Commit Graph
8393 Commits
Author SHA1 Message Date
Henrik Rydgård 6bf06e75cc Merge pull request #9328 from hrydgard/homebrew-boot-argument
Fix first argument to homebrew to be the memory stick location.
2017-02-19 13:13:24 +01:00
Henrik Rydgard 6e83ef0a1b Fix the issue where the first argument to homebrew umd0:/EBOOT.PBP instead of their actual location on the memory stick. Fixes #9326 2017-02-19 10:27:26 +01:00
Henrik Rydgard b0942cf40f Implement sceIoCreate flag O_EXCL. Should fix #9322 2017-02-19 10:05:17 +01:00
Henrik Rydgard e9d5eb694b Fix video playback in LocoRoco 2. scePsmfPlayerGetInfo had a couple more parameters.
Fixes #7887.
2017-02-17 10:29:00 +01:00
Fireball Wayne a404138f82 Remember Last Remote ISO server 2017-02-14 19:16:51 -05:00
xebra e2f9dc8f28 Add support compat to fake mipmap hacks. 2017-02-15 01:02:51 +09:00
Henrik Rydgard cbf24a9d78 Get rid of "AutoInit", instead always keep the network initialized.
See #9305
2017-02-14 13:12:02 +01:00
sum2012 957dfa1288 Add timing of sceMpegDelete
based on JPCSP 8e4e6334da762be37a90855a686a7decbc29bacf
2017-02-08 05:18:22 +08:00
Henrik Rydgard f1c96c056d Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
Henrik Rydgard c1f9f96621 Minor code formatting in x86 Jit 2017-02-04 14:34:39 +01:00
LunaMoo 8d37b97b20 Place the hack into compat.ini 2017-02-03 15:30:22 +01:00
LunaMoo 1b25959d86 Modify Hack for Crash Tag Team Racing to fix Gundam games 2017-02-03 01:13:02 +01:00
sum2012 1f2f044164 Fix Dies irae Amantes amentes umd switch 2017-01-30 21:39:42 +08:00
Henrik Rydgard 03b607f389 Better way of updating menus on UMD switching calls 2017-01-29 11:41:31 +01:00
Henrik Rydgard d344f30162 Merge branch 'umd-switch-' of https://github.com/sum2012/ppsspp into sum2012-umd-switch- 2017-01-29 11:35:39 +01:00
Henrik Rydgard d7da981a62 Make the Dangan Ronpa hack use the compat system instead of hacky code 2017-01-29 00:12:20 +01:00
sum2012 860661dc14 Build fix for non-windows
First step to fix UnitTest
2017-01-29 03:56:49 +08:00
sum2012 2c58d34f3e Add save status 2017-01-29 03:38:28 +08:00
sum2012 c83db04a25 Change to "schedule an event" 2017-01-28 21:09:37 +08:00
sum2012 3f92bac4bb Rename UMD_insterted to UMDInserted 2017-01-28 18:39:20 +08:00
Henrik Rydgard 9c55e1e0de Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
2017-01-28 10:11:43 +01:00
sum2012 033e0604e9 Build fix for non-windows 2017-01-28 13:40:13 +08:00
sum2012 bd6764b65e Fix "Akaya Akashiya Ayakashi" umd switch
Also,make "switch umd" menu enable faster,
2017-01-28 11:51:20 +08:00
Henrik Rydgård c4bac2d379 ABI: Switch to paired load/stores of floats too 2017-01-27 14:56:38 +01:00
Henrik Rydgård e1bae9aa67 Follow the ARM64 ABI better (update the frame pointer). 2017-01-27 14:19:03 +01:00
Henrik Rydgard a1ec735f6c ARM64Emitter: Implement instructions to move data to/from SP 2017-01-26 14:23:42 +01:00
Henrik Rydgård 635b2ada43 Remove a function that didn't make a lot of sense. 2017-01-26 09:50:16 +01:00
Henrik Rydgård 6e49341b91 Workaround a shutdown crash by adding a sanity check .. which actually catches stuff. A bit worrying. 2017-01-26 08:43:26 +01:00
Henrik Rydgård 193b5f3094 By skipping kernel mappings, I got things to fit in the iOS 64-bit address space. However, something is still a bit broken with JIT... 2017-01-25 18:35:09 +01:00
Henrik Rydgård 5e61a5afe1 Implement fastmem for Darwin. Not very successfully yet.. 2017-01-25 17:14:43 +01:00
Henrik Rydgard 73a2a1bc0f The MemArena code has way too many ifdefs. Split it up by platform. 2017-01-25 16:20:21 +01:00
Henrik Rydgard 4e1f562f47 Remove the "low" memory mappings, we have no use for them 2017-01-25 15:15:17 +01:00
Henrik Rydgard 5df4bac6d2 Delete some left behind unused code 2017-01-25 10:05:39 +01:00
Henrik Rydgard d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
xebra 192d8f3601 [spline/bezier]Add an option for hardware tessellation. 2017-01-23 14:12:02 +01:00
Henrik Rydgård 0aee26c285 Minor fix 2017-01-17 19:02:47 +07:00
Henrik Rydgård 901ccc9486 Buildfixes 2017-01-17 18:57:04 +07:00
Henrik Rydgård 0be02f6de0 Improve smallwindow detection, code cleanup. 2017-01-17 17:21:00 +07:00
Henrik Rydgård 8b5048be72 Fix high-DPI rendering/input on Windows 2017-01-16 20:53:41 +07:00
sum2012 d5a5d13a34 Add report for scePowerSetBusClockFrequency 2017-01-01 16:11:28 +08:00
Henrik Rydgård fc9599e062 Merge pull request #9195 from sum2012/power-minor
Fix scePowerSetClockFrequency
2016-12-30 10:08:32 +01:00
Henrik Rydgård baf01ab99d Fix #9196 - bug with new audio interpolation when delay was bigger than grainsize. 2016-12-30 09:52:32 +01:00
sum2012 9aeb8c65d7 Fix scePowerSetClockFrequency 2016-12-30 07:01:37 +08:00
Henrik Rydgård ad04f97acb Fix bug causing stack overflow in SasAudio, #9190. Move the mixbuffer off the stack for easier-to-diagnose error (this trashed the info I needed to debug pretty badly...) 2016-12-27 18:32:47 +01:00
Henrik Rydgård c89ad2294c Merge pull request #9187 from hrydgard/thin3d-rework
Thin3d rework (more prep for D3D11).
2016-12-27 13:19:22 +01:00
Henrik Rydgård 8f7a65872b Buildfix 2016-12-27 13:14:45 +01:00
Henrik Rydgård 33b3330f07 Minor cleanup in proAdhocServer.cpp 2016-12-27 12:13:51 +01:00
Henrik Rydgård f86b9f7900 Guess what? More renaming 2016-12-27 11:59:06 +01:00
Henrik Rydgård 10393f5d4e Move Thin3D into the Draw namespace. 2016-12-27 11:58:03 +01:00
Henrik Rydgård 88ad1cb3d8 Attempt to workaround #9190 2016-12-27 11:55:45 +01:00