård 7b7d16d2fb D3D9 fix 2022-08-01 12:11:42 +02:00
Henrik Rydgård e1956b47a0 Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Henrik Rydgård 392d83fb22 Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård 46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård 129f3fe997 Testfix, cleanup 2022-07-31 10:43:48 +02:00
Henrik Rydgård fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Henrik Rydgård f061eadc04 Initial implementation of 3D texturing through equal-size mips (see #6357)
Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
2022-07-31 10:43:47 +02:00
Henrik Rydgård 3e39f62c3d Merge pull request #15743 from hrydgard/build-texture-refactor
TextureCache "BuildTexture" refactor and cleanup
2022-07-30 11:21:57 +02:00
Henrik Rydgård 3fc7023d82 Vulkan stencil fixes 2022-07-30 10:47:18 +02:00
Henrik Rydgård a0febce3a9 Make the D3D9 backend handle stencil state in more similar ways to the others. 2022-07-30 10:47:18 +02:00
Henrik Rydgård 08c33f8e54 More thin3d d3d11 fixes 2022-07-30 10:47:18 +02:00
Henrik Rydgård e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård 4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Henrik Rydgård 9f1fdc6c02 Use PrepareBuildTexture from the Vulkan backend too 2022-07-30 10:45:03 +02:00
Henrik Rydgård d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Henrik Rydgård 512382c4db Merge pull request #15723 from hrydgard/d3d9-state-cache-cleanup
D3D9 state cache cleanup
2022-07-30 08:51:17 +02:00
Henrik Rydgård a44bee6f85 Fix bug in blue-to-alpha - alpha blending could be on when it shouldn't be.
Fixes #15732. (Split/Second environment mapping problem in the menu).
2022-07-27 10:59:39 +02:00
Lubos 89f5038c01 OpenXR - Move VR folder under Common 2022-07-26 18:06:08 +02:00
Lubos c543c8fd52 Merge branch 'master' into feature_openxr_quest 2022-07-26 17:22:04 +02:00
Henrik Rydgård 62ded69344 Switch to using the D3D9 state cache in thin3d, to avoid confusion 2022-07-24 21:49:03 +02:00
Henrik Rydgård 16d4545967 Clarity improvement in dx state cache stencil func 2022-07-24 21:44:12 +02:00
Henrik Rydgård e758506bdb Remove unnecessary complexity from the D3D9 state cache 2022-07-24 21:26:40 +02:00
Lubos 8f2904ecac OpenXR - Default device config added 2022-07-24 15:38:30 +02:00
Lubos 8daba0d881 OpenXR - Finalize VR renderer interface 2022-07-24 14:14:21 +02:00
Henrik Rydgård 881cc23965 Delete some unused code. 2022-07-24 13:54:04 +02:00
Lubos 67821ca942 OpenXR - Controller mapping better 2022-07-22 18:47:37 +02:00
Henrik Rydgård 26850d80f0 Remove a redundant mutex lock in logging.
Really can't see any purpose at all... Weird.
2022-07-19 16:58:57 +02:00
Henrik Rydgård 2933ace02f Remove log noise 2022-07-17 23:03:43 +02:00
Henrik Rydgård 1fd80646cb Mali driver bug workaround for driver 32+.
See #15661

Hope this small bias won't break things.
2022-07-17 22:53:10 +02:00
Lubos a08325e52f OpenXR - UI scale/resolution fixed 2022-07-17 14:55:20 +02:00
Lubos 48cd392861 OpenXR - Rendering UI fixed 2022-07-15 21:52:34 +02:00
Lubos 553363a5b5 OpenXR - Rendering into VR framebuffer works 2022-07-15 15:41:21 +02:00
Unknown W. Brackets 656576c283 Io: Correct access field on dir listings. 2022-07-13 23:40:38 -07:00
Lubos d109e7c1d7 Merge branch 'master' into feature_openxr_quest 2022-07-12 18:54:47 +02:00
Henrik Rydgård a831cab14c Remove unmotivated check preventing texture ini creation on mobile. (#15647)
* Remove unmotivated check preventing  texture ini creation on mobile.

Fixes #15644

* Show a "toast" message on platforms that don't support opening a text editor, when you try to create/open a texture ini file.

* Avoid the need to ifdef around calls to SystemToast

* UWP buildfix (and some warning fixes).

And possibly libretro fix

* Rename for a bit more consistency
2022-07-10 22:34:44 +02:00
Jan Beich 303efbc268 Common: add explicit <signal.h> for BSDs after 3ed7435012
Common/ExceptionHandlerSetup.cpp:298:6: error: no matching constructor for initialization of 'sigaltstack'
        if (sigaltstack(&signal_stack, nullptr)) {
            ^           ~~~~~~~~~~~~~~~~~~~~~~
/usr/include/sys/signal.h:449:8: note: candidate constructor (the implicit copy constructor) not viable: requires 1 argument, but 2 were provided
struct __stack_t {
       ^
/usr/include/sys/signal.h:434:19: note: expanded from macro '__stack_t'
 #define __stack_t sigaltstack
                   ^
/usr/include/sys/signal.h:449:8: note: candidate constructor (the implicit move constructor) not viable: requires 1 argument, but 2 were provided
/usr/include/sys/signal.h:434:19: note: expanded from macro '__stack_t'
 #define __stack_t sigaltstack
                   ^
/usr/include/sys/signal.h:449:8: note: candidate constructor (the implicit default constructor) not viable: requires 0 arguments, but 2 were provided
/usr/include/sys/signal.h:434:19: note: expanded from macro '__stack_t'
 #define __stack_t sigaltstack
                   ^
2022-07-09 16:09:37 +00:00
iota97 d4698d43fd Double quote 2022-07-08 10:49:33 +02:00
iota97 992f1fb8ba Be explicit on the possibility of failure 2022-07-08 09:56:50 +02:00
iota97 319fb59ac0 Use hashtag for RGBA format 2022-07-08 06:43:26 +02:00
Lubos 8ba87bf9aa OpenXR - Hide options which are not relevant for VR 2022-07-07 18:20:12 +02:00
Henrik Rydgård e1daccddfd Add check that makes PPSSPP work on Xbox through the debugger
Not sure why needed, seems maybe some different event order during
window creation...
2022-07-07 00:08:50 +02:00
tunip3 42ae18eea5 Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build (#15652)
* replace, all win32 file io with their matching uwp safe variants

* add support for drive listing

* Delete NATIVEAPP.ipch

* Update .gitignore

* fix indentation
2022-07-06 23:59:47 +02:00