Unknown W. Brackets
|
f6980b9f9d
|
D3D9: Avoid curve Z clip to be safe.
I think it does actually happen, but we don't do it in the shader, so
let's not do it here.
|
2022-12-18 12:01:28 -08:00 |
|
Henrik Rydgård
|
b70a9993d8
|
SoftGPU fix
|
2022-12-14 16:43:37 +01:00 |
|
Henrik Rydgård
|
11366a2ded
|
Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
|
2022-12-14 16:43:37 +01:00 |
|
Henrik Rydgård
|
ee19db091f
|
Add accessor for UseFlags
|
2022-12-13 18:27:45 +01:00 |
|
Unknown W. Brackets
|
77e510bd90
|
GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
|
2022-12-04 19:27:23 -08:00 |
|
Henrik Rydgård
|
92df6b832c
|
Safer and simpler alternative to cbfa4bf.
See #16483
|
2022-12-03 12:05:08 +01:00 |
|
Lubos
|
b41a782fcd
|
Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e.
|
2022-12-02 14:32:27 +01:00 |
|
 Unknown W. BracketsandGitHub
|
4866518b84
|
Merge pull request #16477 from hrydgard/invalidation-refactor
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
|
2022-12-01 11:05:04 -08:00 |
|
Henrik Rydgård
|
331d024a8c
|
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
|
2022-12-01 19:15:38 +01:00 |
|
Henrik Rydgård
|
423fa6d848
|
Couple more FormatMemWriteTagAt
|
2022-12-01 16:00:47 +01:00 |
|
Henrik Rydgård
|
6560123257
|
Restore optimization of memory info strings, avoiding allocations
|
2022-12-01 15:39:45 +01:00 |
|
Unknown W. Brackets
|
5bc51cb01d
|
GE Debugger: Remove dup block transfer record.
We already record it as a block transfer, we don't need to also do it as a
memcpy.
|
2022-12-01 01:36:27 -08:00 |
|
Unknown W. Brackets
|
73489349cc
|
GPU: Oops, simplify an expression.
|
2022-12-01 01:34:48 -08:00 |
|
Unknown W. Brackets
|
cbe96d3774
|
GPU: Use common block transfer logic in all cases.
|
2022-12-01 01:34:16 -08:00 |
|
Henrik Rydgård
|
6c8ccc149e
|
Stop logspam from bad block transfer corners.
|
2022-11-28 10:46:45 +01:00 |
|
Henrik Rydgård
|
75dc856e2c
|
Test fix
|
2022-11-23 08:52:46 +01:00 |
|
Henrik Rydgård
|
6d9bb1b29e
|
Move post-processing settings to DisplayLayoutScreen
|
2022-11-22 23:29:50 +01:00 |
|
Henrik Rydgård
|
fe1446bf92
|
Test crashfix
|
2022-11-21 19:57:59 +01:00 |
|
Henrik Rydgård
|
cbfa4bfc8e
|
Centralize ClearCacheNextFrame
|
2022-11-21 18:13:13 +01:00 |
|
Henrik Rydgård
|
c3604428b9
|
Only check for display resized in emuscreen-under-pause-screen, not the other changes.
|
2022-11-21 17:59:56 +01:00 |
|
Henrik Rydgård
|
ce5a1b8b7e
|
Some minor "centralization"
|
2022-11-21 17:55:30 +01:00 |
|
Henrik Rydgård
|
d73196c7d6
|
Split up the GPU config change notifications
|
2022-11-21 15:14:20 +01:00 |
|
Henrik Rydgård
|
eff4118769
|
One more refactoring step
|
2022-11-21 14:54:48 +01:00 |
|
Henrik Rydgård
|
37ec31dedd
|
Fix resizing issue. Took some refactoring.
|
2022-11-20 12:57:32 +01:00 |
|
Unknown W. Brackets
|
aac2faa674
|
GPU: Automatically reduce depth range on == test.
Fixes graphic issues in Blade Dancer, possibly other games.
|
2022-11-13 08:13:22 -08:00 |
|
Unknown W. Brackets
|
4a367148e6
|
GPU: Centralize more GPU_USE flags, like depth.
|
2022-11-13 08:04:47 -08:00 |
|
Lubos
|
72d197fc47
|
Revert "OpenXR - Disable range culling properly"
This reverts commit d1dabd40ee.
|
2022-11-10 18:44:11 +01:00 |
|
 Henrik RydgårdandGitHub
|
584ca5db6e
|
Merge pull request #16364 from unknownbrackets/gpu-self-copy
GPU: Avoid self memcpy()
|
2022-11-08 18:05:07 +01:00 |
|
Unknown W. Brackets
|
1f20e11d61
|
GPU: Avoid self memcpy().
|
2022-11-08 07:41:32 -08:00 |
|
 Luboš VonásekandGitHub
|
92384c2854
|
Space added
|
2022-11-08 07:09:27 +01:00 |
|
Lubos
|
d1dabd40ee
|
OpenXR - Disable range culling properly
|
2022-11-07 22:10:12 +01:00 |
|
Unknown W. Brackets
|
66472c39ce
|
GPU: Use skinned position always in bounding check.
Meanwhile, move to a flag on decoder options instead of global check.
|
2022-11-06 08:23:31 -08:00 |
|
Unknown W. Brackets
|
1e1c75d552
|
GE Debugger: Correct UV display with prescale.
Sometimes these weren't flushed yet, and it made the texture preview and
vertices confusing and wrong (using old factors, not just no factors.)
|
2022-10-25 22:14:16 -07:00 |
|
Unknown W. Brackets
|
8b80c5fb28
|
GPU: Allow/use indices in bounding box check.
Not sure any games actually use this, but it's supported.
|
2022-10-22 16:05:29 -07:00 |
|
Unknown W. Brackets
|
b7a617023c
|
GPU: Consume cycles in bounding box check.
|
2022-10-22 16:05:29 -07:00 |
|
Unknown W. Brackets
|
6ddf22487b
|
GPU: Correct bounding box for larger counts.
Matches tests on a PSP with float/transform format.
|
2022-10-22 16:05:29 -07:00 |
|
Henrik Rydgård
|
30aa07b156
|
Two more renames to make things read better
|
2022-10-17 08:47:05 +02:00 |
|
Henrik Rydgård
|
9b8a5d1db3
|
Rename GPU_SUPPORTS_ to GPU_USE_
|
2022-10-17 08:47:03 +02:00 |
|
Henrik Rydgård
|
daca0b2109
|
Rename gstate_c.Supports to gstate_c.Use
|
2022-10-17 08:46:37 +02:00 |
|
 Henrik RydgårdandGitHub
|
e0e29a1556
|
Merge pull request #16197 from hrydgard/more-uniform-optimization
More uniform optimization, fixes
|
2022-10-12 01:00:27 +02:00 |
|
Unknown W. Brackets
|
416265431b
|
GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
|
2022-10-10 22:35:42 -07:00 |
|
Henrik Rydgård
|
ee46f8992e
|
Don't use fragmentShaderInt32Support as a replacement for checking for bitwiseOps
|
2022-10-10 18:02:19 +02:00 |
|
Unknown W. Brackets
|
55d5dc3834
|
GPU: Rename readback and buffer write operations.
Avoid download/upload and pack, which don't have clear directions.
|
2022-10-09 13:49:41 -07:00 |
|
Unknown W. Brackets
|
7d331f1928
|
GPU: Ignore depth when masked and ALWAYS.
Seen in NFS Pro Street, for example. Shouldn't be interpreted as depth
usage.
|
2022-10-08 17:49:25 -07:00 |
|
Unknown W. Brackets
|
3aa863ec41
|
GPU: Clip against neg Z even w/o cull support.
This should fix rendering issues on Apple devices.
|
2022-10-06 00:34:02 -07:00 |
|
 Henrik RydgårdandGitHub
|
d6bd08cae7
|
Merge pull request #16162 from unknownbrackets/geo-shader
Implement negative Z clipping in geometry shader
|
2022-10-06 01:00:41 +02:00 |
|
Unknown W. Brackets
|
f24edbe8a8
|
Compat: Remove DisableRangeCulling.
This hack was used because culling previously incorrectly handled Z, which
was fixed in #14833.
|
2022-10-04 22:19:40 -07:00 |
|
Unknown W. Brackets
|
a1efed31b9
|
GPU: Use flags to fix triggered upload/download.
No longer using mirror hacks.
|
2022-10-03 20:17:25 -07:00 |
|
Unknown W. Brackets
|
878a049f60
|
GPU: Add dirtying for geo shader state.
Not yet used, but dirtied at the right times.
|
2022-10-02 07:42:16 -07:00 |
|
Unknown W. Brackets
|
24999e792a
|
Ge: Report and save Edram translation value.
See #16126 for some details on its usage and effects.
|
2022-10-01 23:18:42 -07:00 |
|